Fear of Missing Out {1}{R}
Enchantment Creature — Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
Illustrated by John Stanko
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Fear of Missing Out:
- If the target creature is an illegal target as Fear of Missing Out's last ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional combat phase. (2024-09-20)
- Fear of Missing Out's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one. (2024-09-20)