61 – 120 of 14,549 cards where it’s legal in Penny Dreadful
Cloudpost
Land — Locus
Cloudpost enters the battlefield tapped.
{T}: Add {C} for each Locus on the battlefield.
Conduit Pylons
Land — Desert
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Conservatory
Land
Conservatory enters the battlefield tapped.
{T}: Add {G} or {W}.
{4}, {T}: Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
Contested Cliffs
Land
{T}: Add {C}.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Contested War Zone
Land
Whenever a creature deals combat damage to you, that creature’s controller gains control of Contested War Zone.
{T}: Add {C}.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
Corrupted Crossroads
Land
{T}: Add {C}. ({C} represents colorless mana.)
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
Cradle of the Accursed
Land — Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Crawling Barrens
Land
{T}: Add {C}.
{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It’s still a land.
Creosote Heath
Land — Desert
Creosote Heath enters the battlefield tapped.
When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
Crucible of the Spirit Dragon
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.
When Crumbling Vestige enters the battlefield, add one mana of any color.
{T}: Add {C}. ({C} represents colorless mana.)
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B}.
{2}, {T}: Add {B} for each black creature card in your graveyard.
Desert of the Fervent
Land — Desert
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
Desert of the Glorified
Land — Desert
Desert of the Glorified enters the battlefield tapped.
{T}: Add {B}.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Desolate Lighthouse
Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
Detection Tower
Land
{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.
Dimir Guildgate
Land — Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
Dining Room
Land
Dining Room enters the battlefield tapped.
{T}: Add {R} or {G}.
{4}, {T}: Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Drannith Ruins
Land
{T}: Add {C}.
{2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Drownyard Temple
Land
{T}: Add {C}.
{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.
Dungeon Descent
Land
Dungeon Descent enters the battlefield tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Dwarven Mine
Land — Mountain
({T}: Add {R}.)
Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
Eiganjo Castle
Legendary Land
{T}: Add {W}.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.
Encroaching Wastes
Land
{T}: Add {C}.
{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Endless One {X}
Creature — Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
Endless Sands
Land — Desert
{T}: Add {C}.
{2}, {T}: Exile target creature you control.
{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner’s control.
Eroded Canyon
Land — Desert
Eroded Canyon enters the battlefield tapped.
When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can’t be blocked this turn.
Esper Panorama
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Everflowing Chalice {0}
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.
When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.
{T}: Add {G}.
Festering Gulch
Land — Desert
Festering Gulch enters the battlefield tapped.
When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
Fetid Pools
Land — Island Swamp
({T}: Add {U} or {B}.)
Fetid Pools enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.
{T}: Add {C}.
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Fire-Lit Thicket
Land
{T}: Add {C}.
{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Flooded Grove
Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
Flood Plain
Land
Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Foreboding Ruins
Land
As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters the battlefield tapped.
{T}: Add {B} or {R}.
Forest
Basic Land — Forest
({T}: Add {G}.)
Forgotten Monument
Land — Cave
{T}: Add {C}.
Other Caves you control have “{T}, Pay 1 life: Add one mana of any color.”
Forlorn Flats
Land — Desert
Forlorn Flats enters the battlefield tapped.
When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
Forsaken Sanctuary
Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
Fortified Beachhead
Land
As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.
{T}: Add {W} or {U}.
{5}, {T}: Soldiers you control get +1/+1 until end of turn.
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
Fungal Reaches
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don’t, Furycalm Snarl enters the battlefield tapped.
{T}: Add {R} or {W}.
Gaea's Will
Sorcery
Suspend 4—{G}
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Gargoyle Castle
Land
{T}: Add {C}.
{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Gateway Plaza
Land — Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Gavony Township
Land
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.
{T}: Add {R}.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It’s still a land. (It deals combat damage before creatures without first strike.)
Gilt-Leaf Palace
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don’t, Gilt-Leaf Palace enters the battlefield tapped.
{T}: Add {B} or {G}.
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.