Call to the Grave (Magic 2012 #85)

Call to the Grave {4}{B}

Enchantment

At the beginning of each player’s upkeep, that player sacrifices a non-Zombie creature of their choice.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Illustrated by Daarken

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Call to the Grave:
  • If a player controls no creatures, or each creature they control is a Zombie, that player does nothing when the first ability resolves. (2011-09-22)
  • If there is at least one creature on the battlefield at the beginning of the end step, the last ability won't trigger. If it does trigger, but a creature enters before it resolves, the ability won't do anything when it resolves. Call to the Grave's controller won't sacrifice it. (2011-09-22)
  • In a Two-Headed Giant game, Call to the Grave will trigger twice during each team's upkeep, once for each player. Each of the two players will sacrifice a non-Zombie creature when the ability referring to that player resolves. (2011-09-22)