101 – 120 of 219 cards where the text includes “token” and the card types include “artifact” and the cards are colorless and the card types include “artifact”

Metrognome (Urza's Saga #301)

Metrognome {4}

Artifact

When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens.

{4}, {T}: Create a 1/1 colorless Gnome artifact creature token.

Illustrated by Jeff Laubenstein

Standard
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Mimic Vat (New Capenna Commander #372)

Mimic Vat {3}

Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.

{3}, {T}: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

Illustrated by Donato Giancola

Standard
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Minion Reflector (Shards of Alara #211)

Minion Reflector {5}

Artifact

Whenever a nontoken creature you control enters, you may pay {2}. If you do, create a token that’s a copy of that creature, except it has haste and “At the beginning of the end step, sacrifice this permanent.”

To crack a mirror is to provide an opening for the reflection to escape.

Illustrated by Mark Tedin

Standard
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Mirror Box (Kamigawa: Neon Dynasty #250)

Mirror Box {3}

Artifact

The “legend rule” doesn’t apply to permanents you control.

Each legendary creature you control gets +1/+1.

Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

Illustrated by Néstor Ossandón Leal

Standard
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Mirrorworks (Commander 2018 #211)

Mirrorworks {5}

Artifact

Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that’s a copy of that artifact.

The faces of Geth’s corpse-dredgers are disturbingly similar.

Illustrated by John Avon

Standard
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Mishra's Self-Replicator (Dominaria #223)

Mishra's Self-Replicator {5}

Artifact Creature — Assembly-Worker

Whenever you cast a historic spell, you may pay {1}. If you do, create a token that’s a copy of Mishra’s Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)

It has witnessed history’s most significant events, one incarnation after another.

2/2

Illustrated by Joseph Meehan

Standard
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Mister Gutsy (Fallout #136)

Mister Gutsy {2}

Artifact Creature — Robot Soldier

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on Mister Gutsy.

When Mister Gutsy dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They’re artifacts with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

1/1

Illustrated by Zezhou Chen

Standard
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Monkey Cage (Mercadian Masques #307)

Monkey Cage {5}

Artifact

When a creature enters, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature’s mana value.

Illustrated by Carl Critchlow

Standard
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Moonsilver Spear (Forgotten Realms Commander #212)

Moonsilver Spear {4}

Artifact — Equipment

Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip {4}

Illustrated by James Paick

Standard
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Myr Battlesphere (March of the Machine Commander #366)

Myr Battlesphere {7}

Artifact Creature — Myr Construct

When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it’s attacking.

4/7

Illustrated by Franz Vohwinkel

Standard
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Myriad Construct (Commander Masters #963)

Myriad Construct {4}

Artifact Creature — Construct

Kicker {3}

If Myriad Construct was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.

When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

4/4

Illustrated by Chase Stone

Standard
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Myr Incubator (Mirrodin #212)

Myr Incubator {6}

Artifact

{6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.

Illustrated by Alex Horley-Orlandelli

Standard
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Myr Matrix (Darksteel #132)

Myr Matrix {5}

Artifact

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

Myr creatures get +1/+1.

{5}: Create a 1/1 colorless Myr artifact creature token.

Illustrated by Mark Tedin

Standard
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Myr Propagator (Scars of Mirrodin #182)

Myr Propagator {3}

Artifact Creature — Myr

{3}, {T}: Create a token that’s a copy of Myr Propagator.

“We will ingest and remake this world in our image, not unlike some admirable designs I have seen here.”
—Vorinclex, Voice of Hunger

1/1

Watermark: Mirran

Illustrated by Ryan Pancoast

Standard
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Myr Sire (Commander Masters #400)

Myr Sire {2}

Artifact Creature — Phyrexian Myr

When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

For the Phyrexians, death is not an end, nor a one-time occurrence.

1/1

Illustrated by Jaime Jones

Standard
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Myr Turbine (Mirrodin Besieged #117)

Myr Turbine {5}

Artifact

{T}: Create a 1/1 colorless Myr artifact creature token.

{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.

Watermark: Mirran

Illustrated by Randis Albion

Standard
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Nazgûl Battle-Mace (Tales of Middle-earth Commander #510)

Nazgûl Battle-Mace {5}

Artifact — Equipment

Equipped creature has menace, deathtouch, annihilator 1, and “Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life.” (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent.)

Equip {3}

Illustrated by Campbell White

Standard
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Necron Monolith (Warhammer 40,000 Commander #161)

Necron Monolith {7}

Artifact — Vehicle

Flying, indestructible

Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

7/7

Illustrated by Anthony Devine

Standard
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Nexus of Becoming (The Big Score #25)

Nexus of Becoming {6}

Artifact

At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that’s a copy of the exiled card, except it’s a 3/3 Golem artifact creature in addition to its other types.

Illustrated by Adam Volker

Standard
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Night Scythe (Warhammer 40,000 Commander #162)

Night Scythe {3}

Artifact — Vehicle

Flying

Invasion Beams — When Night Scythe enters, create a 2/2 black Necron Warrior artifact creature token.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

3/1

Illustrated by Calder Moore

Standard
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