Inspiring Call {2}{G}
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)
“They said we were weak, did they? Let’s show them what happens when we fight as one!”
Illustrated by Dan Murayama Scott
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Inspiring Call:
- Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters. (2017-11-17)
- Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible. (2017-11-17)