3281 – 3300 of 3,335 cards where it’s legal in Standard

Witch's Web (Innistrad: Crimson Vow #227)

Witch's Web {1}{G}

Instant

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Ever since the ritual, Ryla didn’t have an appetite at the dinner table, but her long walks in the forest always seemed to satiate her hunger.

Illustrated by Yeong-Hao Han

Standard
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Witness Protection (Streets of New Capenna #66)

Witness Protection {U}

Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Illustrated by Dominik Mayer

Standard
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Witness the Future (Innistrad: Crimson Vow #90)

Witness the Future {2}{U}

Sorcery

Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.

Illustrated by Anato Finnstark

Standard
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Witty Roastmaster (Streets of New Capenna #131)

Witty Roastmaster {2}{R}

Creature — Devil Citizen

Alliance — Whenever another creature enters the battlefield under your control, Witty Roastmaster deals 1 damage to each opponent.

If you’re lucky, you’ll walk out with just your ego singed.

3/2

Watermark: Cabaretti

Illustrated by Joe Slucher

Standard
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Wojek Investigator (Murders at Karlov Manor #36)

Wojek Investigator {2}{W}

Creature — Angel Detective

Flying, vigilance

At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

“Well, this clearly didn’t come from anyone I know…”

2/4

Illustrated by Ben Hill

Standard
Alchemy
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Wolfkin Outcast // Wedding Crasher (Innistrad: Crimson Vow #229)
Wolfkin Outcast // Wedding Crasher (Innistrad: Crimson Vow #229)

Wolfkin Outcast {5}{G}

Creature — Human Werewolf

This spell costs {2} less to cast if you control a Wolf or Werewolf.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

The villagers feared him. The cathars scorned him. Only in the wilds did he find a family that accepted him.

5/4

Wedding Crasher

Color Indicator: Green Creature — Werewolf

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

He raged not just against vampires, but against civilization itself.

6/5

Illustrated by Alexander Mokhov

Standard
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Wolf Strike (Innistrad: Crimson Vow #228)

Wolf Strike {2}{G}

Instant

Target creature you control gets +2/+0 until end of turn if it’s night. Then it deals damage equal to its power to target creature you don’t control.

Tovolar’s howlpack had scattered, but the Dire-Strain survivors were still on the hunt.

Illustrated by Wisnu Tan

Standard
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Woodcaller Automaton (The Brothers' War #292)

Woodcaller Automaton {10}

Artifact Creature — Construct

Prototype {2}{G}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton’s power and toughness. It’s still a land.

8/8

Illustrated by Ryan Pancoast

Standard
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Wooded Ridgeline (Dominaria United #260)

Wooded Ridgeline

Land — Mountain Forest

({T}: Add {R} or {G}.)

Wooded Ridgeline enters the battlefield tapped.

The power of long-forgotten empires still pulses in the earth of Dominaria, giving rise to strange, mana-rich pockets of growth.

Illustrated by Jinho Bae

Standard
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Woodland Acolyte // Mend the Wilds (Wilds of Eldraine #241)

Woodland Acolyte {2}{W}

Creature — Human Cleric

When Woodland Acolyte enters the battlefield, draw a card.

He left knighthood behind to heal the scars of the invasion.

2/2

Mend the Wilds {G}

Instant — Adventure

Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Steve Prescott

Standard
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Workshop Warchief (Streets of New Capenna #165)

Workshop Warchief {3}{G}{G}

Creature — Rhino Warrior

Trample

When Workshop Warchief enters the battlefield, you gain 3 life.

When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.

Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

5/3

Watermark: Riveteers

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Worldsoul's Rage (Murders at Karlov Manor #244)

Worldsoul's Rage {X}{R}{G}

Sorcery

Worldsoul’s Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

“Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I’m not done yet!”

DailyMTG Story Spotlight

Illustrated by Lius Lasahido

Standard
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Modern
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Worldwalker Helm (The Big Score #7)

Worldwalker Helm {2}{U}

Artifact

If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It’s an artifact with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)

{1}{U}, {T}: Create a token that’s a copy of target artifact token you control.

Illustrated by Camille Alquier

Standard
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Wrangler of the Damned (Outlaws of Thunder Junction #238)

Wrangler of the Damned {3}{W}{U}

Creature — Human Soldier

Flash

At the beginning of your end step, if you haven’t cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.

“Unfinished business goes both ways, pal.”

1/4

Illustrated by Michal Ivan

Standard
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Wrecking Crew (Streets of New Capenna #132)

Wrecking Crew {4}{R}

Creature — Human Warrior

Reach, trample

They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they’ll find you and bring the roof down on your head.

4/5

Illustrated by Joshua Raphael

Standard
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Wrench (Murders at Karlov Manor #37)

Wrench {W}

Artifact — Clue Equipment

Equipped creature gets +1/+1 and has vigilance and “{3}, {T}: Tap target creature.”

{2}, Sacrifice Wrench: Draw a card.

Equip {2}

Illustrated by Edgar Sánchez Hidalgo

Standard
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Wrenn and Realmbreaker (March of the Machine #217)

Wrenn and Realmbreaker {1}{G}{G}

Legendary Planeswalker — Wrenn

Lands you control have “{T}: Add one mana of any color.”

+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It’s still a land.

−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.

−7: You get an emblem with “You may play lands and cast permanent spells from your graveyard.”

Loyalty: 4

DailyMTG Story Spotlight

Illustrated by Cristi Balanescu

Standard
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Wrenn and Seven (Innistrad: Midnight Hunt #208)

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker — Wrenn

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

−3: Create a green Treefolk creature token with reach and “This creature’s power and toughness are each equal to the number of lands you control.”

−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”

Loyalty: 5

Illustrated by Heonhwa Choe

Standard
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Wrenn's Resolve (March of the Machine #173)

Wrenn's Resolve {1}{R}

Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Even as she burned, Wrenn bent Realmbreaker to her will.

DailyMTG Story Spotlight

Illustrated by Viko Menezes

Standard
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Wretched Throng (Innistrad: Crimson Vow #91)

Wretched Throng {1}{U}

Creature — Zombie Horror

When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

“Oh no. Oh no. Oh no. Oh no, again!”
—Beltstad, cathar recruit, last words

2/1

Illustrated by Filip Burburan

Standard
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