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1 – 20 of 383 cards where the set is “ice”

Adarkar Unicorn (Ice Age #1)

Adarkar Unicorn {1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

“There is no nobler creature in all of Terisiare.”
—General Jarkeld, the Arctic Fox

2/2

Illustrated by Quinton Hoover

Standard
Alchemy
Pioneer
Explorer
Modern
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Arctic Foxes (Ice Age #2)

Arctic Foxes {1}{W}

Creature — Fox

Arctic Foxes can’t be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

“Those Foxes are wily, swift, and ferocious. They are the warriors of the snows.”
—General Jarkeld, the Arctic Fox

1/1

Illustrated by Mark Poole

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Arenson's Aura (Ice Age #3)

Arenson's Aura {2}{W}

Enchantment

{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.

“I have my faith, and I have my prayers. But if push comes to shove, I’ve also got a little something extra.”
—Halvor Arenson, Kjeldoran Priest

Illustrated by Nicola Leonard

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Armor of Faith (Ice Age #4)

Armor of Faith {W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

{W}: Enchanted creature gets +0/+1 until end of turn.

“Keep your chainmail, warrior. I have my own form of protection.”
—Halvor Arenson, Kjeldoran Priest

Illustrated by Anson Maddocks

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Battle Cry (Ice Age #5)

Battle Cry {2}{W}

Instant

Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

“In the thick of battle, you must keep your wits about you. Yelling a lot helps, too.”
—General Jarkeld, the Arctic Fox

Illustrated by Douglas Shuler

Standard
Alchemy
Pioneer
Explorer
Modern
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Black Scarab (Ice Age #6)

Black Scarab {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Illustrated by Kaja Foglio

Standard
Alchemy
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Modern
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Blessed Wine (Ice Age #7)

Blessed Wine {1}{W}

Instant

You gain 1 life.

Draw a card at the beginning of the next turn’s upkeep.

“May the bounty of Kjeld enrich your days.”
—Halvor Arenson, Kjeldoran Priest

Illustrated by Kaja Foglio

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
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Blinking Spirit (Ice Age #8)

Blinking Spirit {3}{W}

Creature — Spirit

{0}: Return Blinking Spirit to its owner’s hand.

“Don’t look at it! Maybe it’ll go away!”
—Ib Halfheart, Goblin Tactician

2/2

Illustrated by Allen Williams

Standard
Alchemy
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Modern
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Legacy
Brawl
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Blue Scarab (Ice Age #9)

Blue Scarab {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked by blue creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Illustrated by Amy Weber

Standard
Alchemy
Pioneer
Explorer
Modern
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Call to Arms (Ice Age #10)

Call to Arms {1}{W}

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn’t tied for most common.

When the chosen color isn’t the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Illustrated by Randy Gallegos

Part of the Reserved List

Standard
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Modern
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Caribou Range (Ice Age #11)

Caribou Range {2}{W}{W}

Enchantment — Aura

Enchant land you control

Enchanted land has “{W}{W}, {T}: Create a 0/1 white Caribou creature token.”

Sacrifice a Caribou token: You gain 1 life.

Illustrated by Ruth Thompson

Standard
Alchemy
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Modern
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Circle of Protection: Black (Ice Age #12)

Circle of Protection: Black {1}{W}

Enchantment

{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Illustrated by Sandra Everingham

Standard
Alchemy
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Modern
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Circle of Protection: Blue (Ice Age #13)

Circle of Protection: Blue {1}{W}

Enchantment

{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Legacy
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Circle of Protection: Green (Ice Age #14)

Circle of Protection: Green {1}{W}

Enchantment

{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Illustrated by Sandra Everingham

Standard
Alchemy
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Modern
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Circle of Protection: Red (Ice Age #15)

Circle of Protection: Red {1}{W}

Enchantment

{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Illustrated by Pete Venters

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Circle of Protection: White (Ice Age #16)

Circle of Protection: White {1}{W}

Enchantment

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Illustrated by Sandra Everingham

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Cold Snap (Ice Age #17)

Cold Snap {2}{W}

Enchantment

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player’s upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

Who knows from whence the winter comes?

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Cooperation (Ice Age #18)

Cooperation {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

“The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren’t as fair.”
—General Jarkeld, the Arctic Fox

Illustrated by Phil Foglio

Standard
Alchemy
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Modern
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Death Ward (Ice Age #19)

Death Ward {W}

Instant

Regenerate target creature.

“Sometimes, a soul is not ready to complete its journey to the next world.”
—Halvor Arenson, Kjeldoran Priest

Illustrated by Harold McNeill

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Disenchant (Ice Age #20)

Disenchant {1}{W}

Instant

Destroy target artifact or enchantment.

“I implore you not to forget the horrors of the past. You would have us start the Brothers’ War anew!”
—Sorine Relicbane, Soldevi Heretic

Illustrated by Brian Snõddy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
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Penny
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