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1 – 20 of 75 cards where the cards are double-sided and the cards are tokens

Angel // Angel (Unstable Tokens #1)
Angel // Angel (Unstable Tokens #1)

Angel

Token Creature — Angel

Flying

4/4

Angel

Token

Illustrated by Magali Villeneuve

Token Tokens are gameplay markers and not used in deck construction.

Angel // Demon (Open the Helvault #1★)
Angel // Demon (Open the Helvault #1★)

Angel

Token Creature — Angel

Flying

4/4

Demon

Token Creature — Demon

Flying

5/5

Illustrated by James Ryman & Karl Kopinski

Token Tokens are gameplay markers and not used in deck construction.

Base Race // Base Race (cont'd) (Kaldheim Minigames #1)
Base Race // Base Race (cont'd) (Kaldheim Minigames #1)

Base Race

Card

2 players | 3 packs | 10 minutes

OBJECTIVE:

Competition among treasure hunters on Zendikar is fierce. Find your opponent’s base camp before they find yours!

GET READY:

Open three packs, give one basic land to each player, then remove any remaining land cards and any cards without Magic card backs. Shuffle the remaining cards together and deal 11 cards to each player.

Each player then looks at their cards and arranges them face down in a 4x3 grid opposite their opponent. The completed play area should be 4x6 with no extra spaces. The first player to finish their grid goes first.

LET’S PLAY:

On their turn, each player moves one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.

You can use your turn to move a card safely onto an

Base Race (cont'd)

Card

empty space. Moving a card onto a space occupied by an opponent’s card starts a battle! Reveal both cards and do the following for each card type:

If both revealed cards are Creatures/Artifact Creatures, the card with the higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.

Legendary Creatures/Planeswalkers always win against nonlegendary creatures. When they battle each other, the higher toughness or loyalty wins. If they tie, the attacker wins.

If either of the revealed cards is an Instant/Sorcery/Enchantment, discard both revealed cards. (Other effects still happen.)

If one of the revealed cards is an Artifact, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.

TO WIN:

When a Land is revealed in battle, its owner loses the game. When one Land attacks another, the attacking land wins the game.

Not Legal This card is memorabilia and not legal for play.

Beast // Beast (Unstable Tokens #13)
Beast // Beast (Unstable Tokens #13)

Beast

Token Creature — Beast

3/3

Beast

Token

Illustrated by John Donahue

Token Tokens are gameplay markers and not used in deck construction.

Booster Sleuth // Booster Sleuth (cont'd) (Kamigawa: Neon Dynasty Minigames #1)
Booster Sleuth // Booster Sleuth (cont'd) (Kamigawa: Neon Dynasty Minigames #1)

Booster Sleuth

Card

2 players | 2 packs | 10 minutes

OBJECTIVE:

Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent’s mystery card.

GET READY:

Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.

LET’S PLAY:

The Detective must correctly guess four facts

Booster Sleuth (cont'd)

Card

about the mystery card: converted mana cost, color, card type, and the number of words in its name. To do this, they choose and reveal cards one at a time.

When each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues.

The Detective gets only one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack.

TO WIN:

Discover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!

Not Legal This card is memorabilia and not legal for play.

Bounty: Eriana, Wrecking Ball // Wanted! (Outlaws of Thunder Junction Commander Tokens #30)
Bounty: Eriana, Wrecking Ball // Wanted! (Outlaws of Thunder Junction Commander Tokens #30)

Bounty: Eriana, Wrecking Ball

Card

At the beginning of your end step, if you committed a crime this turn, collect your reward. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Alix Branwyn

Not Legal This card is memorabilia and not legal for play.

Bounty: Frankie The Fang // Wanted! (Outlaws of Thunder Junction Commander Tokens #31)
Bounty: Frankie The Fang // Wanted! (Outlaws of Thunder Junction Commander Tokens #31)

Bounty: Frankie The Fang

Card

At the beginning of your end step, if the player with the most life or tied for most life as the turn began was dealt combat damage this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Michele Giorgi

Not Legal This card is memorabilia and not legal for play.

Bounty: Gorra Tash and Silas // Wanted! (Outlaws of Thunder Junction Commander Tokens #32)
Bounty: Gorra Tash and Silas // Wanted! (Outlaws of Thunder Junction Commander Tokens #32)

Bounty: Gorra Tash and Silas

Card

At the beginning of your end step, if all opponents were dealt combat damage this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Gaboleps

Not Legal This card is memorabilia and not legal for play.

Bounty: Lord Fajjal // Wanted! (Outlaws of Thunder Junction Commander Tokens #33)
Bounty: Lord Fajjal // Wanted! (Outlaws of Thunder Junction Commander Tokens #33)

Bounty: Lord Fajjal

Card

At the beginning of your end step, if a land card was put into your graveyard from anywhere this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Johann Bodin

Not Legal This card is memorabilia and not legal for play.

Bounty: Lyssa, Sterling Collector // Wanted! (Outlaws of Thunder Junction Commander Tokens #34)
Bounty: Lyssa, Sterling Collector // Wanted! (Outlaws of Thunder Junction Commander Tokens #34)

Bounty: Lyssa, Sterling Collector

Card

At the beginning of your end step, if the player with the most cards in hand or tied for most cards as the turn began was dealt combat damage this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Jarel Threat

Not Legal This card is memorabilia and not legal for play.

Bounty: Miron Tillas Jr. // Wanted! (Outlaws of Thunder Junction Commander Tokens #35)
Bounty: Miron Tillas Jr. // Wanted! (Outlaws of Thunder Junction Commander Tokens #35)

Bounty: Miron Tillas Jr.

