1 – 20 of 383 cards where the set is “ice”
Adarkar Unicorn {1}{W}{W}
Creature — Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
“There is no nobler creature in all of Terisiare.”
—General Jarkeld, the Arctic Fox
Illustrated by Quinton Hoover
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Arctic Foxes {1}{W}
Creature — Fox
Arctic Foxes can’t be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
“Those Foxes are wily, swift, and ferocious. They are the warriors of the snows.”
—General Jarkeld, the Arctic Fox
Illustrated by Mark Poole
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Arenson's Aura {2}{W}
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
“I have my faith, and I have my prayers. But if push comes to shove, I’ve also got a little something extra.”
—Halvor Arenson, Kjeldoran Priest
Illustrated by Nicola Leonard
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Armor of Faith {W}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
“Keep your chainmail, warrior. I have my own form of protection.”
—Halvor Arenson, Kjeldoran Priest
Illustrated by Anson Maddocks
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Battle Cry {2}{W}
Instant
Untap all white creatures you control.
Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
“In the thick of battle, you must keep your wits about you. Yelling a lot helps, too.”
—General Jarkeld, the Arctic Fox
Illustrated by Douglas Shuler
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Black Scarab {W}
Enchantment — Aura
Enchant creature
Enchanted creature can’t be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Illustrated by Kaja Foglio
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Blessed Wine {1}{W}
Instant
You gain 1 life.
Draw a card at the beginning of the next turn’s upkeep.
“May the bounty of Kjeld enrich your days.”
—Halvor Arenson, Kjeldoran Priest
Illustrated by Kaja Foglio
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Blinking Spirit {3}{W}
Creature — Spirit
{0}: Return Blinking Spirit to its owner’s hand.
“Don’t look at it! Maybe it’ll go away!”
—Ib Halfheart, Goblin Tactician
Illustrated by Allen Williams
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Blue Scarab {W}
Enchantment — Aura
Enchant creature
Enchanted creature can’t be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Illustrated by Amy Weber
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Call to Arms {1}{W}
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn’t tied for most common.
When the chosen color isn’t the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Illustrated by Randy Gallegos
Part of the Reserved List
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Caribou Range {2}{W}{W}
Enchantment — Aura
Enchant land you control
Enchanted land has “{W}{W}, {T}: Create a 0/1 white Caribou creature token.”
Sacrifice a Caribou token: You gain 1 life.
Illustrated by Ruth Thompson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Circle of Protection: Black {1}{W}
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Illustrated by Sandra Everingham
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Circle of Protection: Blue {1}{W}
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Illustrated by Pete Venters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Circle of Protection: Green {1}{W}
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Illustrated by Sandra Everingham
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Circle of Protection: Red {1}{W}
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Illustrated by Pete Venters
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Circle of Protection: White {1}{W}
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Illustrated by Sandra Everingham
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Cold Snap {2}{W}
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player’s upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
Who knows from whence the winter comes?
Illustrated by Randy Gallegos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Cooperation {2}{W}
Enchantment — Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)
“The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren’t as fair.”
—General Jarkeld, the Arctic Fox
Illustrated by Phil Foglio
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Death Ward {W}
Instant
Regenerate target creature.
“Sometimes, a soul is not ready to complete its journey to the next world.”
—Halvor Arenson, Kjeldoran Priest
Illustrated by Harold McNeill
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Disenchant {1}{W}
Instant
Destroy target artifact or enchantment.
“I implore you not to forget the horrors of the past. You would have us start the Brothers’ War anew!”
—Sorine Relicbane, Soldevi Heretic
Illustrated by Brian Snõddy
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal