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121 – 165 of 165 cards where the release year <= 2000 and the card types exclude “vampire” and the card types exclude “wall” and the card types include “creature” and the card types exclude “masticore” and the card types exclude “crocodile” and the card types exclude “wraith” a…

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Rysorian Badger {2}{G}

Creature — Badger

Whenever Rysorian Badger attacks and isn’t blocked, you may exile up to two target creature cards from defending player’s graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.

2/2
Homarid Shaman {2}{U}{U}

Creature — Homarid Shaman

{U}: Tap target green creature.

2/1
Infernal Denizen {7}{B}

Creature — Demon

At the beginning of your upkeep, sacrifice two Swamps. If you can’t, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield.

{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.

5/7
Ivory Gargoyle {4}{W}

Creature — Gargoyle

Flying

When Ivory Gargoyle dies, return it to the battlefield under its owner’s control at the beginning of the next end step and you skip your next draw step.

{4}{W}: Exile Ivory Gargoyle.

2/2
Auratog {1}{W}

Creature — Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

1/2
Scarwood Hag {1}{G}

Creature — Hag

{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can’t be blocked as long as defending player controls a Forest.)

{T}: Target creature loses forestwalk until end of turn.

1/1
Phyrexian Gremlins {2}{B}

Creature — Phyrexian Gremlin

You may choose not to untap Phyrexian Gremlins during your untap step.

{T}: Tap target artifact. It doesn’t untap during its controller’s untap step for as long as Phyrexian Gremlins remains tapped.

1/1
Soltari Guerrillas {2}{R}{W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3/2
Brushwagg {1}{G}{G}

Creature — Brushwagg

Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.

3/2
Citanul Centaurs {3}{G}

Creature — Centaur

Shroud (This creature can’t be the target of spells or abilities.)

Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

6/3
Crimson Kobolds {0}

Creature — Kobold

0/1
Rock Lobster {4}

Artifact Creature — Lobster

Creatures named Scissors Lizard can’t attack or block.

4/3
Thing from the Deep {6}{U}{U}{U}

Creature — Leviathan

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

9/9
Scarecrow {5}

Artifact Creature — Scarecrow

{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.

2/2
Crookshank Kobolds {0}

Creature — Kobold

0/1
Mwonvuli Ooze {G}

Creature — Ooze

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)

Mwonvuli Ooze’s power and toughness are each equal to 1 plus twice the number of age counters on it.

1+*/1+*
Shaman en-Kor {1}{W}

Creature — Kor Cleric Shaman

{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2
Marble Priest {5}

Artifact Creature — Cleric

All Walls able to block Marble Priest do so.

Prevent all combat damage that would be dealt to Marble Priest by Walls.

3/3
Dominating Licid {1}{U}{U}

Creature — Licid

{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.

You control enchanted creature.

1/1
Chaotic Goo {2}{R}{R}

Creature — Ooze

Chaotic Goo enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

0/0
Spitting Slug {1}{G}{G}

Creature — Slug

Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

2/4
Granite Gargoyle {2}{R}

Creature — Gargoyle

Flying

{R}: Granite Gargoyle gets +0/+1 until end of turn.

2/2
Brine Hag {2}{U}{U}

Creature — Hag

When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)

2/2
Kobolds of Kher Keep {0}

Creature — Kobold

0/1
Straw Soldiers {1}{U}

Creature — Scarecrow Soldier

1/3
Soltari Champion {2}{W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

2/2
Chronatog {1}{U}

Creature — Atog

{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

1/2
Thalakos Deceiver {3}{U}

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Thalakos Deceiver attacks and isn’t blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)

1/1
Windseeker Centaur {1}{R}{R}

Creature — Centaur

Vigilance

2/2
Spike Weaver {2}{G}{G}

Creature — Spike

Spike Weaver enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

0/0
Nameless Race {3}{B}

Creature

Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can’t be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race’s power and toughness are each equal to the life paid as it entered the battlefield.

*/*
Lesser Werewolf {3}{B}

Creature — Werewolf

{B}: If Lesser Werewolf’s power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.

2/4
Giant Badger {1}{G}{G}

Creature — Badger

Whenever Giant Badger blocks, it gets +2/+2 until end of turn.

2/2
Kobold Taskmaster {1}{R}

Creature — Kobold

Other Kobold creatures you control get +1/+0.

1/2
Infernal Medusa {3}{B}{B}

Creature — Gorgon

Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.

Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4
Camel {W}

Creature — Camel

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

0/1
B.F.M. (Big Furry Monster) {B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}

Scariest Creature You'll Ever See

B.F.M. onto the battlefield. If one B.F.M. card

more creatures.

99/99
Demonic Hordes {3}{B}{B}{B}

Creature — Demon

{T}: Destroy target land.

At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent’s choice.

5/5
Zodiac Rabbit {G}

Creature — Rabbit

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

1/1
B.F.M. (Big Furry Monster)

Creature — The Biggest, Baddest, Nastiest,

You must cast both B.F.M. cards to put

leaves the battlefield, sacrifice the other.

B.F.M. can’t be blocked except by three or

Kobold Drill Sergeant {1}{R}

Creature — Kobold Soldier

Other Kobold creatures you control get +0/+1 and have trample.

1/2
Elder Spawn {4}{U}{U}{U}

Creature — Spawn

At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.

Elder Spawn can’t be blocked by red creatures.

6/6
Rohgahh of Kher Keep {2}{B}{B}{R}{R}

Legendary Creature — Kobold

At the beginning of your upkeep, you may pay {R}{R}{R}. If you don’t, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.

Creatures you control named Kobolds of Kher Keep get +2/+2.

5/5
Kobold Overlord {1}{R}

Creature — Kobold

First strike

Other Kobold creatures you control have first strike.

1/2
Phyrexian Dreadnought {1}

Artifact Creature — Phyrexian Dreadnought

Trample

When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

12/12

It is the moment of discovery, the triumph of the mind, and the end of these results.

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