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1 – 60 of 86 cards where the text includes “additional combat phase” and the card types include “creature”

Akki Battle Squad {5}{R}

Creature — Goblin Samurai

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

6/6
Akki Battle Squad {5}{R}

Creature — Goblin Samurai

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

6/6
Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

8/4
Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

8/4
Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

8/4
Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

8/4
Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

8/4
A-Raiyuu, Storm's Edge {2}{R}{W}

Legendary Creature — Human Samurai

First strike

Whenever a Samurai or Warrior you control attacks alone, untap it. If it’s the first combat phase of the turn, there is an additional combat phase after this phase.

4/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Aurelia, the Warleader {2}{R}{R}{W}{W}

Legendary Creature — Angel

Flying, vigilance, haste

Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

3/4
Bloodthirster {5}{R}

Creature — Demon

Flying, trample

Whenever Bloodthirster deals combat damage to a player, untap it. After this phase, there is an additional combat phase.

Bloodthirster can’t attack a player it has already attacked this turn.

6/6
Bloodthirster {5}{R}

Creature — Demon

Flying, trample

Whenever Bloodthirster deals combat damage to a player, untap it. After this phase, there is an additional combat phase.

Bloodthirster can’t attack a player it has already attacked this turn.

6/6
Combat Celebrant {2}{R}

Creature — Human Warrior

If Combat Celebrant hasn’t been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won’t untap during your next untap step.)

4/1
Combat Celebrant {2}{R}

Creature — Human Warrior

If Combat Celebrant hasn’t been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won’t untap during your next untap step.)

4/1
Combat Celebrant {2}{R}

Creature — Human Warrior

If Combat Celebrant hasn’t been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won’t untap during your next untap step.)

4/1
Combat Celebrant {2}{R}

Creature — Human Warrior

If Combat Celebrant hasn’t been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won’t untap during your next untap step.)

4/1
Combat Celebrant {2}{R}

Creature — Human Warrior

If Combat Celebrant hasn’t been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won’t untap during your next untap step.)

4/1
Combat Celebrant {2}{R}

Creature — Human Warrior

If Combat Celebrant hasn’t been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won’t untap during your next untap step.)

4/1
Éomer, Marshal of Rohan {2}{R}{R}

Legendary Creature — Human Knight

Haste

Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

4/4
Éomer, Marshal of Rohan {2}{R}{R}

Legendary Creature — Human Knight

Haste

Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

4/4
Éomer, Marshal of Rohan {2}{R}{R}

Legendary Creature — Human Knight

Haste

Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

4/4
Éomer, Marshal of Rohan {2}{R}{R}

Legendary Creature — Human Knight

Haste

Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.

4/4
Fear of Missing Out {1}{R}

Enchantment Creature — Nightmare

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

2/3
Fear of Missing Out {1}{R}

Enchantment Creature — Nightmare

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

2/3
Fear of Missing Out {1}{R}

Enchantment Creature — Nightmare

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

2/3
Fear of Missing Out {1}{R}

Enchantment Creature — Nightmare

When Fear of Missing Out enters, discard a card, then draw a card.

Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

2/3
Godo, Bandit Warlord {5}{R}

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3
Godo, Bandit Warlord {5}{R}

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3
Godo, Bandit Warlord {5}{R}

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3
Godo, Bandit Warlord {5}{R}

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3
Godo, Bandit Warlord {5}{R}

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3
Godo, Bandit Warlord {5}{R}

Legendary Creature — Human Barbarian

When Godo, Bandit Warlord enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

3/3
Hellkite Charger {4}{R}{R}

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5
Hellkite Charger {4}{R}{R}

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5
Hellkite Charger {4}{R}{R}

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5
Hellkite Charger {4}{R}{R}

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5
Hellkite Charger {4}{R}{R}

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5
Hellkite Charger {4}{R}{R}

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5
Engendro cargador {4}{R}{R}

Creature — Dragon

Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.

5/5
Karlach, Fury of Avernus {4}{R}

Legendary Creature — Tiefling Barbarian

Whenever you attack, if it’s the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

5/4
Karlach, Fury of Avernus {4}{R}

Legendary Creature — Tiefling Barbarian

Whenever you attack, if it’s the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

5/4
Karlach, Fury of Avernus {4}{R}

Legendary Creature — Tiefling Barbarian

Whenever you attack, if it’s the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

5/4
Karlach, Fury of Avernus {4}{R}

Legendary Creature — Tiefling Barbarian

Whenever you attack, if it’s the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

5/4
Karlach, Fury of Avernus {4}{R}

Legendary Creature — Tiefling Barbarian

Whenever you attack, if it’s the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)

5/4
Lightning Runner {3}{R}{R}

Creature — Human Warrior

Double strike, haste

Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

2/2
Lightning Runner {3}{R}{R}

Creature — Human Warrior

Double strike, haste

Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

2/2
Lightning Runner {3}{R}{R}

Creature — Human Warrior

Double strike, haste

Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

2/2
Moraug, Fury of Akoum {4}{R}{R}

Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6
Moraug, Fury of Akoum {4}{R}{R}

Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6
Moraug, Fury of Akoum {4}{R}{R}

Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6
Moraug, Fury of Akoum {4}{R}{R}

Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6
Moraug, Fury of Akoum {4}{R}{R}

Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it’s your main phase, there’s an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6
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