Inspiring Call {2}{G}
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)
“Now is the hour. Ours is the duty. For victory and family—charge!”
Illustrated by Dan Murayama Scott
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Inspiring Call:
- Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters. (2017-11-17)
- Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible. (2017-11-17)