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61 – 75 of 75 cards where the cards are double-sided and the cards are tokens

Telepathic Transmission // Telepathic Transmission (cont'd) (Dominaria United Minigames #3)
Telepathic Transmission // Telepathic Transmission (cont'd) (Dominaria United Minigames #3)

Telepathic Transmission

Card

2-4 players | 2 packs | 5 minutes

OBJECTIVE:

Order your cards without communicating in this game that puts your telepathy to the test.

GET READY:

Open two booster packs and remove all cards without _Magic_ backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.

LET’S PLAY:

**Lands** ➧ **Other Colorless Cards** ➧ {w} ➧ {u} ➧ {b} ➧ {r} ➧ {g}

Within each category, order cards by numerically ascending mana value.

A card of the same color and cost can be played on another card of the same color and cost.

Telepathic Transmission (cont'd)

A multicolored card counts as any one of its colors.

There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.

If at any point a player notices the sequence has been broken by a card in their hand, they say “restart” and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of _Magic_ and the cards revealed between restarts to successfully complete the sequence.

TO WIN:

The game is over when all cards have been discarded in the correct order. Keep track of the number of restarts—one or fewer is a victory!

Not Legal This card is memorabilia and not legal for play.

The Ring // The Ring Tempts You (Tales of Middle-earth Tokens #H13)
The Ring // The Ring Tempts You (Tales of Middle-earth Tokens #H13)

The Ring

Emblem

Your Ring-bearer is legendary and can’t be blocked by creatures with greater power.

Whenever your Ring-bearer attacks, draw a card, then discard a card.

Whenever your Ring-bearer becomes blocked by a creature, that creature’s controller sacrifices it at end of combat.

Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.

The Ring Tempts You

Card

As the Ring tempts you, you get an emblem named The Ring if you don’t have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.

• The Ring can tempt you even if you don’t control a creature.

• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

• Each time the Ring tempts you, you must choose a creature if you control one.

• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Illustrated by Viko Menezes

Token Tokens are gameplay markers and not used in deck construction.

Faces, Tokens, & Other Parts
Elrond, Lord of Rivendell, LTR #799
Samwise the Stouthearted, LTR #798
Uruk-hai Berserker, LTR #563
Horses of the Bruinen, LTR #506
Fiery Inscription, LTR #577
Relentless Rohirrim, LTR #595
Aragorn, Company Leader, LTR #808
Shortcut to Mushrooms, LTR #638
Bilbo, Retired Burglar, LTR #647
Witch-king of Angmar, LTR #803
Inherited Envelope, LTR #693
Soothing of Sméagol, LTR #521
The Ring Goes South, LTR #777
Nazgûl, LTR #730
Rangers of Ithilien, LTR #517
Birthday Escape, LTR #494
Rohirrim Lancer, LTR #597
Frodo, Adventurous Hobbit, LTC #461
Sam's Desperate Rescue, LTR #556
Bombadil's Song, LTR #605
Ringsight, LTR #671
Sauron, Lord of the Rings, LTC #478
Sméagol, Helpful Guide, LTR #822
Ranger's Firebrand, LTR #594
Dúnedain Rangers, LTR #610
Gandalf, Friend of the Shire, LTR #800
Now for Wrath, Now for Ruin!, LTR #475
Glorious Gale, LTR #502
Enraged Huorn, LTR #613
Claim the Precious, LTR #532
Frodo, Sauron's Bane, LTR #796
Galadriel of Lothlórien, LTR #813
Breaking of the Fellowship, LTR #568
Mirrormere Guardian, LTR #630
The Ring // The Ring Tempts You Card, TLTR #H13
Sauron, the Dark Lord, LTR #821
Call of the Ring, LTR #766
Slip On the Ring, LTR #482
Scroll of Isildur, LTR #520
Faramir, Field Commander, LTR #795
Galadriel, Elven-Queen, LTC #462
Dreadful as the Storm, LTR #499
Took Reaper, LTR #486
The Black Breath, LTR #529
Gollum, Patient Plotter, LTR #801
One Ring to Rule Them All, LTR #553
In the Darkness Bind Them, LTC #465
Gollum's Bite, LTR #536
Stalwarts of Osgiliath, LTR #484
Frodo Baggins, LTR #812
Boromir, Warden of the Tower, LTR #794
There and Back Again, LTR #602
War of the Last Alliance, LTR #487
Ringwraiths, LTR #385
Sauron's Ransom, LTR #782
Prints USD EUR TIX
Tales of Middle-earth Tokens

Thopter // Thopter (Unstable Tokens #6)
Thopter // Thopter (Unstable Tokens #6)

Thopter

Token Artifact Creature — Thopter

Flying

1/1

Thopter

Token

Illustrated by Andrew Murray

Token Tokens are gameplay markers and not used in deck construction.

