61 – 120 of 183 cards where the color identity ≤ GRU and the card types include “creature” and the text includes “enters the battlefield” and the text includes “creature token”

Garbage Elemental {4}{R}

Creature — Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

3/2
Geralf, the Fleshwright {2}{U}

Legendary Creature — Human Warlock

Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.

Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.

2/3
Ghirapur Gearcrafter {2}{R}

Creature — Human Artificer

When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can’t be blocked except by creatures with flying or reach.)

2/1
Gnome-Made Engine {4}

Host Artifact Creature — Construct

When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

2/2
Goblin Gang Leader {2}{R}{R}

Creature — Goblin Warrior

When Goblin Gang Leader enters the battlefield, create two 1/1 red Goblin creature tokens.

2/2
Goblin Goliath {4}{R}{R}

Creature — Goblin Mutant

When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have.

{3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

5/4
Goblin Instigator {1}{R}

Creature — Goblin Rogue

When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.

1/1
Goblin Marshal {4}{R}{R}

Creature — Goblin Warrior

Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.

3/3
Greensleeves, Maro-Sorcerer {3}{G}{G}

Legendary Creature — Elemental

Protection from planeswalkers and from Wizards

Greensleeves, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control.

Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

*/*
Guardian of Cloverdell {5}{G}{G}

Creature — Treefolk Shaman

When Guardian of Cloverdell enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

{G}, Sacrifice a Kithkin: You gain 1 life.

4/5
Hangarback Walker {X}{X}

Artifact Creature — Construct

Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.

0/0
Hearthcage Giant {6}{R}{R}

Creature — Giant Warrior

When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens.

Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

5/5
Hellspur Posse Boss {2}{R}{R}

Creature — Lizard Rogue

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

2/4
Heroes of the Revel {4}{R}

Creature — Satyr Soldier

When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with “This creature can’t block.”

Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

4/4
Hooded Hydra {X}{G}{G}

Creature — Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.

Morph {3}{G}{G}

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

0/0
Hornet Queen {4}{G}{G}{G}

Creature — Insect

Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.

2/2
Howling Giant {5}{G}{G}

Creature — Giant Druid

Reach (This creature can block creatures with flying.)

When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.

5/5
Hunted Dragon {3}{R}{R}

Creature — Dragon

Flying, haste

When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.

6/6
Hunted Phantasm {1}{U}{U}

Creature — Spirit

Hunted Phantasm can’t be blocked.

When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

4/6
Hunted Troll {2}{G}{G}

Creature — Troll Warrior

When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying.

{G}: Regenerate Hunted Troll.

8/4
Huntmaster of the Fells {2}{R}{G}

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

2/2
Ravager of the Fells

Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker’s controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

4/4
Ich-Tekik, Salvage Splicer {4}{G}

Legendary Creature — Phyrexian Human Artificer

When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.

Partner (You can have two commanders if both have partner.)

1/1
Incubator Drone {3}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add {C}.”

2/3
Infestation Expert {4}{G}

Creature — Human Werewolf

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/4
Infested Werewolf

Creature — Werewolf

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/5
Inquisitive Puppet {1}

Artifact Creature — Construct

When Inquisitive Puppet enters the battlefield, scry 1.

Exile Inquisitive Puppet: Create a 1/1 white Human creature token.

0/2
Inspired Sphinx {5}{U}{U}

Creature — Sphinx

Flying

When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.

{3}{U}: Create a 1/1 colorless Thopter artifact creature token with flying.

5/5
Invasion of Mercadia {1}{R}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.

Defense: 4
Kyren Flamewright

Creature — Goblin Spellshaper

{2}{R}, {T}, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.

3/3
Invasion of Segovia {2}{U}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.

Defense: 4
Caetus, Sea Tyrant of Segovia

Legendary Creature — Serpent

Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for {1} or one mana of that creature’s color.)

At the beginning of your end step, untap up to four target creatures.

3/3
Joyful Stormsculptor {3}{U}{R}

Creature — Human Shaman

When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.

Whenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect.

2/3
Jugan Defends the Temple {2}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 1/1 green Human Monk creature token with “{T}: Add {G}.”

II — Put a +1/+1 counter on each of up to two target creatures.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Remnant of the Rising Star

Enchantment Creature — Dragon Spirit

Flying

Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

2/2
Jungleborn Pioneer {2}{G}

Creature — Merfolk Scout

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can’t be the target of spells or abilities your opponents control.)

