21 – 40 of 75 cards where the cards are double-sided and the cards are tokens

Contortionist // Contortionist (Unfinity Tokens #4)
Contortionist // Contortionist (Unfinity Tokens #4)

Contortionist

Token Creature — Octopus Performer

At the beginning of your upkeep, you may fold this token in half.

4/4

Contortionist

Token Creature — Octopus Performer

At the beginning of your upkeep, you may fold this token in half.

2/2

Illustrated by Tomek Larek

Token Tokens are gameplay markers and not used in deck construction.

Copy // Horror (GRN Guild Kit Tokens #1)
Copy // Horror (GRN Guild Kit Tokens #1)

Copy

Token

Horror

Token Creature — Horror

Flying

1/1

Watermark: Dimir

Illustrated by Clint Cearley & Adam Paquette

Token Tokens are gameplay markers and not used in deck construction.

Cyber Simulacrum // Cyber Simulacrum (cont'd) (Phyrexia: All Will Be One Minigames #3)
Cyber Simulacrum // Cyber Simulacrum (cont'd) (Phyrexia: All Will Be One Minigames #3)

Cyber Simulacrum

Card

2-6 Players | 1 Pack | 10 Minutes

OBJECTIVE:

Sometimes technology is useful, and sometimes it’s downright confusing! Deduce the identity of your cards using only images from the internet.

GET READY:

Open a booster pack and remove all ad, token, and art cards. Deal one card face down to each player, setting the rest aside. Each player secretly looks at their card, then searches its card name using an internet search engine. Navigate to the first three image results that are not of a Magic card or Magic art, then choose one of those images. If you’re unsure if something depicts Magic art, use your best judgment.

Cyber Simulacrum (cont'd)

Card

LET’S PLAY:

Once each player has selected an image, place the chosen cards back in with the unchosen cards. Then shuffle all the cards and display them in a face-up grid. Randomly determine a player to reveal their found image first. The other players work together to guess which card in the grid matches that image. Once their final choice is made, the player who chose the image takes that card and places it in front of them. Play continues with the next player revealing their image until all guesses have been made.

TO WIN:

After all guesses have been made, each player reveals the correct match for their image. If every card was correctly matched, everyone wins!

Not Legal This card is memorabilia and not legal for play.

Day // Night (Innistrad: Crimson Vow Tokens #21)
Day // Night (Innistrad: Crimson Vow Tokens #21)

Day

Card

(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.)

As it becomes day, transform all nightbound permanents.

If a player casts no spells during their own turn, it becomes night next turn.

Night

Card

As it becomes night, transform all daybound permanents.

Permanents enter the battlefield nightbound.

If a player casts at least two spells during their own turn, it becomes day next turn.

Illustrated by Johan Grenier

Token Tokens are gameplay markers and not used in deck construction.

Faces, Tokens, & Other Parts
Sunrise Cavalier, DBL #244
Graveyard Trespasser // Graveyard Glutton, DBL #104
Shady Traveler // Stalking Predator, DBL #120
Tovolar's Huntmaster // Tovolar's Packleader, DBL #204
Oakshade Stalker // Moonlit Ambusher, VOW #212
Brutal Cathar // Moonrage Brute, DBL #7
Volatile Arsonist // Dire-Strain Anarchist, PVOW #181s
Gavony Dawnguard, DBL #20
Curse of Leeches // Leeching Lurker, PRM #93988
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge, DBL #246
Burly Breaker // Dire-Strain Demolisher, DBL #174
Baneblade Scoundrel // Baneclaw Marauder, DBL #85
Spellrune Painter // Spellrune Howler, DBL #160
Hookhand Mariner // Riphook Raider, VOW #203
Kessig Naturalist // Lord of the Ulvenwald, DBL #231
Firmament Sage, DBL #53
Bird Admirer // Wing Shredder, DBL #169
Fearful Villager // Fearsome Werewolf, VOW #157
Rahilda, Wanted Cutthroat // Rahilda, Feral Outlaw, YMID #42
Celestus Sanctifier, DBL #12
Component Collector, DBL #43
Ill-Tempered Loner // Howlpack Avenger, PVOW #162s
Avabruck Caretaker // Hollowhenge Huntmaster, PVOW #187s
Tavern Ruffian // Tavern Smasher, DBL #163
Brimstone Vandal, DBL #130
Day // Night Card, TVOW #21
Harvesttide Infiltrator // Harvesttide Assailant, DBL #143
Sunstreak Phoenix, PRM #93996
Outland Liberator // Frenzied Trapbreaker, DBL #190
Weaver of Blossoms // Blossom-Clad Werewolf, VOW #226
Vadrik, Astral Archmage, DBL #248
Child of the Pack // Savage Packmate, VOW #234
Wolfkin Outcast // Wedding Crasher, VOW #229
Village Watch // Village Reavers, DBL #165
Ballista Watcher // Ballista Wielder, VOW #143
Weary Prisoner // Wrathful Jailbreaker, VOW #184
Infestation Expert // Infested Werewolf, VOW #206
The Celestus, PRM #94086
Tireless Hauler // Dire-Strain Brawler, DBL #203
Howlpack Piper // Wildsong Howler, PVOW #205s
Suspicious Stowaway // Seafaring Werewolf, DBL #80
Fangblade Brigand // Fangblade Eviscerator, DBL #139
Hound Tamer // Untamed Pup, DBL #187
Reckless Stormseeker // Storm-Charged Slasher, DBL #157
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury, DBL #211
Lambholt Raconteur // Lambholt Ravager, VOW #167
Obsessive Astronomer, DBL #152
Prints USD EUR TIX
Innistrad: Crimson Vow Tokens
Innistrad: Midnight Hunt Tokens
View all prints →

