61 – 75 of 75 cards where the cards are double-sided and the cards are tokens
Telepathic Transmission
Card
2-4 players | 2 packs | 5 minutes
OBJECTIVE:
Order your cards without communicating in this game that puts your telepathy to the test.
GET READY:
Open two booster packs and remove all cards without _Magic_ backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.
LET’S PLAY:
**Lands** ➧ **Other Colorless Cards** ➧ {w} ➧ {u} ➧ {b} ➧ {r} ➧ {g}
Within each category, order cards by numerically ascending mana value.
A card of the same color and cost can be played on another card of the same color and cost.
Telepathic Transmission (cont'd)
A multicolored card counts as any one of its colors.
There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.
If at any point a player notices the sequence has been broken by a card in their hand, they say “restart” and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of _Magic_ and the cards revealed between restarts to successfully complete the sequence.
TO WIN:
The game is over when all cards have been discarded in the correct order. Keep track of the number of restarts—one or fewer is a victory!
Not Legal This card is memorabilia and not legal for play.
The Ring
Emblem
Your Ring-bearer is legendary and can’t be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature’s controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
The Ring Tempts You
Card
As the Ring tempts you, you get an emblem named The Ring if you don’t have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.
• The Ring can tempt you even if you don’t control a creature.
• The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
• Each time the Ring tempts you, you must choose a creature if you control one.
• Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Illustrated by Viko Menezes
Token Tokens are gameplay markers and not used in deck construction.
Prints | USD | EUR | TIX |
---|---|---|---|
Tales of Middle-earth Tokens |
Thopter
Token Artifact Creature — Thopter
Flying
Thopter
Token
Illustrated by Andrew Murray
Token Tokens are gameplay markers and not used in deck construction.
Totally Lost in Translation
Card
2-6 players | 3 packs | 15 minutes | d20
OBJECTIVE:
Work together to score as many points as possible by deciphering your teammates’ clues and correctly guessing the mystery card.
GET READY:
Open three boosters and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a face down deck. Randomly determine who goes first—that player is the *Interpreter*.
LET’S PLAY:
The interpreter draws a *mystery card* from the top of the deck, rolls a d20, and then gives a clue determined by the result of their roll (see opposite side of card). The Interpreter then draws five more cards from the deck, shuffles them together with the mystery card, and then reveals them. The other players collectively guess which of the six cards is the mystery card. If they guess correctly, all players score 1 point as a team. After guessing, the round ends and the Interpreter puts the used cards in a discard pile. If the deck runs out of cards, shuffle the discard pile to create a new deck.
The Interpreter role then passes to the next player. The game ends after six rounds.
Totally Lost in Translation (cont'd)
Card
TO WIN:
After the end of the sixth round, count up your points and get your team ranking! 4+ is a winning score!
0-1 points: Common, 2-3 points: Uncommon, 4-5 points: Rare, 6 points: Mythic. 4+ is a winning score!
CLUE RESTRICTIONS:
1. Name a mood.
2. Name a type of plant.
3. Name a movie or TV show.
4. Name a game.
5. Name a household item.
6. Name a food.
7. Name a beverage.
8. Name a geographic location.
9. Name a celebrity or historical figure.
10. Name a landmark.
11. Hum or sing part of a song.
12. Make a sound effect.
13. Show a photo saved on your phone.
14. Show an emoji on your phone.
15. Make a gesture with one hand.
16. Draw a shape in the air.
17. Perform a puppet show.
18. Act out a scene without talking.
19. Make a facial expression.
20. Draw a picture with your eyes closed.
When doing a naming clue, don’t name a word in the card name.
Not Legal This card is memorabilia and not legal for play.
Undercity
Dungeon — Undercity
You can’t enter this dungeon unless you “venture into Undercity.”
Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Leads to: Forge, Lost Well)
Forge — Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
Lost Well — Scry 2. (Leads to: Arena, Stash)
Trap! — Target player loses 5 life. (Leads to: Archives)
Arena — Goad target creature. (Leads to: Archives, Catacombs)
Stash — Create a Treasure token. (Leads to: Catacombs)
Archives — Draw a card. (Leads to: Throne of the Dead Three)
Catacombs — Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
The Initiative
Card
Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative.
Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. (If you’re in a dungeon, advance to the next room. If you’re not, enter Undercity. You can take the initiative even if you already have it.)
Illustrated by Ioannis Fiore
Not Legal This card is memorabilia and not legal for play.
Prints | USD | EUR | TIX |
---|---|---|---|
Battle for Baldur's Gate Tokens |
Urza's Blueprints (minigame)
Card
2+ players | 2+ packs | 10 min
OBJECTIVE:
You’ve unearthed Urza’s ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.
GET READY:
Open a booster for each player and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.
LET’S PLAY:
On each player’s turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.
Urza's Blueprints (cont'd)
Card
After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.
