1 – 60 of 1,200 cards where the artist name includes “kev walker” and the card is available on Paper
Abolish {1}{W}{W}
Instant
You may discard a Plains card rather than pay this spell’s mana cost.
Destroy target artifact or enchantment.
Abolish {1}{W}{W}
Instant
You may discard a Plains card rather than pay this spell’s mana cost.
Destroy target artifact or enchantment.
Abolish {1}{W}{W}
Instant
You may discard a Plains card rather than pay this spell’s mana cost.
Destroy target artifact or enchantment.
Accursed Spirit {3}{B}
Creature — Spirit
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Accursed Spirit {3}{B}
Creature — Spirit
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Accursed Spirit {3}{B}
Creature — Spirit
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
Adorned Pouncer {1}{W}
Creature — Cat
Double strike
Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Adult Gold Dragon {3}{R}{W}
Creature — Dragon
Flying, lifelink, haste
Aether Snap {3}{B}{B}
Sorcery
Remove all counters from all permanents and exile all tokens.
Aether Snap {3}{B}{B}
Sorcery
Remove all counters from all permanents and exile all tokens.
Aether Snap {3}{B}{B}
Sorcery
Remove all counters from all permanents and exile all tokens.
Aether Snap {3}{B}{B}
Sorcery
Remove all counters from all permanents and exile all tokens.
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Elemental de aire {3}{U}{U}
Creature — Elemental
Flying
Air Elemental {3}{U}{U}
Creature — Elemental
Flying
Alaborn Cavalier {2}{W}{W}
Creature — Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
Alaborn Cavalier {2}{W}{W}
Creature — Human Knight
Whenever Alaborn Cavalier attacks, you may tap target creature.
Aleatory {1}{R}
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn’s upkeep.
Altered Ego {X}{2}{G}{U}
Creature — Shapeshifter
This spell can’t be countered.
You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Altered Ego {X}{2}{G}{U}
Creature — Shapeshifter
This spell can’t be countered.
You may have Altered Ego enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Ambuscade {2}{G}
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Ambuscade {2}{G}
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Ancestor's Prophet {4}{W}
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
Ancestor's Prophet {4}{W}
Creature — Human Cleric
Tap five untapped Clerics you control: You gain 10 life.
Angel's Trumpet {3}
Artifact
All creatures have vigilance.
At the beginning of each player’s end step, tap all untapped creatures that player controls that didn’t attack this turn. Angel’s Trumpet deals damage to the player equal to the number of creatures tapped this way.
Angel's Trumpet {3}
Artifact
All creatures have vigilance.
At the beginning of each player’s end step, tap all untapped creatures that player controls that didn’t attack this turn. Angel’s Trumpet deals damage to the player equal to the number of creatures tapped this way.
Annihilate {3}{B}{B}
Instant
Destroy target nonblack creature. It can’t be regenerated.
Draw a card.
Annihilate {3}{B}{B}
Instant
Destroy target nonblack creature. It can’t be regenerated.
Draw a card.
Annihilate {3}{B}{B}
Instant
Destroy target nonblack creature. It can’t be regenerated.
Draw a card.
Annihilate {3}{B}{B}
Instant
Destroy target nonblack creature. It can’t be regenerated.
Draw a card.
Annihilate {3}{B}{B}
Instant
Destroy target nonblack creature. It can’t be regenerated.
Draw a card.
Apothecary Initiate {W}
Creature — Kithkin Cleric
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Approach of the Second Sun {6}{W}
Sorcery
If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life.
Arashi, the Sky Asunder {3}{G}{G}
Legendary Creature — Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
Arashi, the Sky Asunder {3}{G}{G}
Legendary Creature — Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
Arcbound Ravager {2}
Artifact Creature — Beast
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Archipelagore {5}{U}{U}
Creature — Leviathan
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don’t untap during their controller’s next untap step.
Ardoz, Cobbler of War {1}{R}
Legendary Creature — Goblin Shaman
Haste
Whenever Ardoz, Cobbler of War or another creature you control enters, that creature gets +2/+0 until end of turn.
{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Argothian Wurm {3}{G}
Creature — Wurm
Trample
When Argothian Wurm enters, any player may sacrifice a land of their choice. If a player does, put Argothian Wurm on top of its owner’s library.
Asphyxiate {1}{B}{B}
Sorcery
Destroy target untapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assassinate {2}{B}
Sorcery
Destroy target tapped creature.
Assault Strobe {R}
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Atinlay Igpay {5}{W}
Eaturecray — Igpay
Oubleday ikestray
Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
Atraxa, Praetors' Voice {G}{W}{U}{B}
Legendary Creature — Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Avabruck Caretaker {4}{G}{G}
Creature — Human Werewolf
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Hollowhenge Huntmaster
Creature — Werewolf
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)