61 – 80 of 143 cards where the set is “sth”

Lowland Basilisk (Stronghold #109)

Lowland Basilisk {2}{G}

Creature — Basilisk

Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.

Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.

1/3

Illustrated by Randy Gallegos

Standard
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Mana Leak (Stronghold #36)

Mana Leak {1}{U}

Instant

Counter target spell unless its controller pays {3}.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”
—Volrath

Illustrated by Christopher Rush

Standard
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Mask of the Mimic (Stronghold #37)

Mask of the Mimic {U}

Instant

As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.

Illustrated by Heather Hudson

Standard
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Megrim (Stronghold #62)

Megrim {2}{B}

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

“You can run from your pain,” explained Gerrard to Crovax, “but take it from experience: you will tire before it does.”

Illustrated by Donato Giancola

Standard
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Mind Games (Stronghold #38)

Mind Games {U}

Instant

Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)

Tap target artifact, creature, or land.

Illustrated by Andrew Robinson

Standard
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Mind Peel (Stronghold #63)

Mind Peel {B}

Sorcery

Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player discards a card.

Illustrated by Adam Rex

Standard
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Mindwarper (Stronghold #64)

Mindwarper {2}{B}{B}

Creature — Spirit

Mindwarper enters the battlefield with three +1/+1 counters on it.

{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.

0/0

Illustrated by Paolo Parente

Standard
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Mob Justice (Stronghold #90)

Mob Justice {1}{R}

Sorcery

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

A single stone can start an avalanche.

Illustrated by Ron Spencer

Standard
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Mogg Bombers (Stronghold #91)

Mogg Bombers {3}{R}

Creature — Goblin

When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player or planeswalker.

Behind every great mogg bomber is another mogg with a shovel and a basket.

3/4

Illustrated by Dermot Power

Standard
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Mogg Flunkies (Stronghold #92)

Mogg Flunkies {1}{R}

Creature — Goblin

Mogg Flunkies can’t attack or block alone.

They’ll attack whatever’s in front of them—as long as you tell them where that is.

3/3

Illustrated by Brom

Standard
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Mogg Infestation (Stronghold #93)

Mogg Infestation {3}{R}{R}

Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Illustrated by Pete Venters

Standard
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Mogg Maniac (Stronghold #94)

Mogg Maniac {1}{R}

Creature — Goblin

Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.

Stand clear if he gets an itch.

1/1

Illustrated by Brian Snõddy

Standard
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Morgue Thrull (Stronghold #65)

Morgue Thrull {2}{B}

Creature — Thrull

Sacrifice Morgue Thrull: Mill three cards.

It’s so hard to find good help these days.

2/2

Illustrated by Robert Bliss

Standard
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Mortuary (Stronghold #66)

Mortuary {3}{B}

Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

“Think of them not as failures but as works in progress.”
—Volrath

Illustrated by Robert Bliss

Standard
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Mox Diamond (Stronghold #138)

Mox Diamond {0}

Artifact

If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add one mana of any color.

Illustrated by Dan Frazier

Part of the Reserved List

Standard
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Mulch (Stronghold #110)

Mulch {1}{G}

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Hope is the one crop that can grow in any climate.

Illustrated by Rebecca Guay

Standard
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Nomads en-Kor (Stronghold #9)

Nomads en-Kor {W}

Creature — Kor Nomad Soldier

{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.

1/1

Illustrated by Val Mayerik

Standard
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Overgrowth (Stronghold #111)

Overgrowth {2}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.

Life needs no encouragement.

Illustrated by Rob Alexander

Standard
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Portcullis (Stronghold #139)

Portcullis {4}

Artifact

Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner’s control when Portcullis leaves the battlefield.

Illustrated by Kev Walker

Standard
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Primal Rage (Stronghold #112)

Primal Rage {1}{G}

Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)

“Charge!” A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.

Illustrated by Brian Snõddy

Standard
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