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1 – 60 of 752 cards where the artist name includes “dan frazier” and the card is available on Paper

Aladdin's Ring {8}

Artifact

{8}, {T}: Aladdin’s Ring deals 4 damage to any target.

Aladdin's Ring {8}

Artifact

{8}, {T}: Aladdin’s Ring deals 4 damage to any target.

Aladdin's Ring {8}

Artifact

{8}, {T}: Aladdin’s Ring deals 4 damage to any target.

Aladdin's Ring {8}

Artifact

{8}, {T}: Aladdin’s Ring deals 4 damage to any target.

Anillo de Aladino {8}

Artifact

{8}, {T}: Aladdin’s Ring deals 4 damage to any target.

Anneau d'Aladdin {8}

Artifact

{8}, {T}: Aladdin’s Ring deals 4 damage to any target.

Amulet of Quoz {6}

Artifact

Remove Amulet of Quoz from your deck before playing if you’re not playing for ante.

{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don’t, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Ancestral Memories {2}{U}{U}{U}

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Ancestral Memories {2}{U}{U}{U}

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

An-Havva Constable {1}{G}{G}

Creature — Human

An-Havva Constable’s toughness is equal to 1 plus the number of green creatures on the battlefield.

2/1+*
An-Havva Constable {1}{G}{G}

Creature — Human

An-Havva Constable’s toughness is equal to 1 plus the number of green creatures on the battlefield.

2/1+*
Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animar muro {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animation de mur {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Animate Wall {W}

Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn’t have defender.

Apprentice Wizard {1}{U}{U}

Creature — Human Wizard

{U}, {T}: Add {C}{C}{C}.

0/1
Apprentice Wizard {1}{U}{U}

Creature — Human Wizard

{U}, {T}: Add {C}{C}{C}.

0/1
Apprenti sorcier {1}{U}{U}

Creature — Human Wizard

{U}, {T}: Add {C}{C}{C}.

0/1
Aprendiz de brujo {1}{U}{U}

Creature — Human Wizard

{U}, {T}: Add {C}{C}{C}.

0/1
Arcane Signet {2}

Artifact

{T}: Add one mana of any color in your commander’s color identity.

Armistice {2}{W}

Enchantment

{3}{W}{W}: You draw a card and target opponent gains 3 life.

Armistice {2}{W}

Enchantment

{3}{W}{W}: You draw a card and target opponent gains 3 life.

Arrest {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

Ashes of the Fallen {2}

Artifact

As Ashes of the Fallen enters, choose a creature type.

Each creature card in your graveyard has the chosen creature type in addition to its other types.

Awakening {2}{G}{G}

Enchantment

At the beginning of each upkeep, untap all creatures and lands.

Awakening {2}{G}{G}

Enchantment

At the beginning of each upkeep, untap all creatures and lands.

Azorius Signet {2}

Artifact

{1}, {T}: Add {W}{U}.

Azure Drake {3}{U}

Creature — Drake

Flying

2/4
Azure Drake {3}{U}

Creature — Drake

Flying

2/4
蒼穹のドレイク {3}{U}

Creature — Drake

Flying

2/4
Benalish Infantry {2}{W}

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

1/3
Benalish Infantry {2}{W}

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

1/3
Berserk {G}

Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Berserk {G}

Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Berserk {G}

Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Berserk {G}

Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Berserk {G}

Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Berserk {G}

Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Berserk {G}

Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Guarda de negro {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Rune de garde noire {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Black Ward {W}

Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn’t remove Black Ward.

Blazing Blade Askari {2}{R}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{2}: Blazing Blade Askari becomes colorless until end of turn.

2/2
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