81 – 100 of 143 cards where the set is “sth”

Provoke (Stronghold #113)

Provoke {1}{G}

Instant

Untap target creature you don’t control. That creature blocks this turn if able.

Draw a card.

Mirri did not have time to think, only to react.

Illustrated by Terese Nielsen

Standard
Alchemy
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Modern
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Pursuit of Knowledge (Stronghold #10)

Pursuit of Knowledge {3}{W}

Enchantment

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.

Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

Illustrated by DiTerlizzi

Standard
Alchemy
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Rabid Rats (Stronghold #67)

Rabid Rats {1}{B}

Creature — Rat

{T}: Target blocking creature gets -1/-1 until end of turn.

Every sentence in Volrath’s prisons ends the same way.

1/1

Illustrated by Matthew D. Wilson

Standard
Alchemy
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Modern
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Ransack (Stronghold #39)

Ransack {3}{U}

Sorcery

Look at the top five cards of target player’s library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

Illustrated by Ron Spencer

Standard
Alchemy
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Modern
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Rebound (Stronghold #40)

Rebound {1}{U}

Instant

Change the target of target spell that targets only a player. The new target must be a player.

Insult, like an arrow, is beyond control once loosed.

Illustrated by Doug Chaffee

Standard
Alchemy
Pioneer
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Modern
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Reins of Power (Stronghold #41)

Reins of Power {2}{U}{U}

Instant

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Illustrated by Colin MacNeil

Standard
Alchemy
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Revenant (Stronghold #68)

Revenant {4}{B}

Creature — Spirit

Flying

Revenant’s power and toughness are each equal to the number of creature cards in your graveyard.

“Not again.”
—Hans

*/*

Illustrated by Terese Nielsen

Standard
Alchemy
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Rolling Stones (Stronghold #11)

Rolling Stones {1}{W}

Enchantment

Wall creatures can attack as though they didn’t have defender.

Walls collapse and kill people all the time. Some are just more aggressive about it.

Illustrated by John Matson

Standard
Alchemy
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Ruination (Stronghold #95)

Ruination {3}{R}

Sorcery

Destroy all nonbasic lands.

“We have built a wall upon sand. The wall will vanish. The sand will remain.”
—Oracle en-Vec

Illustrated by Dermot Power

Standard
Alchemy
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Sacred Ground (Stronghold #12)

Sacred Ground {1}{W}

Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

“That which knows itself cannot be shaped to another’s will.”
—Oracle en-Vec

Illustrated by Terese Nielsen

Standard
Alchemy
Pioneer
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Modern
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Samite Blessing (Stronghold #13)

Samite Blessing {W}

Enchantment — Aura

Enchant creature

Enchanted creature has “{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.”

Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Scapegoat (Stronghold #14)

Scapegoat {W}

Instant

As an additional cost to cast this spell, sacrifice a creature.

Return any number of target creatures you control to their owner’s hand.

“Enjoy your deception, Vuel,” Gerrard said as Volrath’s features melted from the dead shapeshifter. “I’ll count this one as practice.”

Illustrated by Daren Bader

Standard
Alchemy
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Seething Anger (Stronghold #96)

Seething Anger {R}

Sorcery

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Illustrated by Val Mayerik

Standard
Alchemy
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Serpent Warrior (Stronghold #69)

Serpent Warrior {2}{B}

Creature — Snake Warrior

When Serpent Warrior enters, you lose 3 life.

A hiss before dying.

3/3

Illustrated by Ron Spencer

Standard
Alchemy
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Modern
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Shaman en-Kor (Stronghold #15)

Shaman en-Kor {1}{W}

Creature — Kor Cleric Shaman

{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.

{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.

1/2

Illustrated by Jeff Miracola

Standard
Alchemy
Pioneer
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Modern
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Shard Phoenix (Stronghold #97)

Shard Phoenix {4}{R}

Creature — Phoenix

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.

{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.

2/2

Illustrated by Paolo Parente

Standard
Alchemy
Pioneer
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Modern
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Shifting Wall (Stronghold #140)

Shifting Wall {X}

Artifact Creature — Wall

Defender (This creature can’t attack.)

Shifting Wall enters with X +1/+1 counters on it.

“You’d almost think Volrath doesn’t want me here.”
—Gerrard

0/0

Illustrated by Michael Sutfin

Standard
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Shock (Stronghold #98)

Shock {R}

Instant

Shock deals 2 damage to any target.

Lightning tethers souls to the world.
—Kor saying

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Sift (Stronghold #42)

Sift {3}{U}

Sorcery

Draw three cards, then discard a card.

“Twice I have let the Legacy slip away. Never again.”
—Karn, silver golem

Illustrated by Pete Venters

Standard
Alchemy
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Silver Wyvern (Stronghold #43)

Silver Wyvern {3}{U}{U}

Creature — Drake

Flying

{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.

4/3

Illustrated by Colin MacNeil

Part of the Reserved List

Standard
Alchemy
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Modern
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