Day Vs. Night // Day vs. Night (cont'd) (Innistrad: Midnight Hunt Minigames #2)
Day Vs. Night // Day vs. Night (cont'd) (Innistrad: Midnight Hunt Minigames #2)

Day Vs. Night

Card

2 players | 2 packs | 5 minutes

OBJECTIVE:

Become a defender of the day or a monster of the night in this rock-paper-scissors-style game.

GET READY:

Randomly determine who will use the power of **Day** and who will use the power of **Night**. Each player opens a booster and sets aside any cards without Magic card backs.

LET’S PLAY:

Players look at their hands, pick three cards, and then place their picked cards in a face down row in front of their opponent’s row. Players reveal the pairs of cards from Day player’s left to right simultaneously. Winning cards are decided as follows:

• Red beats green

• Green beats blue

• Blue beats red

• White is always a winning card for the Day player, but it’s always a losing card for the Night player

• Black is always a winning card for the Night player, but it’s always a losing card for the Day player.

Day vs. Night (cont'd)

• Paired red, blue, or green cards result in a tie

• A winning white card vs. a winning black card results in a tie

• A losing white card vs. a losing black card results in a tie

• A multicolored card is a single color of its owner’s choice, declared after it’s revealed

When a colorless card is revealed (lands are colorless), its owner immediately replaces it with a card from their hand before declaring the winner. Discard the colorless card afterward. If two colorless cards are paired, players reveal their replacement card simultaneously. If two multicolored cards are paired, players declare their chosen color simultaneously.

After all pairs are revealed, each player sets aside their winning cards into their own pile and returns all of their losing and tie cards to their hand.

Play **two more rounds**. But for the third round, players lay down **six cards**. If a player has fewer than six cards for the third round, play with the same number of cards as the player with the least, discarding the extras.

TO WIN:

The player with the most winning cards after three rounds wins!

Not Legal This card is memorabilia and not legal for play.

Demon's Due (minigame) // Demon's Due (cont'd) (Streets of New Capenna Minigames #2)
Demon's Due (minigame) // Demon's Due (cont'd) (Streets of New Capenna Minigames #2)

Demon's Due (minigame)

Card

2 or more players | 1 pack per player | 10 min

OBJECTIVE: As a member of a New Capenna crime family, you make a name for yourself by showing off your ill-gotten profits. But keep in mind—the most valuable trinkets go directly into the mob boss’s pockets.

GET READY: First, each player declares allegiance to a crime family. The families are: The Obscura, The Maestros, The Riveteers, The Cabaretti, and The Brokers. (You can pick the same family as another player.)

Each player opens a booster, sets aside all cards without Magic card backs, then shuffles the remaining cards to form their face-down deck.

LET’S PLAY:

Each round, players draw until they have four cards. Players then place two cards from their hand face down in front of them as profit. When finished, all players simultaneously reveal their profit cards and

Demon's Due (cont'd)

Card

add together the mana values of their own cards.

The player (or players) with the highest total mana value discards their profit cards. The boss requires payment! If any player’s boss payment includes a land card, that player instead places the land in their bank to be counted later. Real estate is hot right now.

Each other player puts both their cards into their bank to be counted later. Crime pays in New Capenna.