Totally Lost in Translation // Totally Lost in Translation (cont'd) (Adventures in the Forgotten Realms Minigames #2)
Totally Lost in Translation // Totally Lost in Translation (cont'd) (Adventures in the Forgotten Realms Minigames #2)

Totally Lost in Translation

Card

2-6 players | 3 packs | 15 minutes | d20

OBJECTIVE:

Work together to score as many points as possible by deciphering your teammates’ clues and correctly guessing the mystery card.

GET READY:

Open three boosters and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a face down deck. Randomly determine who goes first—that player is the *Interpreter*.

LET’S PLAY:

The interpreter draws a *mystery card* from the top of the deck, rolls a d20, and then gives a clue determined by the result of their roll (see opposite side of card). The Interpreter then draws five more cards from the deck, shuffles them together with the mystery card, and then reveals them. The other players collectively guess which of the six cards is the mystery card. If they guess correctly, all players score 1 point as a team. After guessing, the round ends and the Interpreter puts the used cards in a discard pile. If the deck runs out of cards, shuffle the discard pile to create a new deck.

The Interpreter role then passes to the next player. The game ends after six rounds.

Totally Lost in Translation (cont'd)

Card

TO WIN:

After the end of the sixth round, count up your points and get your team ranking! 4+ is a winning score!

0-1 points: Common, 2-3 points: Uncommon, 4-5 points: Rare, 6 points: Mythic. 4+ is a winning score!

CLUE RESTRICTIONS:

1. Name a mood.

2. Name a type of plant.

3. Name a movie or TV show.

4. Name a game.

5. Name a household item.

6. Name a food.

7. Name a beverage.

8. Name a geographic location.

9. Name a celebrity or historical figure.

10. Name a landmark.

11. Hum or sing part of a song.

12. Make a sound effect.

13. Show a photo saved on your phone.

14. Show an emoji on your phone.

15. Make a gesture with one hand.

16. Draw a shape in the air.

17. Perform a puppet show.

18. Act out a scene without talking.

19. Make a facial expression.

20. Draw a picture with your eyes closed.

When doing a naming clue, don’t name a word in the card name.

Not Legal This card is memorabilia and not legal for play.

Undercity // The Initiative (Battle for Baldur's Gate Tokens #20)
Undercity // The Initiative (Battle for Baldur's Gate Tokens #20)

Undercity

Dungeon — Undercity

You can’t enter this dungeon unless you “venture into Undercity.”

Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)

Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)

Lost Well — Scry 2. (Leads to: Arena, Stash)

Trap! — Target player loses 5 life. (Leads to: Archives)

Arena — Goad target creature. (Leads to: Archives, Catacombs)

Stash — Create a Treasure token. (Leads to: Catacombs)

Archives — Draw a card. (Leads to: Throne of the Dead Three)

Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)

Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.

The Initiative

Card

Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.

Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you’re in a dungeon, advance to the next room. If you’re not, enter Undercity. You can take the initiative even if you already have it.)

Illustrated by Ioannis Fiore

Not Legal This card is memorabilia and not legal for play.

Urza's Blueprints (minigame) // Urza's Blueprints (cont'd) (The Brothers' War Minigames #2)
Urza's Blueprints (minigame) // Urza's Blueprints (cont'd) (The Brothers' War Minigames #2)

Urza's Blueprints (minigame)

Card

2+ players | 2+ packs | 10 min

OBJECTIVE:

You’ve unearthed Urza’s ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.

GET READY:

Open a booster for each player and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.

LET’S PLAY:

On each player’s turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.

Urza's Blueprints (cont'd)

Card

After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.

Foils are wild and can cont as any color, mana value, or card type.

TO WIN:

The first player to construct all three locations wins!

THE LOCATIONS:

*Mine:* Requires five cards with different card types. (Creature, artifact, land, etc.)

*Power Plant:* Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)

*Tower:* Requires five cards with different mana values. (Lands have mana value 0.)

Not Legal This card is memorabilia and not legal for play.

Vampire // Treasure (Friday Night Magic 2017 #10)
Vampire // Treasure (Friday Night Magic 2017 #10)

Vampire

Token Creature — Vampire

Lifelink

1/1

Treasure

Token Artifact — Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Illustrated by John Severin Brassell & Zoltan Boros

Token Tokens are gameplay markers and not used in deck construction.

Vampire // Vampire (Unstable Tokens #8)
Vampire // Vampire (Unstable Tokens #8)

Vampire

Token Creature — Vampire

Flying

2/2

Vampire

Token

Illustrated by Svetlin Velinov

Token Tokens are gameplay markers and not used in deck construction.

