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1 – 20 of 113 cards where the set is “dpa”

Abyssal Specter (Duels of the Planeswalkers #18)

Abyssal Specter {2}{B}{B}

Creature — Specter

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

To gaze under its hood is to invite death.

2/3

Illustrated by Michael Sutfin

Standard
Alchemy
Pioneer
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Modern
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Act of Treason (Duels of the Planeswalkers #37)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

“Rage courses in every heart, yearning to betray its rational prison.”
—Sarkhan Vol

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
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Modern
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Air Elemental (Duels of the Planeswalkers #1)

Air Elemental {3}{U}{U}

Creature — Elemental

Flying

“The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab.”
—Joseph Conrad, The Mirror of the Sea

4/4

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Ascendant Evincar (Duels of the Planeswalkers #19)

Ascendant Evincar {4}{B}{B}

Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

His soul snared by an angel’s curse, Crovax twisted heroism into its purest shadow.

3/3

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Brawl
Vintage
Timeless
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Banefire (Duels of the Planeswalkers #38)

Banefire {X}{R}

Sorcery

Banefire deals X damage to any target.

If X is 5 or more, this spell can’t be countered and the damage can’t be prevented.

For Sarkhan Vol, the dragon is the purest expression of life’s savage splendor.

Illustrated by Raymond Swanland

Standard
Alchemy
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Modern
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Blanchwood Armor (Duels of the Planeswalkers #55)

Blanchwood Armor {2}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

“Before armor, there was bark. Before blades, there were thorns.”
—Molimo, maro-sorcerer

Illustrated by Paolo Parente

Standard
Alchemy
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Modern
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Blaze (Duels of the Planeswalkers #39)

Blaze {X}{R}

Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Illustrated by Alex Horley-Orlandelli

Standard
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Bloodmark Mentor (Duels of the Planeswalkers #40)

Bloodmark Mentor {1}{R}

Creature — Goblin Warrior

Red creatures you control have first strike.

Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.

1/1

Illustrated by Dave Allsop

Standard
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Modern
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Boomerang (Duels of the Planeswalkers #2)

Boomerang {U}{U}

Instant

Return target permanent to its owner’s hand.

Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Æthermancers developed a spell that skipped the weapon entirely.

Illustrated by Arnie Swekel

Standard
Alchemy
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Modern
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Cinder Pyromancer (Duels of the Planeswalkers #41)

Cinder Pyromancer {2}{R}

Creature — Elemental Shaman

{T}: Cinder Pyromancer deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap Cinder Pyromancer.

“If the whole world burns, I’ll never grow cold.”

0/1

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Civic Wayfinder (Duels of the Planeswalkers #56)

Civic Wayfinder {2}{G}

Creature — Elf Druid Warrior

When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

“These alleys are not safe. Come, I can guide you back to the market square.”

2/2

Illustrated by Cyril Van Der Haegen

Standard
Alchemy
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Modern
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Cloud Sprite (Duels of the Planeswalkers #4)

Cloud Sprite {U}

Creature — Faerie

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City’s filthy markets.

1/1

Illustrated by Mark Zug

Standard
Alchemy
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Modern
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Coat of Arms (Duels of the Planeswalkers #90)

Coat of Arms {5}

Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

A banner for bonds of blood or belief.

Illustrated by Scott M. Fischer

Standard
Alchemy
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Modern
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Consume Spirit (Duels of the Planeswalkers #20)

Consume Spirit {X}{1}{B}

Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.

Illustrated by Justin Sweet

Standard
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Modern
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Counterbore (Duels of the Planeswalkers #5)

Counterbore {3}{U}{U}

Instant

Counter target spell. Search its controller’s graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

Illustrated by Wayne England

Standard
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Modern
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Crowd of Cinders (Duels of the Planeswalkers #21)

Crowd of Cinders {3}{B}

Creature — Elemental

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

Crowd of Cinders’s power and toughness are each equal to the number of black permanents you control.

They envy the life-giving heat so much that they tear it from those who still possess it.

*/*

Illustrated by Carl Frank

Standard
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Modern
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Deluge (Duels of the Planeswalkers #6)

Deluge {2}{U}

Instant

Tap all creatures without flying.

“From the sea came all life, and to the sea it will return. The sooner the better.”
—Emperor Aboshan

Illustrated by Wayne England

Standard
Alchemy
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Modern
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Demon's Horn (Duels of the Planeswalkers #91)

Demon's Horn {2}

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

Illustrated by Alan Pollack

Standard
Alchemy
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Modern
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Denizen of the Deep (Duels of the Planeswalkers #7)

Denizen of the Deep {6}{U}{U}

Creature — Serpent

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner’s hand.

According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.

11/11

Illustrated by Jim Pavelec

Standard
Alchemy
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Modern
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