10601 – 10620 of 10,923 cards where the card is available on Arena

Weave the Nightmare (Alchemy: Outlaws of Thunder Junction #29)

Weave the Nightmare {1}{U}{B}

Instant

Choose one. If you control a nonland permanent you don’t own as you cast this spell, you may choose two instead.

• Heist target opponent’s library.

• Target creature gets -5/-5 until end of turn.

• Counter target noncreature spell.

Illustrated by Wayne Wu

Standard
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Webspinner Cuff (Kamigawa: Neon Dynasty #214)

Webspinner Cuff {2}{G}

Artifact Creature — Equipment Spider

Reach

Equipped creature gets +1/+4 and has reach.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

1/4

Illustrated by Andrew Mar

Standard
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Webweaver Changeling (Jumpstart: Historic Horizons #666)

Webweaver Changeling {3}{G}{G}

Creature — Shapeshifter

Changeling (This card is every creature type.)

Reach

When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.

3/5

Illustrated by Nicholas Gregory

Standard
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Wedding Announcement // Wedding Festivity (Innistrad: Crimson Vow #45)
Wedding Announcement // Wedding Festivity (Innistrad: Crimson Vow #45)

Wedding Announcement {2}{W}

Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

Wedding Festivity

Color Indicator: White Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Illustrated by Caroline Gariba

Standard
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Wedding Invitation (Innistrad: Crimson Vow #260)

Wedding Invitation {2}

Artifact

When Wedding Invitation enters the battlefield, draw a card.

{T}, Sacrifice Wedding Invitation: Target creature can’t be blocked this turn. If it’s a Vampire, it also gains lifelink until end of turn.

RSVP at your own risk.

DailyMTG Story Spotlight

Illustrated by Justyna Dura

Standard
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Wedding Security (Innistrad: Crimson Vow #138)

Wedding Security {3}{B}{B}

Creature — Vampire Soldier

Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

In lieu of payment, he was granted permission to devour any unauthorized visitors.

4/4

Illustrated by Francisco Miyara

Standard
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Wee Dragonauts (Guilds of Ravnica #214)

Wee Dragonauts {1}{U}{R}

Creature — Faerie Wizard

Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

“Something’s causing electrospheric disruption in the blazekite’s spire-vanes. Find the cause, and tell them to keep it up!”
—Juzba, Izzet tinker

1/3

Watermark: Izzet

Illustrated by Greg Staples

Standard
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Weigh Down (Kaldheim #118)

Weigh Down {B}

Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard.

Target creature gets -3/-3 until end of turn.

The draugr often drown intruders. Years later, their corpses rise from the depths to join the ranks of the Dread Marn.

Illustrated by John Di Giovanni

Standard
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Weight of Memory (Dominaria #74)

Weight of Memory {3}{U}{U}

Sorcery

Draw three cards. Target player mills three cards.

In lives that have stretched for centuries, there are bound to be a few awkward silences.

Illustrated by Eric Deschamps

Standard
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Weirded Vampire (Shadows over Innistrad Remastered #139)

Weirded Vampire {3}{B}

Creature — Vampire Horror

Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/3

Illustrated by David Gaillet

Standard
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Weirding Wood (Shadows over Innistrad Remastered #226)

Weirding Wood {2}{G}

Enchantment — Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Enchanted land has “{T}: Add two mana of any one color.”

Illustrated by Jung Park

Standard
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Welcome to Sweettooth (Wilds of Eldraine #198)

Welcome to Sweettooth {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token.

II — Create a Food token.

III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

Illustrated by Gaboleps

Standard
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Welcoming Vampire (Innistrad: Crimson Vow #46)

Welcoming Vampire {2}{W}

Creature — Vampire

Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3

Illustrated by Lorenzo Mastroianni

Standard
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Weldfast Engineer (Kaladesh Remastered #214)

Weldfast Engineer {1}{B}{R}

Creature — Human Artificer

At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

3/3

Illustrated by Sara Winters

Standard
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Weldfast Monitor (Kaladesh Remastered #275)

Weldfast Monitor {3}

Artifact Creature — Lizard

{R}: Weldfast Monitor gains menace until end of turn.

3/2

Illustrated by Jakub Kasper

Standard
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Weldfast Wingsmith (Kaladesh Remastered #72)

Weldfast Wingsmith {3}{U}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

3/3

Illustrated by Dan Murayama Scott

Standard
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Welding Sparks (Kaladesh Remastered #150)

Welding Sparks {2}{R}

Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Illustrated by Raymond Swanland

Standard
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Well of Lost Dreams (The Brothers' War Retro Artifacts #62)

Well of Lost Dreams {4}

Artifact

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well’s waters.

Illustrated by Jeff Miracola

Standard
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Werefox Bodyguard (Wilds of Eldraine #39)

Werefox Bodyguard {1}{W}{W}

Creature — Elf Fox Knight

Flash

When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.

{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.

2/2

Illustrated by Néstor Ossandón Leal

Standard
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Werewolf Pack Leader (Adventures in the Forgotten Realms #211)

Werewolf Pack Leader {G}{G}

Creature — Human Werewolf

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

3/3

Illustrated by Miranda Meeks

Standard
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