1 – 60 of 752 cards where the artist name includes “dan frazier” and the card is available on Paper
Aladdin's Ring {8}
Artifact
{8}, {T}: Aladdin’s Ring deals 4 damage to any target.
Aladdin's Ring {8}
Artifact
{8}, {T}: Aladdin’s Ring deals 4 damage to any target.
Aladdin's Ring {8}
Artifact
{8}, {T}: Aladdin’s Ring deals 4 damage to any target.
Aladdin's Ring {8}
Artifact
{8}, {T}: Aladdin’s Ring deals 4 damage to any target.
Anillo de Aladino {8}
Artifact
{8}, {T}: Aladdin’s Ring deals 4 damage to any target.
Anneau d'Aladdin {8}
Artifact
{8}, {T}: Aladdin’s Ring deals 4 damage to any target.
Amulet of Quoz {6}
Artifact
Remove Amulet of Quoz from your deck before playing if you’re not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don’t, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.
Ancestral Memories {2}{U}{U}{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Ancestral Memories {2}{U}{U}{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
An-Havva Constable {1}{G}{G}
Creature — Human
An-Havva Constable’s toughness is equal to 1 plus the number of green creatures on the battlefield.
An-Havva Constable {1}{G}{G}
Creature — Human
An-Havva Constable’s toughness is equal to 1 plus the number of green creatures on the battlefield.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animar muro {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animation de mur {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Animate Wall {W}
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn’t have defender.
Apprentice Wizard {1}{U}{U}
Creature — Human Wizard
{U}, {T}: Add {C}{C}{C}.
Apprentice Wizard {1}{U}{U}
Creature — Human Wizard
{U}, {T}: Add {C}{C}{C}.
Apprenti sorcier {1}{U}{U}
Creature — Human Wizard
{U}, {T}: Add {C}{C}{C}.
Aprendiz de brujo {1}{U}{U}
Creature — Human Wizard
{U}, {T}: Add {C}{C}{C}.
Arcane Signet {2}
Artifact
{T}: Add one mana of any color in your commander’s color identity.
Armistice {2}{W}
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
Armistice {2}{W}
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
Arrest {2}{W}
Enchantment — Aura
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Ashes of the Fallen {2}
Artifact
As Ashes of the Fallen enters, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
Awakening {2}{G}{G}
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Awakening {2}{G}{G}
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Azorius Signet {2}
Artifact
{1}, {T}: Add {W}{U}.
Azure Drake {3}{U}
Creature — Drake
Flying
Azure Drake {3}{U}
Creature — Drake
Flying
蒼穹のドレイク {3}{U}
Creature — Drake
Flying
Benalish Infantry {2}{W}
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Benalish Infantry {2}{W}
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
Berserk {G}
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk {G}
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk {G}
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk {G}
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk {G}
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk {G}
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Berserk {G}
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Guarda de negro {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Rune de garde noire {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Black Ward {W}
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black. This effect doesn’t remove Black Ward.
Blazing Blade Askari {2}{R}
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.