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1 – 60 of 801 cards where (the text includes “double strike” or the text includes “lifelink”)

Invalid expression “c!wc” was ignored. A card cannot be both colored and colorless.

A-Bretagard Stronghold

Land

Bretagard Stronghold enters tapped.

{T}: Add {G}.

{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Abzan Battle Priest {3}{W}

Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

3/2
Abzan Guide {3}{W}{B}{G}

Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

4/4
Abzan Kin-Guard {3}{G}

Creature — Human Warrior

Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

3/3
Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4
Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Adorned Pouncer {1}{W}

Creature — Cat

Double strike

Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

1/1
Adult Gold Dragon {3}{R}{W}

Creature — Dragon

Flying, lifelink, haste

4/3
Aerial Responder {1}{W}{W}

Creature — Dwarf Soldier

Flying, vigilance, lifelink

2/3
Aetherborn Marauder {3}{B}

Creature — Aetherborn Rogue

Flying, lifelink

When Aetherborn Marauder enters, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.

2/2
Aethersphere Harvester {3}

Artifact — Vehicle

Flying

When Aethersphere Harvester enters, you get {E}{E} (two energy counters).

Pay {E}: Aethersphere Harvester gains lifelink until end of turn.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/5
Agrus Kos, Spirit of Justice {2}{R}{W}

Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it’s suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can’t block.)

2/4
Ajani, Adversary of Tyrants {2}{W}{W}

Legendary Planeswalker — Ajani

+1: Put a +1/+1 counter on each of up to two target creatures.

−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.

−7: You get an emblem with “At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.”

Loyalty: 4
Ajani, Caller of the Pride {1}{W}{W}

Legendary Planeswalker — Ajani

+1: Put a +1/+1 counter on up to one target creature.

−3: Target creature gains flying and double strike until end of turn.

−8: Create X 2/2 white Cat creature tokens, where X is your life total.

Loyalty: 4
Ajani Fells the Godsire {3}{W}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target creature an opponent controls with power 3 or greater.

II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.

III — Target creature you control gains double strike until end of turn.

Ajani, Inspiring Leader {4}{W}{W}

Legendary Planeswalker — Ajani

+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.

−10: Creatures you control gain flying and double strike until end of turn.

Loyalty: 5
Ajani's Sunstriker {W}{W}

Creature — Cat Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/2
Ajani Steadfast {3}{W}

Legendary Planeswalker — Ajani

+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

−7: You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.”

Loyalty: 4
Akim, the Soaring Wind {2}{U}{R}{W}

Legendary Creature — Bird Dinosaur

Flying

Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.

{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.

3/4
Akroma's Will {3}{W}

Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Akroma, Vision of Ixidor {5}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

6/6
Alabaster Host Sanctifier {1}{W}

Creature — Phyrexian Cleric

Lifelink

2/2
Alabaster Mage {1}{W}

Creature — Human Wizard

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

2/1
Alchemist's Gift {B}

Instant

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Alela, Artful Provocateur {1}{W}{U}{B}

Legendary Creature — Faerie Warlock

Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.

Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

2/3
Alms Beast {2}{W}{B}

Creature — Beast

Creatures blocking or blocked by Alms Beast have lifelink.

6/6
Alseid of Life's Bounty {W}

Enchantment Creature — Nymph

Lifelink

{1}, Sacrifice Alseid of Life’s Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

1/1
Altar of the Wretched {2}{B}

Artifact

When Altar of the Wretched enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Creature — Skeleton Horror

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*
Ambitious Farmhand {1}{W}

Creature — Human Peasant

When Ambitious Farmhand enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven{1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.

1/1
Seasoned Cathar

Creature — Human Knight

Lifelink

3/3
A-Nezumi Prowler {1}{B}

Artifact Creature — Rat Ninja

Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Nezumi Prowler enters, put a deathtouch counter and a lifelink counter on target creature you control.

