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1 – 20 of 462 cards where the color identity ≤ BUW and the number of colors > 0 and the card types include “artifact”

+2 Mace (Adventures in the Forgotten Realms #1)

+2 Mace {1}{W}

Artifact — Equipment

Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The weight of this magic weapon falls heavy on the wicked.

Illustrated by Jarel Threat

Standard
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A-Ancestral Katana (Kamigawa: Neon Dynasty #A-1)

A-Ancestral Katana {1}{W}

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+2 and has “This creature has first strike as long as it’s attacking.”

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Daniel Ljunggren

Standard
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A-Cloister Gargoyle (Adventures in the Forgotten Realms #A-7)

A-Cloister Gargoyle {1}{W}

Artifact Creature — Gargoyle

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

0/3

Illustrated by Mark Zug

Standard
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Acquisition Octopus (Kamigawa: Neon Dynasty #44)

Acquisition Octopus {2}{U}

Artifact Creature — Equipment Octopus

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

You can never have too many arms.

2/2

Illustrated by Francisco Miyara

Standard
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Adaptive Gemguard (The Lost Caverns of Ixalan #3)

Adaptive Gemguard {3}{W}

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

Illustrated by Anthony Devine

Standard
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Aerial Surveyor (Neon Dynasty Commander #5)

Aerial Surveyor {2}{W}

Artifact — Vehicle

Flying

Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2

3/4

Illustrated by Antonio José Manzanedo

Standard
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Aerial Toastmaster (Unstable #2)

Aerial Toastmaster {3}{W}

Artifact Creature — Cyborg Rigger

Flying

{3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

3/2

Watermark: Order of the Widget

Illustrated by Carl Critchlow

Standard
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A-Goggles of Night (Alchemy Horizons: Baldur's Gate #A-120)

A-Goggles of Night {1}{U}

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Forrest Imel

Standard
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A-Lapis Orb of Dragonkind (Alchemy Horizons: Baldur's Gate #A-127)

A-Lapis Orb of Dragonkind {2}{U}

Artifact

{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, scry 2.

Illustrated by Olena Richards

Standard
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Altar of Bhaal // Bone Offering (Commander Legends: Battle for Baldur's Gate #109)

Altar of Bhaal {1}{B}

Artifact

{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Bone Offering {2}{B}

Sorcery — Adventure

Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)

Illustrated by Jonas De Ro

Standard
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Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)
Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)

Altar of the Wretched {2}{B}

Artifact

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Color Indicator: Black Creature — Skeleton Horror

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Illustrated by Helge C. Balzer

Standard
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Ambulatory Edifice (Phyrexia: All Will Be One #79)

Ambulatory Edifice {2}{B}

Artifact Creature — Phyrexian Construct

When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

The Mirran forces thought they’d vanquished their foes … until a nearby monument got up and started stalking toward them.

3/2

Illustrated by Ariel Perez

Standard
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Modern
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Ancestral Blade (Commander Masters #12)

Ancestral Blade {1}{W}

Artifact — Equipment

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Scott Murphy

Standard
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Ancestral Katana (Kamigawa: Neon Dynasty #1)

Ancestral Katana {1}{W}

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+1.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Daniel Ljunggren

Standard
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A-Nezumi Prowler (Kamigawa: Neon Dynasty #A-116)

A-Nezumi Prowler {1}{B}

Artifact Creature — Rat Ninja

Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Nezumi Prowler enters the battlefield, put a deathtouch counter and a lifelink counter on target creature you control.

3/1

Illustrated by Joseph Weston

Standard
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Angel of the Ruins (Outlaws of Thunder Junction Commander #78)

Angel of the Ruins {5}{W}{W}

Artifact Creature — Angel

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7

Illustrated by Viko Menezes

Standard
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Annex Sentry (Phyrexia: All Will Be One #2)

Annex Sentry {2}{W}

Artifact Creature — Phyrexian Cleric

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.

There’s never a need to change the watch, for the servants of Norn are sleepless.

1/4

Illustrated by David Astruga

Standard
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Anrakyr the Traveller (Warhammer 40,000 Commander #28)

Anrakyr the Traveller {4}{B}

Legendary Artifact Creature — Necron

Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.

“Though it may take an eternity, I will see the myriad dynasties united once more.”

4/4

Illustrated by L J Koh

Standard
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A-Plate Armor (Adventures in the Forgotten Realms #A-32)

A-Plate Armor {1}{W}

Artifact — Equipment

Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {3}. This ability costs {1} less to activate for each other Equipment you control.

Illustrated by Martina Pilcerova

Standard
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Arcanist's Owl (Neon Dynasty Commander #135)

Arcanist's Owl {W/U}{W/U}{W/U}{W/U}

Artifact Creature — Bird

Flying

When Arcanist’s Owl enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

Illustrated by Véronique Meignaud

Standard
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