2/2
Kalonian Twingrove {5}{G}

Creature — Treefolk Warrior

Kalonian Twingrove’s power and toughness are each equal to the number of Forests you control.

When Kalonian Twingrove enters the battlefield, create a green Treefolk Warrior creature token with “This creature’s power and toughness are each equal to the number of Forests you control.”

*/*
Kari Zev, Skyship Raider {1}{R}

Legendary Creature — Human Pirate

First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.

1/3
Kozilek's Predator {3}{G}

Creature — Eldrazi Drone

When Kozilek’s Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add {C}.”

3/3
Lathliss, Dragon Queen {4}{R}{R}

Legendary Creature — Dragon

Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.

{1}{R}: Dragons you control get +1/+0 until end of turn.

6/6
Lictor {3}{G}

Creature — Tyranid

Flash

Pheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent’s control this turn, create a 3/3 green Tyranid Warrior creature token with trample.

3/3
Manifestation Sage {G/U}{G/U}{G/U}{G/U}

Creature — Human Wizard

When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

2/2
Master of Waves {3}{U}

Creature — Merfolk Wizard

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

2/1
Maul Splicer {6}{G}

Creature — Phyrexian Human Artificer

When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.

Golem creatures you control have trample.

1/1
Maverick Thopterist {3}{U}{R}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2/2
Mesmerizing Benthid {3}{U}{U}

Creature — Octopus

When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with “Whenever this creature blocks a creature, that creature doesn’t untap during its controller’s next untap step.”

Mesmerizing Benthid has hexproof as long as you control an Illusion.

4/5
Mogg War Marshal {1}{R}

Creature — Goblin Warrior

Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.

1/1
Myr Battlesphere {7}

Artifact Creature — Myr Construct

When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it’s attacking.

4/7
Myriad Construct {4}

Artifact Creature — Construct

Kicker {3}

If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.

When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

4/4
Nesting Dragon {3}{R}{R}

Creature — Dragon

Flying

Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and “When this creature dies, create a 2/2 red Dragon creature token with flying and ‘{R}: This creature gets +1/+0 until end of turn.’”

5/4
Nest Invader {1}{G}

Creature — Eldrazi Drone

When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add {C}.”

2/2
Nissa, Vastwood Seer {2}{G}

Legendary Creature — Elf Scout

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner’s control.

2/2
Nissa, Sage Animist

Legendary Planeswalker — Nissa

+1: Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

−7: Untap up to six target lands. They become 6/6 Elemental creatures. They’re still lands.

Loyalty: 3
Nurturing Bristleback {5}{G}{G}

Creature — Dinosaur

When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

5/5
Ogre Chitterlord {4}{R}{R}

Creature — Ogre Warrior

Menace

Whenever Ogre Chitterlord enters the battlefield or attacks, create two 1/1 black Rat creature tokens with “This creature can’t block.” Then if you control five or more Rats, each Rat you control gets +2/+0 until end of turn.

6/5
Old One Eye {5}{G}

Legendary Creature — Tyranid

Trample

Other creatures you control have trample.

When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.

Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.

6/6
Omnath, Locus of Rage {3}{R}{R}{G}{G}

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.

5/5
Outlaw Stitcher {3}{U}

Creature — Human Warlock

When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you’ve cast this turn other than the first.

Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1/4
Ovinomancer {2}{U}

Creature — Human Wizard

When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner’s hand.

{T}, Return Ovinomancer to its owner’s hand: Destroy target creature. It can’t be regenerated. That creature’s controller creates a 0/1 green Sheep creature token.

0/1
Pack Guardian {2}{G}{G}

Creature — Wolf Spirit

Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.

4/3
Palani's Hatcher {3}{R}{G}

Creature — Dinosaur

Other Dinosaurs you control have haste.

When Palani’s Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.

At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.

5/3
Patagia Viper {3}{G}

Creature — Snake

Flying

When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.

When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.

2/1
Pentavus {7}

Artifact Creature — Construct

Pentavus enters the battlefield with five +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.

{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

0/0
Person of Interest {3}{R}

Creature — Human Rogue

When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can’t block.)

2/2
Phylath, World Sculptor {4}{R}{G}

Legendary Creature — Elemental

When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.

Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.

5/5
Pia and Kiran Nalaar {2}{R}{R}

Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

2/2