Dance of the Manse (Neon Dynasty Commander #136)

Dance of the Manse {X}{W}{U}

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Illustrated by Yeong-Hao Han

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Dance of the Manse:
  • If a card in a player's graveyard has {X} in its mana cost, that X is considered to be 0. (2019-10-04)
  • If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures. (2019-10-04)
  • An artifact creature or enchantment creature returned this way will be a 4/4 creature. (2019-10-04)
  • An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached. (2019-10-04)
  • If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it. (2019-10-04)