TO WIN:

After five rounds, discard any remaining cards. Each player totals the mana values in their bank and earns that many points. Lands are worth 3 points. Players earn an additional 2 points for each card in their bank that has the watermark of their chosen crime family. The player with the most points wins! Ties are shared.

Not Legal This card is memorabilia and not legal for play.

Dinosaur // Treasure (Friday Night Magic 2017 #11)
Dinosaur // Treasure (Friday Night Magic 2017 #11)

Dinosaur

Token Creature — Dinosaur

Trample

3/3

Treasure

Token Artifact — Treasure

{T}, Sacrifice this artifact: Add one mana of any color.

Illustrated by Filip Burburan & Florian de Gesincourt

Token Tokens are gameplay markers and not used in deck construction.

Dominarioes // Dominarioes (cont'd) (Phyrexia: All Will Be One Minigames #1)
Dominarioes // Dominarioes (cont'd) (Phyrexia: All Will Be One Minigames #1)

Dominarioes

Card

1 player | 1 pack | 5 minutes

OBJECTIVE:

In ancient Dominaria, Urza and Serra would play *Dominarioes* to pass the time. Connect all cards in the *most condensed way possible.*

GET READY:

Open a pack, remove all basic lands, ads, and tokens.

LET’S PLAY:

Place a card face up to start the game. That card is now in play. Continue to place cards that connect to another card in play (see diagram on the back of this card).

TO WIN:

The game ends when all cards that can be connected have been placed. Determine how many cards long and wide the board is, then add whichever number is higher to the number of unplaced cards to get your rank. 5 or lower is Planeswalker (the best!), 6 is Wizard, and 7+ is Goblin!

Dominarioes (cont'd)

Cards connect as follows:

TOPS TO TOPS

Match the starting letter of any word in the name.

RIGHTS TO RIGHTS

Match mana value (formerly CMC).

LEFTS TO LEFTS

Match a card type.

BOTTOMS TO BOTTOMS:

Match color.

Note: matching lefts or rights will require rotating the card being placed 180°.

Not Legal This card is memorabilia and not legal for play.

Elemental // Centaur (GRN Guild Kit Tokens #10)
Elemental // Centaur (GRN Guild Kit Tokens #10)

Elemental

Token Creature — Elemental

Vigilance

8/8

Centaur

Token Creature — Centaur

3/3

Watermark: Selesnya

Illustrated by Yeong-Hao Han & Slawomir Maniak

Token Tokens are gameplay markers and not used in deck construction.

Elemental // Elemental (Unstable Tokens #11)
Elemental // Elemental (Unstable Tokens #11)

Elemental

Token Creature — Elemental

1/1

Elemental

Token

Illustrated by Winona Nelson

Token Tokens are gameplay markers and not used in deck construction.

Elemental // Elemental (Unstable Tokens #17)
Elemental // Elemental (Unstable Tokens #17)

Elemental

Token Creature — Elemental

This creature’s power and toughness are each equal to the number of creatures you control.

*/*

Elemental

Token

Illustrated by Mark Winters

Token Tokens are gameplay markers and not used in deck construction.

Fish // Kraken (Masters 25 Tokens #5★)
Fish // Kraken (Masters 25 Tokens #5★)

Fish

Token Creature — Fish

When this creature dies, create a 6/6 blue Whale creature token with “When this creature dies, create a 9/9 blue Kraken creature token.”

3/3

Kraken

Token Creature — Kraken

9/9

Illustrated by Dan Murayama Scott

Token Tokens are gameplay markers and not used in deck construction.

Foraging Squirrels // Foraging Squirrels (cont'd) (Modern Horizons 2 Minigames #2)
Foraging Squirrels // Foraging Squirrels (cont'd) (Modern Horizons 2 Minigames #2)

Foraging Squirrels

Card

2-4 players | 2 packs | 5 min

OBJECTIVE:

You’re a cute squirrel, which is great; however, you need to collect food for the winter along with the rest of the squirrels, and you’re all competing for the same food strewn across the forest floor. Scramble to get the best stuff!

GET READY:

Open both packs and remove all cards without _Magic_ card backs. *Select one art card* and shuffle it in with the rest of the cards, which represent the food. Deal the cards face up in a 5x5 grid. Randomly determine who goes first.