3/1
Angelfire Ignition {1}{R}{W}

Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Angelic Skirmisher {4}{W}{W}

Creature — Angel

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

4/4
Angel of Destiny {3}{W}{W}

Creature — Angel Cleric

Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.

2/6
Angel of Indemnity {5}{W}

Creature — Angel Warrior

Flying, lifelink

When Angel of Indemnity enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5/5
Angel of Invention {3}{W}{W}

Creature — Angel

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

2/1
Angel of Unity {1}{W}

Creature — Angel Cleric

Flying, lifelink

Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)

1/3
Animus of Predation {4}{G}

Creature — Avatar

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn’t in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

4/4
Anointed Chorister {W}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

{4}{W}: Anointed Chorister gets +3/+3 until end of turn.

1/1
A-Ocelot Pride {1}{W}

Creature — Cat

First strike, lifelink

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city’s blessing, for each token you control that entered this turn, create a token that’s a copy of it.

1/1
Apostle of Invasion {4}{W}{W}

Creature — Phyrexian Angel

Flying

Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.

4/4
Aradesh, the Founder {2}{W}

Legendary Creature — Human Soldier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)

Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature’s power is 4 or greater, draw a card.

1/4
Aragorn, Company Leader {1}{G}{W}

Legendary Creature — Human Ranger

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.

Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

3/3
Aragorn, King of Gondor {1}{U}{R}{W}

Legendary Creature — Human Noble

Vigilance, lifelink

When Aragorn, King of Gondor enters, you become the monarch.

Whenever Aragorn attacks, up to one target creature can’t block this turn. If you’re the monarch, creatures can’t block this turn.

4/4
Arashin Foremost {1}{W}{W}

Creature — Human Warrior

Double strike

Whenever Arashin Foremost enters or attacks, another target Warrior creature you control gains double strike until end of turn.

2/2
Arcbound Mouser {W}

Artifact Creature — Cat

Lifelink

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Archangel Elspeth {2}{W}{W}

Legendary Planeswalker — Elspeth

+1: Create a 1/1 white Soldier creature token with lifelink.

−2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.

−6: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.

Loyalty: 4
Archangel of Thune {3}{W}{W}

Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

3/4
Archangel of Wrath {2}{W}{W}

Creature — Angel

Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)

Flying, lifelink

When Archangel of Wrath enters, if it was kicked, it deals 2 damage to any target.

When Archangel of Wrath enters, if it was kicked twice, it deals 2 damage to any target.

3/4
Archfiend's Vessel {B}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend’s Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

1/1
Archon of Sun's Grace {2}{W}{W}

Creature — Archon

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

3/4
Archon's Glory {W}

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

Arctic Aven {2}{U}

Creature — Bird Wizard

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

2/1
Arcus Acolyte {G}{W}

Creature — Human Cleric Archer

Reach, lifelink

Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast {G/W}.

2/2
A Real Handful {3}{B}

Creature — Alien Child Guest

As long as one or more hands are touching A Real Handful, it gets +2/+2.

As long as two or more hands are touching A Real Handful, it has menace.

As long as three or more hands are touching A Real Handful, it has lifelink.

1/1
Armament of Nyx {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it’s an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Arna Kennerüd, Skycaptain {2}{W}{U}{B}

Legendary Creature — Human Knight

Flying, lifelink

Ward—Discard a card.

Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that’s a copy of that permanent attached to that creature.

4/4
Arvad the Cursed {3}{W}{B}

Legendary Creature — Vampire Knight

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

3/3
Arvad, Weatherlight Smuggler {W}{B}

Legendary Creature — Vampire Knight

Deathtouch, lifelink

At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.

1/1
Arwen, Mortal Queen {1}{G}{W}

Legendary Creature — Elf Noble

Arwen, Mortal Queen enters with an indestructible counter on it.

{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

2/2
A-Sigardian Paladin {1}{G}{W}

Creature — Human Knight

As long as you’ve put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/3
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