Vampire Wedding Planner // Vampire Wedding Planner (cont'd) (Innistrad: Crimson Vow Minigames #2)
Vampire Wedding Planner // Vampire Wedding Planner (cont'd) (Innistrad: Crimson Vow Minigames #2)

Vampire Wedding Planner

Card

2+ players | 2+ packs | 10 minutes

OBJECTIVE:

Compete to be the best wedding planner for the bride Olivia Voldaren, by matching cards to her chosen theme.

GET READY:

Each player opens a booster and sets aside all cards without _Magic_ card backs. Then each player randomly selects a nonland, non-colorless _Magic_ card from their own cards without revealing it to the rest of the players. Shuffle all players’ remaining cards together and place the stack face down in the center of all players. Each player’s selected card is their wedding *theme*, and they may secretly look at their own card at any time. Each player is dealt 4 cards, then turn over the top card of the stack to create a discard pile. Randomly determine who goes first. Then take turns counterclockwise.

LET’S PLAY:

Players take turns drawing and discarding cards, trying to create a hand of cards with the highest point value. Players may draw the top card of the deck *OR* pick up *any* card from the discard pile. If a card is taken from the discard pile, they must *take every card discarded on top of that card* as well. Whenever a player picks up one or more cards, they must discard one.

Vampire Wedding Planner (cont'd)

Card

Points are scored as follows:

• 1 point for each card in your hand that matches your theme card’s *color* or *mana value*

• 1 point for each artifact or foil card (Olivia likes shiny things)

• 1 point for a land (maximum of 1). The location of the wedding.

• -1 point for any card that does *NOT* count for one of the above

*Cards can count for multiple points if they meet multiple criteria.*

TO WIN:

Play ends after each player has taken four turns. Players reveal all of their cards and pitch their wedding theme as they total their points. The player with the most points wins. Ties are shared.

Not Legal This card is memorabilia and not legal for play.

Voja // Saproling (GRN Guild Kit Tokens #11)
Voja // Saproling (GRN Guild Kit Tokens #11)

Voja

Token Legendary Creature — Wolf

2/2

Saproling

Token Creature — Saproling

1/1

Illustrated by Richard Sardinha & Brad Rigney

Token Tokens are gameplay markers and not used in deck construction.

Weird // Goblin (GRN Guild Kit Tokens #3)
Weird // Goblin (GRN Guild Kit Tokens #3)

Weird

Token Creature — Weird

Defender, flying

3/3

Goblin

Token Creature — Goblin

1/1

Watermark: Izzet

Illustrated by Hideaki Takamura

Token Tokens are gameplay markers and not used in deck construction.

Winchester Draft // Winchester Draft (cont'd) (Phyrexia: All Will Be One Minigames #2)
Winchester Draft // Winchester Draft (cont'd) (Phyrexia: All Will Be One Minigames #2)

Winchester Draft

Card

2 players | 6 packs | 30 min | Basic Lands

OBJECTIVE:

Grab a friend and play some _Magic_ in this quick, casual 2-player Draft format.

GET READY:

Open six packs, remove all basic lands, ads, and tokens, and then shuffle the remaining cards together into a *stack* without looking at them. Place the stack face down, and then take the top four cards of the stack and place each one face up to create the beginnings of *four separate piles.*

Randomly determine who drafts first. The first player to draft chooses one of the four piles and adds it to their draft pool. Place a new card from the stack onto each pile, including the empty spot. Then it is the next player’s turn to draft. They also draft an entire pile and

Winchester Draft (cont'd)

Card

then add a new card to each pile.

Take turns until all the cards have been drafted.

When drafting is done, each player builds a 40-card deck from their draft pool, including additional basic lands added as necessary.

LET’S PLAY:

Randomly determine who goes first, then play a game of _Magic_!

Play a best-of-three match. Each player may sideboard using the rest of their drafted cards between games.

TO WIN: The player who wins the best-of-three wins!

Not Legal This card is memorabilia and not legal for play.

Wurm // Saproling (GRN Guild Kit Tokens #9)
Wurm // Saproling (GRN Guild Kit Tokens #9)

Wurm

Token Creature — Wurm

Trample

5/5

Saproling

Token Creature — Saproling

1/1

Watermark: Selesnya

Illustrated by Anthony Palumbo & Brad Rigney

Token Tokens are gameplay markers and not used in deck construction.

Zombie // Zombie (Eldritch Moon Promos #1Z)
Zombie // Zombie (Eldritch Moon Promos #1Z)

Zombie

Token Creature — Zombie

2/2

Zombie

Token Creature — Zombie

2/2

Illustrated by Tomasz Jedruszek & Anna Steinbauer

Token Tokens are gameplay markers and not used in deck construction.

Zombie // Zombie (Unstable Tokens #9)
Zombie // Zombie (Unstable Tokens #9)

Zombie

Token Creature — Zombie

2/2

Zombie

Token

Illustrated by Craig J Spearing

Token Tokens are gameplay markers and not used in deck construction.

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