Woodcaller Automaton (The Brothers' War #292)

Automate parlebois {10}

Créature-artefact : construction

Quand l'Automate parlebois arrive sur le champ de bataille, si vous l'avez lancé, dégagez un terrain ciblé que vous contrôlez. Il devient une créature Sylvin avec la célérité et avec une force et une endurance de base égales à la force et à l'endurance de l'Automate parlebois. C'est toujours un terrain.

//PRT-Prototype_Mech//

{2}{G}{G}

Prototype (Vous pouvez lancer ce sort avec un coût de mana, une couleur et une taille différents. Il garde ses capacités et ses types.)

3/3

8/8

Illustrated by Ryan Pancoast

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Automate parlebois:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Use Woodcaller Automaton's power and toughness at the time its triggered ability resolves to determine the base power and toughness of the Treefolk creature land. If Woodcaller Automaton is no longer on the battlefield, use the power and toughness it had the last time it was on the battlefield. (2022-10-14)
  • A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard. (2022-10-14)
  • When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics. (2022-10-14)
  • Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell. (2022-10-14)
  • The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard. (2022-10-14)
  • Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell. (2022-10-14)
  • When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for {2}{R} (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost. (2022-10-14)
  • If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent. (2022-10-14)