3241 – 3260 of 3,335 cards where it’s legal in Standard

Waterfront District (Streets of New Capenna #259)

Waterfront District

Land

Waterfront District enters the battlefield tapped.

{T}: Add {U} or {B}.

{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.

The bottom of the dark canals is littered with countless corpses and treasures.

Illustrated by Alexander Forssberg

Standard
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Waterlogged Hulk // Watertight Gondola (The Lost Caverns of Ixalan #83)
Waterlogged Hulk // Watertight Gondola (The Lost Caverns of Ixalan #83)

Waterlogged Hulk {U}

Artifact

{T}: Mill a card. (Put the top card of your library into your graveyard.)

Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Watertight Gondola

Color Indicator: Blue Artifact — Vehicle

Vigilance

Descend 8 — Watertight Gondola can’t be blocked as long as there are eight or more permanent cards in your graveyard.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4

Illustrated by Artur Treffner

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Waterwind Scout (The Lost Caverns of Ixalan #84)

Waterwind Scout {2}{U}

Creature — Merfolk Scout

Flying

When Waterwind Scout enters the battlefield, create a Map token. (It’s an artifact with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.”)

2/2

Illustrated by Alix Branwyn

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Water Wings (Wilds of Eldraine #77)

Water Wings {1}{U}

Instant

Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can’t be the target of spells or abilities your opponents control.)

Luckily for the plummeting Johann, the hydroloft spell was one he had actually mastered.

Illustrated by Arash Radkia

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Waylaying Pirates (The Lost Caverns of Ixalan #85)

Waylaying Pirates {3}{U}

Creature — Human Pirate

When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

“The only drink in your future is seawater.”

3/3

Illustrated by Zoltan Boros

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Weakstone's Subjugation (The Brothers' War #72)

Weakstone's Subjugation {U}

Enchantment — Aura

Enchant artifact or creature

When Weakstone’s Subjugation enters the battlefield, you may pay {3}. If you do, tap enchanted permanent.

Enchanted permanent doesn’t untap during its controller’s untap step.

Illustrated by Igor Kieryluk

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Weary Prisoner // Wrathful Jailbreaker (Innistrad: Crimson Vow #184)
Weary Prisoner // Wrathful Jailbreaker (Innistrad: Crimson Vow #184)

Weary Prisoner {3}{R}

Creature — Human Werewolf

Defender

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“Your guard attacked me. He got what was coming to him.”

2/6

Wrathful Jailbreaker

Color Indicator: Red Creature — Werewolf

Wrathful Jailbreaker attacks each combat if able.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

“And now I’m coming for you!”

6/6

Illustrated by Jason Rainville

Standard
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Weatherlight Compleated (Dominaria United #242)

Weatherlight Compleated {2}

Legendary Artifact — Vehicle

Flying

As long as Weatherlight Compleated has four or more phyresis counters on it, it’s a Phyrexian creature in addition to its other types.

Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn’t, scry 1.

5/5

Illustrated by Adam Paquette

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Weaver of Blossoms // Blossom-Clad Werewolf (Innistrad: Crimson Vow #226)
Weaver of Blossoms // Blossom-Clad Werewolf (Innistrad: Crimson Vow #226)

Weaver of Blossoms {2}{G}

Creature — Human Werewolf

{T}: Add one mana of any color.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Living in harmony with nature …

2/3

Blossom-Clad Werewolf

Color Indicator: Green Creature — Werewolf

{T}: Add two mana of any one color.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

… does not always mean living in peace.

3/4

Illustrated by Andrey Kuzinskiy

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Weaver of Harmony (Kamigawa: Neon Dynasty #213)

Weaver of Harmony {1}{G}

Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1.

{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can’t be targeted.)

2/2

Illustrated by Tuan Duong Chu

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Webspinner Cuff (Kamigawa: Neon Dynasty #214)

Webspinner Cuff {2}{G}

Artifact Creature — Equipment Spider

Reach

Equipped creature gets +1/+4 and has reach.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

1/4

Illustrated by Andrew Mar

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Wedding Announcement // Wedding Festivity (Innistrad: Crimson Vow #45)
Wedding Announcement // Wedding Festivity (Innistrad: Crimson Vow #45)

Wedding Announcement {2}{W}

Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

Wedding Festivity

Color Indicator: White Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Illustrated by Caroline Gariba

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Wedding Invitation (Innistrad: Crimson Vow #260)

Wedding Invitation {2}

Artifact

When Wedding Invitation enters the battlefield, draw a card.

{T}, Sacrifice Wedding Invitation: Target creature can’t be blocked this turn. If it’s a Vampire, it also gains lifelink until end of turn.

RSVP at your own risk.

DailyMTG Story Spotlight

Illustrated by Justyna Dura

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Wedding Security (Innistrad: Crimson Vow #138)

Wedding Security {3}{B}{B}

Creature — Vampire Soldier

Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.

In lieu of payment, he was granted permission to devour any unauthorized visitors.

4/4

Illustrated by Francisco Miyara

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Welcome to Sweettooth (Wilds of Eldraine #198)

Welcome to Sweettooth {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token.

II — Create a Food token.

III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

Illustrated by Gaboleps

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Welcoming Vampire (Murders at Karlov Manor Commander #91)

Welcoming Vampire {2}{W}

Creature — Vampire

Flying

Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3

Illustrated by Lorenzo Mastroianni

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Werefox Bodyguard (Wilds of Eldraine #39)

Werefox Bodyguard {1}{W}{W}

Creature — Elf Fox Knight

Flash

When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.

{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.

2/2

Illustrated by Néstor Ossandón Leal

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Whack (Streets of New Capenna #99)

Whack {3}{B}

Sorcery

This spell costs {3} less to cast if it targets a white creature.

Target creature gets -4/-4 until end of turn.

“It’s just business. You understand.”

Illustrated by John Thacker

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When We Were Young (Kamigawa: Neon Dynasty #43)

When We Were Young {3}{W}

Instant

Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.

Since Imperial custom strictly forbade the Emperor to reveal her name—even to Kaito, her closest childhood friend—she had to suffer him calling her “your emperorness” for much of their shared youth.

DailyMTG Story Spotlight

Illustrated by Eric Deschamps

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Whirling Strike (The Brothers' War #157)

Whirling Strike {1}{R}

Instant

Target creature gets +2/+0 and gains first strike and trample until end of turn.

“I will trust desert steel in Fallaji hands over a soulless machine any day.”
—Hajar, Mishra’s bodyguard

Illustrated by Aaron J. Riley

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