Urza's Blueprints (minigame) // Urza's Blueprints (cont'd) (Modern Horizons 2 Minigames #4)
Urza's Blueprints (minigame) // Urza's Blueprints (cont'd) (Modern Horizons 2 Minigames #4)

Urza's Blueprints (minigame)

Card

2+ players | 2+ packs | 10 min

OBJECTIVE:

You’ve unearthed Urza’s ancient blueprints for his Power Plant, Tower, and Mine! Race your fellow artificers to assemble all three iconic locations.

GET READY:

Open a booster for each player and remove any cards without _Magic_ card backs. Shuffle the remaining cards into a deck and deal five cards to each player. Randomly determine who goes first.

LET’S PLAY:

On each player’s turn, they draw a card, then discard a card face up. Players may draw either the top card of the deck or the top card of the discard pile. If there are no cards left in the deck when a player tries to draw, shuffle the discard pile to form a new deck.

Urza's Blueprints (cont'd)

Card

After discarding, if a player has all the cards required for a new location (see below), they may reveal those cards and note they have constructed their version of that location. They must then discard all cards in their hand and draw a new hand of five cards. Play then passes to the next player.

Foils are wild and can cont as any color, mana value, or card type.

TO WIN:

The first player to construct all three locations wins!

THE LOCATIONS:

*Mine:* Requires five cards with different card types. (Creature, artifact, land, etc.)

*Power Plant:* Requires one card of each color. (White, blue, black, red, and green. Multicolored cards count as one color of your choice. Lands are colorless.)

*Tower:* Requires five cards with different mana values. (Lands have mana value 0.)

Not Legal This card is memorabilia and not legal for play.