LET’S PLAY:

On your turn, choose a *color* (including colorless). Then move the art card either vertically or horizontally on the grid, skipping empty spaces and collecting each card in your path that matches your chosen color. (Reminder: Lands are colorless.) The art card can move in only one direction per turn, and

Foraging Squirrels (cont'd)

Card

it stops moving when it reaches the edge of the grid or if the next card in that direction doesn’t match your chosen color. It replaces the last card collected, leaving empty spaces where any previously collected cards were. Then play passes to the next player.

After the first player takes their first turn, each other player can *dig* once per game, moving a card to an empty space before or after moving the art card on their turn.

TO WIN:

Play continues until no cards remain in any horizontal or vertical direction from the art card. Players score 1 point per card they’ve collected, plus 1 bonus point for each of the following achievements:

• Most foils

• Most rares and mythics

• Most unique colors (including colorless)

• Most cards with squirrels in the art

If players tie for a category, they each receive a bonus point. The squirrel with the most food—that is, the player with the most points—wins!

Not Legal This card is memorabilia and not legal for play.

Goblin // Blood (Challenger Decks 2022 #T12)
Goblin // Blood (Challenger Decks 2022 #T12)

Goblin

Token Creature — Goblin

1/1

Blood

Token Artifact — Blood

{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.

Illustrated by Oriana Menendez & Miranda Meeks

Token Tokens are gameplay markers and not used in deck construction.

Goblin // Soldier (GRN Guild Kit Tokens #4)
Goblin // Soldier (GRN Guild Kit Tokens #4)

Goblin

Token Creature — Goblin

1/1

Soldier

Token Creature — Soldier

Lifelink

1/1

Illustrated by Mark Zug & John Severin Brassell

Token Tokens are gameplay markers and not used in deck construction.

Gremlin // Energy Reserve (League Tokens 2017 #1)
Gremlin // Energy Reserve (League Tokens 2017 #1)

Gremlin

Token Creature — Gremlin

2/2

Energy Reserve

Card

(Place your energy counters in this area.)

Illustrated by Jason Rainville

Token Tokens are gameplay markers and not used in deck construction.

Human // Wolf (Friday Night Magic 2012 #1a)
Human // Wolf (Friday Night Magic 2012 #1a)

Human

Token Creature — Human

1/1

Wolf

Token Creature — Wolf

2/2

Illustrated by Lars Grant-West

Token Tokens are gameplay markers and not used in deck construction.

Illusion // Saproling (Friday Night Magic 2018 #3)
Illusion // Saproling (Friday Night Magic 2018 #3)

Illusion

Token Creature — Illusion

When this creature becomes the target of a spell, sacrifice it.

2/2

Saproling

Token Creature — Saproling

1/1

Illustrated by Noah Bradley & Joseph Meehan

Token Tokens are gameplay markers and not used in deck construction.

Incubator // Phyrexian (March of the Machine Tokens #16)
Incubator // Phyrexian (March of the Machine Tokens #16)

Incubator

Token Artifact — Incubator

{2}: Transform this artifact.

Phyrexian

Token Artifact Creature — Phyrexian

0/0

Illustrated by Johann Bodin

Token Tokens are gameplay markers and not used in deck construction.

Into the Story: Horror Edition // Into the Story (cont'd) (Innistrad: Midnight Hunt Minigames #3)
Into the Story: Horror Edition // Into the Story (cont'd) (Innistrad: Midnight Hunt Minigames #3)

Into the Story: Horror Edition

Card

1-6 players | 1+ packs | 10 minutes

OBJECTIVE:

Tell the best horror story you can, using the cards in your booster as inspiration.

GET READY:

Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate piles for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down.

LET’S PLAY:

Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it’s the next player’s turn for the next story beat. If there are no cards of the requested type, players can make something up.

**Introduction**

• Setting: a land

• The characters: three creatures/planeswalkers

• Why the characters are at the location: a noncreature card

Into the Story (cont'd)

• The monster the characters face: a DFC card

**Action**

• The characters make a critical mistake: a noncreature card

• The first to die: choose one of the three characters

• How the monster kills the first character: a noncreature card

• The hero: choose one of the two remaining characters

• Describe the monster’s weakness/secret/motivation and how the hero discovered it: a noncreature card of creature/planeswalker card

**Resolution**

• Confronting the monster: a noncreature card

• The lone survivor: choose one of the two characters

• Ending: Create this yourself! How did the second character die? Did the monster survive? Was it all worth it?

TO WIN:

After the story’s been told, assign the following awards by popular vote to players: Scariest, Funniest, and Most Exciting. Feel free to invent your own awards as well. In the case of a tied vote for the winner of an award, randomly determine its winner.

Not Legal This card is memorabilia and not legal for play.