Card

At the beginning of your end step, if the nearest opponent to your left as the turn began was dealt combat damage this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Kev Fang

Not Legal This card is memorabilia and not legal for play.

Bounty: Paq, Fleeting Filcher // Wanted! (Outlaws of Thunder Junction Commander Tokens #37)
Bounty: Paq, Fleeting Filcher // Wanted! (Outlaws of Thunder Junction Commander Tokens #37)

Bounty: Paq, Fleeting Filcher

Card

At the beginning of your end step, if there are four or more card types among cards in your graveyard, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Caio Monteiro

Not Legal This card is memorabilia and not legal for play.

Bounty: Rissa "Blades" Lee // Wanted! (Outlaws of Thunder Junction Commander Tokens #38)
Bounty: Rissa "Blades" Lee // Wanted! (Outlaws of Thunder Junction Commander Tokens #38)

Bounty: Rissa "Blades" Lee

Card

At the beginning of your end step, if you cast an instant or sorcery spell this turn while you had two or more instant and/or sorcery cards in your graveyard, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Kai Carpenter

Not Legal This card is memorabilia and not legal for play.

Bounty: Sleepy Sovka // Wanted! (Outlaws of Thunder Junction Commander Tokens #39)
Bounty: Sleepy Sovka // Wanted! (Outlaws of Thunder Junction Commander Tokens #39)

Bounty: Sleepy Sovka

Card

At the beginning of your end step, if you cast no spells this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Gaboleps

Not Legal This card is memorabilia and not legal for play.

Bounty: Squeakers the Sly // Wanted! (Outlaws of Thunder Junction Commander Tokens #40)
Bounty: Squeakers the Sly // Wanted! (Outlaws of Thunder Junction Commander Tokens #40)

Bounty: Squeakers the Sly

Card

At the beginning of your end step, if a legendary creature you controlled attacked alone this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Samuel Perin

Not Legal This card is memorabilia and not legal for play.

Bounty: The Outsider // Wanted! (Outlaws of Thunder Junction Commander Tokens #36)
Bounty: The Outsider // Wanted! (Outlaws of Thunder Junction Commander Tokens #36)

Bounty: The Outsider

Card

At the beginning of your end step, if you cast a spell from anywhere other than your hand this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Slawomir Maniak

Not Legal This card is memorabilia and not legal for play.

Bounty: Vara Beth Hannifer // Wanted! (Outlaws of Thunder Junction Commander Tokens #41)
Bounty: Vara Beth Hannifer // Wanted! (Outlaws of Thunder Junction Commander Tokens #41)

Bounty: Vara Beth Hannifer

Card

At the beginning of your end step, if the nearest opponent to your right as the turn began was dealt combat damage this turn, collect your reward.

Wanted!

Card

Before the game, shuffle at least 6 unique bounty cards into a face-down pile.

As the starting player’s third turn begins, reveal the top bounty card.

Claim the revealed bounty during your turn and collect your reward!

As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock

If the bounty went unclaimed last turn, increase its reward to the next level.

Rewards

1 — Create a Treasure token

2 — Create two Treasure tokens

3 — Create two Treasure tokens *or* draw a card

4 — (Max) Create two Treasure tokens *and* draw a card.

Illustrated by Sidharth Chaturvedi

Not Legal This card is memorabilia and not legal for play.

Careful Study (minigame) // Careful Study (cont'd) (Strixhaven: School of Mages Minigames #3)
Careful Study (minigame) // Careful Study (cont'd) (Strixhaven: School of Mages Minigames #3)

Careful Study (minigame)

Card

2-6 players | 1 pack | 5 minutes

OBJECTIVE:

Take turns memorizing _Magic_ cards and trying to stump your opponent with questions!

GET READY:

Split up into two teams of one or more players. Randomly determine which team goes first, and then open a pack and remove any remaining land cards and any cards without _Magic_ card backs. Each team then picks a card and puts it face down on the table without looking at it.

LET’S PLAY:

On your turn, your team has 30 seconds to examine your card before handing it over to the opposing team. Then they ask your team five questions about your card. Once you’ve answered them all, note your score. Now it’s your team’s turn to ask the questions! Questions can be about anything on the card.

Careful Study (cont'd)

For example:

What’s the creature’s power?

What’s the mana cost?

Who’s quoted in the flavor text?

What’s the character in the art holding?

Is the character’s mouth open?

Who’s the artist?

What’s the collector number?

What mechanics are mentioned in the card text?

What’s the rarity?

Can you see the sun or moon in the art?

Don’t ask any questions you can’t accurately answer (e.g. how many blades of grass are in the art?).

TO WIN:

The team who gets the most questions right wins! If there is a tie, play another round with new cards.

Not Legal This card is memorabilia and not legal for play.

City's Blessing // Elemental (Friday Night Magic 2018 #2)
City's Blessing // Elemental (Friday Night Magic 2018 #2)

City's Blessing

Card

Once you have ascended to the highest temple of Orazca, the power of the Immortal Sun is yours to wield forever.

Elemental

Token Creature — Elemental

At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.

0/1

Illustrated by Yeong-Hao Han & Jason Rainville

Token Tokens are gameplay markers and not used in deck construction.

Clue // Clue (Unstable Tokens #18)
Clue // Clue (Unstable Tokens #18)

Clue

Token Artifact — Clue

{2}, Sacrifice this artifact: Draw a card.

“Their chanting grows louder as the tide rises.” —Tamiyo’s journal

Clue

Token

Illustrated by John Avon

Token Tokens are gameplay markers and not used in deck construction.

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