41 – 60 of 3,335 cards where it’s legal in Future Standard

Loran, Disciple of History (The Brothers' War #13)

Loran, Disciple of History {3}{W}

Legendary Creature — Human Artificer

Whenever Loran, Disciple of History or another legendary creature enters the battlefield under your control, return target artifact card from your graveyard to your hand.

Urza and Mishra may have been Tocasia’s most famous students, but Loran was the true heir to her legacy.

3/3

Illustrated by Cristi Balanescu

Standard
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Loran's Escape (The Brothers' War #14)

Loran's Escape {W}

Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

As Terisia City burned, Feldon pressed the sylex into Loran’s hands and urged her to run. Hope ran with her.

DailyMTG Story Spotlight

Illustrated by Matt Stewart

Standard
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Mass Production (The Brothers' War #15)

Mass Production {5}{W}

Sorcery

Create four 1/1 colorless Soldier artifact creature tokens.

“I need an army, not a masterpiece. Accelerate output, whatever it takes.”
—Urza, notes to his engineers

Illustrated by Rémi Jacquot

Standard
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Meticulous Excavation (The Brothers' War #16)

Meticulous Excavation {W}

Enchantment

{2}{W}: Return target permanent you control to its owner’s hand. If it has unearth, instead exile it, then return that card to its owner’s hand. Activate only during your turn.

“Remember, students, if it’s glowing, humming, or whirring, don’t touch it!”

DailyMTG Story Spotlight

Illustrated by Lucas Graciano

Standard
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Military Discipline (The Brothers' War #17)

Military Discipline {W}

Enchantment — Aura

Flash

Enchant creature

When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +1/+0.

Illustrated by Francisco Miyara

Standard
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Myrel, Shield of Argive (The Brothers' War #18)

Myrel, Shield of Argive {3}{W}

Legendary Creature — Human Soldier

During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4

Illustrated by Ryan Pancoast

Standard
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Phalanx Vanguard (The Brothers' War #19)

Phalanx Vanguard {1}{W}

Creature — Human Soldier

Vigilance

Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.

The cool, sleek automatons beside her mirrored her own iron resolve.

2/2

Illustrated by Izzy

Standard
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Powerstone Engineer (The Brothers' War #20)

Powerstone Engineer {1}{W}

Creature — Human Artificer

When Powerstone Engineer dies, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

“Well there’s your problem—resonance leak lowering output by thirty percent. I can patch that up.”

2/1

Illustrated by Scott Murphy

Standard
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Prison Sentence (The Brothers' War #21)

Prison Sentence {2}{W}

Enchantment — Aura

Enchant creature

When Prison Sentence enters the battlefield, scry 2.

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

War prisoners were ineffective political pawns, as neither brother cared enough to trade for them.

Illustrated by Valera Lutfullina

Standard
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Recommission (The Brothers' War #22)

Recommission {1}{W}

Sorcery

Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it.

“Put your backs into it! If we don’t lay claim to it, the Fallaji will!”

Illustrated by Andrew Mar

Standard
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Recruitment Officer (The Brothers' War #23)

Recruitment Officer {W}

Creature — Human Soldier

{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

“Every name on this list is already a hero! Will you add your own to it?”

2/1

Illustrated by Johan Grenier

Standard
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Repair and Recharge (The Brothers' War #24)

Repair and Recharge {3}{W}{W}

Sorcery

Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

“Throw the bodies out. They’ll just weigh down the frame.”
—Rolf, Argivian mechanic

Illustrated by Ben Wootten

Standard
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Siege Veteran (The Brothers' War #25)

Siege Veteran {2}{W}

Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

“Steady, recruit. We fight in the light of justice. We cast no shadow.”

2/2

Illustrated by Darren Tan

Standard
Alchemy
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Soul Partition (The Brothers' War #26)

Soul Partition {1}{W}

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Teferi’s body couldn’t travel through time far enough, but with Kaya’s help, his spirit could.

DailyMTG Story Spotlight

Illustrated by Kekai Kotaki

Standard
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Static Net (The Brothers' War #27)

Static Net {3}{W}

Enchantment

When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

Illustrated by Josh Hass

Standard
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Survivor of Korlis (The Brothers' War #28)

Survivor of Korlis {W}

Creature — Human Soldier

First strike

{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.

At first, the merchant state of Korlis saw no need to involve itself in the conflict between Yotia and the Fallaji. Mishra’s dragon engines changed that.

1/1

Illustrated by Julia Metzger

Standard
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Thopter Architect (The Brothers' War #29)

Thopter Architect {3}{W}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn.

“She’ll only fly once. Make it count!”

2/3

Illustrated by Michal Ivan

Standard
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Tocasia's Welcome (The Brothers' War #30)

Tocasia's Welcome {2}{W}

Enchantment

Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.

“Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him.”

DailyMTG Story Spotlight

Illustrated by Johan Grenier

Standard
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Union of the Third Path (The Brothers' War #31)

Union of the Third Path {2}{W}

Instant

Draw a card, then you gain life equal to the number of cards in your hand.

Terisia City at last opened its ivory towers to all who sought respite from the endless war.

DailyMTG Story Spotlight

Illustrated by Robin Olausson

Standard
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Warlord's Elite (The Brothers' War #32)

Warlord's Elite {2}{W}

Creature — Human Soldier

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

“The Warlord thinks we’ve gone soft, does he? The Fist of Progress will prove him wrong!”

4/4

Illustrated by Joshua Raphael

Standard
Alchemy
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