3221 – 3240 of 3,335 cards where it’s legal in Standard

Wake to Slaughter (Innistrad: Midnight Hunt #250)

Wake to Slaughter {3}{B}{R}

Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Chris Cold

Standard
Alchemy
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Modern
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Walking Bulwark (Dominaria United #241)

Walking Bulwark {1}

Artifact Creature — Golem

Defender

{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn’t have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

0/3

Illustrated by Jonas De Ro

Standard
Alchemy
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Modern
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Walking Skyscraper (Kamigawa: Neon Dynasty #263)

Walking Skyscraper {8}

Artifact Creature — Construct

This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Trample

Walking Skyscraper has hexproof as long as it’s untapped. (It can’t be the target of spells or abilities your opponents control.)

8/8

Illustrated by David Auden Nash

Standard
Alchemy
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Walk with the Ancestors (The Lost Caverns of Ixalan #218)

Walk with the Ancestors {4}{G}

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Illustrated by Loïc Canavaggia

Standard
Alchemy
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Modern
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Wanderer's Intervention (Kamigawa: Neon Dynasty #41)

Wanderer's Intervention {1}{W}

Instant

Wanderer’s Intervention deals 4 damage to target attacking or blocking creature.

Just as Jin-Gitaxias’s victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough to take the praetor out of the fight.

DailyMTG Story Spotlight

Illustrated by Cristi Balanescu

Standard
Alchemy
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Modern
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Wandering Mind (Innistrad: Crimson Vow #251)

Wandering Mind {1}{U}{R}

Creature — Horror

Flying

When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1

Illustrated by Simon Dominic

Standard
Alchemy
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Modern
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Wanderlight Spirit (Innistrad: Crimson Vow #86)

Wanderlight Spirit {2}{U}

Creature — Spirit

Flying

Wanderlight Spirit can block only creatures with flying.

The towers and catwalks of the Voldaren fortress are lit by the lanterns of geists endlessly seeking a way out.

2/3

Illustrated by Andrew Mar

Standard
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Wanted Griffin (Outlaws of Thunder Junction #38)

Wanted Griffin {3}{W}

Creature — Griffin

Flying

When Wanted Griffin dies, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

Many a would-be captor has gotten close enough to count its feathers, only to be left behind with nothing but regret and a dangling rope.

3/2

Illustrated by Alexandre Honoré

Standard
Alchemy
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Modern
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Warden of the Inner Sky (The Lost Caverns of Ixalan #43)

Warden of the Inner Sky {W}

Creature — Human Soldier

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

1/2

Illustrated by Raoul Vitale

Standard
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Modern
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Warehouse Tabby (Wilds of Eldraine #117)

Warehouse Tabby {B}

Creature — Cat

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 black Rat creature token with “This creature can’t block.”

{1}{B}: Warehouse Tabby gains deathtouch until end of turn.

For every rat she kills, ten more take its place.

1/1

Illustrated by Steve Prescott

Standard
Alchemy
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War Historian (March of the Machine #214)

War Historian {2}{G}

Creature — Human Monk

Reach

War Historian has indestructible as long as it attacked a battle this turn.

All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.

3/3

Illustrated by Ryan Valle

Standard
Alchemy
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Modern
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Warhost's Frenzy (Dominaria United #151)

Warhost's Frenzy {2}{R}

Instant

Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.

Keldons may be outnumbered, but they are never outmatched.

Illustrated by Igor Grechanyi

Standard
Alchemy
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Modern
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Warleader's Call (Murders at Karlov Manor #242)

Warleader's Call {1}{R}{W}

Enchantment

Creatures you control get +1/+1.

Whenever a creature enters the battlefield under your control, Warleader’s Call deals 1 damage to each opponent.

While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.

DailyMTG Story Spotlight

Illustrated by Aldo Domínguez

Standard
Alchemy
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Modern
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Warlord's Elite (The Brothers' War #32)

Warlord's Elite {2}{W}

Creature — Human Soldier

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

“The Warlord thinks we’ve gone soft, does he? The Fist of Progress will prove him wrong!”

4/4

Illustrated by Joshua Raphael

Standard
Alchemy
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Modern
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Warm Welcome (Streets of New Capenna #164)

Warm Welcome {2}{G}

Instant

Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.

“Welcome to the family. Chef Rocco sends their congratulations.”

Illustrated by Inka Schulz

Standard
Alchemy
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Modern
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War-Trained Slasher (March of the Machine #172)

War-Trained Slasher {3}{R}

Creature — Wolverine Dinosaur

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever War-Trained Slasher attacks a battle, double its power until end of turn.

“That’s my girl. Just don’t eat it—wouldn’t want you getting an upset stomach again.”
—Jalina, Ikorian bonder

4/3

Illustrated by Francis Tneh

Standard
Alchemy
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Modern
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Wary Thespian (March of the Machine #215)

Wary Thespian {1}{G}

Creature — Cat Druid

When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Cabaretti performance had veered off-script … so how were the acrobats still moving in perfect unison?

3/1

Illustrated by Billy Christian

Standard
Alchemy
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Modern
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Wash Away (Innistrad: Crimson Vow #87)

Wash Away {U}

Instant

Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Counter target spell [that wasn’t cast from its owner’s hand].

“May the ocean take it”
—Nephalia expression meaning
“good riddance”

Illustrated by Brian Valeza

Standard
Alchemy
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Modern
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Wasteful Harvest (The Brothers' War #196)

Wasteful Harvest {2}{G}

Instant

Mill five cards. You may put a permanent card from among the cards milled this way into your hand. (To mill a card, put the top card of your library into your graveyard.)

Once the brothers discovered the pristine island of Argoth, the war came down to who could plunder it faster.

DailyMTG Story Spotlight

Illustrated by Alex Stone

Standard
Alchemy
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Modern
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Watchful Blisterzoa (Phyrexia: All Will Be One #78)

Watchful Blisterzoa {4}{U}{U}

Creature — Phyrexian Jellyfish

Flying

Watchful Blisterzoa enters the battlefield with an oil counter on it.

When Watchful Blisterzoa dies, draw cards equal to the number of oil counters on it.

After a series of ambushes, Uulbrek demanded a sentry with no blind spots.

4/4

Illustrated by Chris Cold

Standard
Alchemy
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Modern
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