Foils are wild and can cont as any color, mana value, or card type.
TO WIN:
The first player to construct all three locations wins!
THE LOCATIONS:
*Mine:* Requires five cards with different card types. (Creature, artifact, land, etc.)
*Power Plant:* Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)
*Tower:* Requires five cards with different mana values. (Lands have mana value 0.)
Not Legal This card is memorabilia and not legal for play.
Vampire
Token Creature — Vampire
Lifelink
Treasure
Token Artifact — Treasure
{T}, Sacrifice this artifact: Add one mana of any color.
Illustrated by John Severin Brassell & Zoltan Boros
Token Tokens are gameplay markers and not used in deck construction.
Vampire
Token Creature — Vampire
Flying
Vampire
Token
Illustrated by Svetlin Velinov
Token Tokens are gameplay markers and not used in deck construction.
Vampire Wedding Planner
Card
2+ players | 2+ packs | 10 minutes
OBJECTIVE:
Compete to be the best wedding planner for the bride Olivia Voldaren, by matching cards to her chosen theme.
GET READY:
Each player opens a booster and sets aside all cards without _Magic_ card backs. Then each player randomly selects a nonland, non-colorless _Magic_ card from their own cards without revealing it to the rest of the players. Shuffle all players’ remaining cards together and place the stack face down in the center of all players. Each player’s selected card is their wedding *theme*, and they may secretly look at their own card at any time. Each player is dealt 4 cards, then turn over the top card of the stack to create a discard pile. Randomly determine who goes first. Then take turns counterclockwise.
LET’S PLAY:
Players take turns drawing and discarding cards, trying to create a hand of cards with the highest point value. Players may draw the top card of the deck *OR* pick up *any* card from the discard pile. If a card is taken from the discard pile, they must *take every card discarded on top of that card* as well. Whenever a player picks up one or more cards, they must discard one.
Vampire Wedding Planner (cont'd)
Card
Points are scored as follows:
• 1 point for each card in your hand that matches your theme card’s *color* or *mana value*
• 1 point for each artifact or foil card (Olivia likes shiny things)
• 1 point for a land (maximum of 1). The location of the wedding.
• -1 point for any card that does *NOT* count for one of the above
*Cards can count for multiple points if they meet multiple criteria.*
TO WIN:
Play ends after each player has taken four turns. Players reveal all of their cards and pitch their wedding theme as they total their points. The player with the most points wins. Ties are shared.
Not Legal This card is memorabilia and not legal for play.
Voja
Token Legendary Creature — Wolf
Saproling
Token Creature — Saproling
Illustrated by Richard Sardinha & Brad Rigney
Token Tokens are gameplay markers and not used in deck construction.
Weird
Token Creature — Weird
Defender, flying
Goblin
Token Creature — Goblin
Watermark: Izzet
Illustrated by Hideaki Takamura
Token Tokens are gameplay markers and not used in deck construction.
Faces, Tokens, & Other Parts |
---|
Weird // Goblin Token, TGK1 #3 |
Thunderheads, GK1 #27 |
Prints | USD | EUR | TIX |
---|---|---|---|
GRN Guild Kit Tokens | $0.13 |
Winchester Draft
Card
2 players | 6 packs | 30 min | Basic Lands
OBJECTIVE:
Grab a friend and play some _Magic_ in this quick, casual 2-player Draft format.
GET READY:
Open six packs, remove all basic lands, ads, and tokens, and then shuffle the remaining cards together into a *stack* without looking at them. Place the stack face down, and then take the top four cards of the stack and place each one face up to create the beginnings of *four separate piles.*
Randomly determine who drafts first. The first player to draft chooses one of the four piles and adds it to their draft pool. Place a new card from the stack onto each pile, including the empty spot. Then it is the next player’s turn to draft. They also draft an entire pile and
Winchester Draft (cont'd)
Card
then add a new card to each pile.
Take turns until all the cards have been drafted.
When drafting is done, each player builds a 40-card deck from their draft pool, including additional basic lands added as necessary.
LET’S PLAY:
Randomly determine who goes first, then play a game of _Magic_!
Play a best-of-three match. Each player may sideboard using the rest of their drafted cards between games.
TO WIN: The player who wins the best-of-three wins!
Not Legal This card is memorabilia and not legal for play.
Wurm
Token Creature — Wurm
Trample
Saproling
Token Creature — Saproling
Watermark: Selesnya
Illustrated by Anthony Palumbo & Brad Rigney
Token Tokens are gameplay markers and not used in deck construction.
Zombie
Token Creature — Zombie
Zombie
Token Creature — Zombie
Illustrated by Tomasz Jedruszek & Anna Steinbauer
Token Tokens are gameplay markers and not used in deck construction.
Zombie
Token Creature — Zombie
Zombie
Token
Illustrated by Craig J Spearing
Token Tokens are gameplay markers and not used in deck construction.
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