61 – 120 of 14,549 cards where it’s legal in Penny Dreadful

Cloudpost

Land — Locus

Cloudpost enters the battlefield tapped.

{T}: Add {C} for each Locus on the battlefield.

Conduit Pylons

Land — Desert

When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

Conservatory

Land

Conservatory enters the battlefield tapped.

{T}: Add {G} or {W}.

{4}, {T}: Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Contested Cliffs

Land

{T}: Add {C}.

{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Contested War Zone

Land

Whenever a creature deals combat damage to you, that creature’s controller gains control of Contested War Zone.

{T}: Add {C}.

{1}, {T}: Attacking creatures get +1/+0 until end of turn.

Corrupted Crossroads

Land

{T}: Add {C}. ({C} represents colorless mana.)

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.

Cradle of the Accursed

Land — Desert

{T}: Add {C}.

{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Crawling Barrens

Land

{T}: Add {C}.

{4}: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It’s still a land.

Creosote Heath

Land — Desert

Creosote Heath enters the battlefield tapped.

When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {G} or {W}.

Crucible of the Spirit Dragon

Land

{T}: Add {C}.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Crumbling Vestige

Land

Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)

Crypt of Agadeem

Land

Crypt of Agadeem enters the battlefield tapped.

{T}: Add {B}.

{2}, {T}: Add {B} for each black creature card in your graveyard.

Desert of the Fervent

Land — Desert

Desert of the Fervent enters the battlefield tapped.

{T}: Add {R}.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Desert of the Glorified

Land — Desert

Desert of the Glorified enters the battlefield tapped.

{T}: Add {B}.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Desolate Lighthouse

Land

{T}: Add {C}.

{1}{U}{R}, {T}: Draw a card, then discard a card.

Detection Tower

Land

{T}: Add {C}.

{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.

Dining Room

Land

Dining Room enters the battlefield tapped.

{T}: Add {R} or {G}.

{4}, {T}: Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Dismal Backwater

Land

Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.

Dragonskull Summit

Land

Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.

Drannith Ruins

Land

{T}: Add {C}.

{2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.

Drownyard Temple

Land

{T}: Add {C}.

{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.

Dungeon Descent

Land

Dungeon Descent enters the battlefield tapped.

{T}: Add {C}.

{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Dwarven Mine

Land — Mountain

({T}: Add {R}.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

Eiganjo Castle

Legendary Land

{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Emeria, the Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.

Encroaching Wastes

Land

{T}: Add {C}.

{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Endless One {X}

Creature — Eldrazi

Endless One enters the battlefield with X +1/+1 counters on it.

0/0
Endless Sands

Land — Desert

{T}: Add {C}.

{2}, {T}: Exile target creature you control.

{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner’s control.

Eroded Canyon

Land — Desert

Eroded Canyon enters the battlefield tapped.

When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {U} or {R}.

Escape Tunnel

Land

{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can’t be blocked this turn.

Esper Panorama

Land

{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Everflowing Chalice {0}

Artifact

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.

Exotic Orchard

Land

{T}: Add one mana of any color that a land an opponent controls could produce.

Fertile Thicket

Land

Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

{T}: Add {G}.

Festering Gulch

Land — Desert

Festering Gulch enters the battlefield tapped.

When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {B} or {G}.

Fetid Pools

Land — Island Swamp

({T}: Add {U} or {B}.)

Fetid Pools enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)

Field of the Dead

Land

Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Fire-Lit Thicket

Land

{T}: Add {C}.

{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.

Flooded Grove

Land

{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Flood Plain

Land

Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don’t, Foreboding Ruins enters the battlefield tapped.

{T}: Add {B} or {R}.

Forest

Basic Land — Forest

({T}: Add {G}.)

Forgotten Monument

Land — Cave

{T}: Add {C}.

Other Caves you control have “{T}, Pay 1 life: Add one mana of any color.”

Forlorn Flats

Land — Desert

Forlorn Flats enters the battlefield tapped.

When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {W} or {B}.

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped.

{T}: Add {W} or {B}.

Fortified Beachhead

Land

As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tapped unless you revealed a Soldier card this way or you control a Soldier.

{T}: Add {W} or {U}.

{5}, {T}: Soldiers you control get +1/+1 until end of turn.

Fortified Village

Land

As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.

Foul Orchard

Land

Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.

Fungal Reaches

Land

{T}: Add {C}.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.

Furycalm Snarl

Land

As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don’t, Furycalm Snarl enters the battlefield tapped.

{T}: Add {R} or {W}.

Gaea's Will

Sorcery

Suspend 4—{G}

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Game Trail

Land

As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don’t, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.

Gargoyle Castle

Land

{T}: Add {C}.

{5}, {T}, Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.

Gateway Plaza

Land — Gate

Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Gavony Township

Land

{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It’s still a land. (It deals combat damage before creatures without first strike.)

Gilt-Leaf Palace

Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don’t, Gilt-Leaf Palace enters the battlefield tapped.

{T}: Add {B} or {G}.

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.