21 – 40 of 455 cards where the set is “5ed”

Circle of Protection: White (Fifth Edition #21)

Circle of Protection: White {1}{W}

Enchantment

{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Illustrated by Gerry Grace

Standard
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This card does not meet Magic community standards. It may perpetuate racism, contain harmful stereotypes, or depict a sensitive real‑world event.

Crusade (Fifth Edition #22)

Crusade {W}{W}

Enchantment

White creatures get +1/+1.

Illustrated by D. Alexander Gregory

Standard
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D'Avenant Archer (Fifth Edition #23)

D'Avenant Archer {2}{W}

Creature — Human Soldier Archer

{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Avenant’s archers are also trained as poets, so that each arrow is guided by a fragment of verse.

1/2

Illustrated by Douglas Shuler

Standard
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Death Speakers (Fifth Edition #24)

Death Speakers {W}

Creature — Human Cleric

Protection from black

“The dead may be beyond the law, but speaking the wisdom of the dead will afford no protection!”
—Calmont, Aysen bureaucrat

1/1

Illustrated by Andrew Robinson

Standard
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Death Ward (Fifth Edition #25)

Death Ward {W}

Instant

Regenerate target creature.

Illustrated by Mark Poole

Standard
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Divine Offering (Fifth Edition #27)

Divine Offering {1}{W}

Instant

Destroy target artifact. You gain life equal to its mana value.

These tears of pain I weep to the skies, Not bitter drops, but water made divine. Each gem of sorrow slips, no longer mine, But proffered thus to echo other cries.

Illustrated by Jeff A. Menges

Standard
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Divine Transformation (Fifth Edition #28)

Divine Transformation {2}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.

Illustrated by NéNé Thomas

Standard
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Dust to Dust (Fifth Edition #29)

Dust to Dust {1}{W}{W}

Sorcery

Exile two target artifacts.

“All this nonsense made by mages
Rusts and crumbles through the ages.”
—Aline Corralurn, “Inheritance”

Illustrated by Doug Keith

Standard
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Eye for an Eye (Fifth Edition #30)

Eye for an Eye {W}{W}

Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source’s controller.

Illustrated by Mark Poole

Standard
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Greater Realm of Preservation (Fifth Edition #31)

Greater Realm of Preservation {1}{W}

Enchantment

{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Illustrated by Steve Luke

Standard
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Heal (Fifth Edition #32)

Heal {W}

Instant

Prevent the next 1 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn’s upkeep.

“Sometimes even the smallest boon can save a life.”
—Halvor Arenson, Kjeldoran priest

Illustrated by Mark Tedin

Standard
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Healing Salve (Fifth Edition #33)

Healing Salve {W}

Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Illustrated by Zina Saunders

Standard
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Hipparion (Fifth Edition #34)

Hipparion {1}{W}

Creature — Horse

Hipparion can’t block creatures with power 3 or greater unless you pay {1}.

“Someone once said that hipparions are to warriors what aesthir are to skyknights. Don’t believe it.”
—General Jarkeld, the Arctic Fox

1/3

Illustrated by Margaret Organ-Kean

Standard
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Holy Strength (Fifth Edition #35)

Holy Strength {W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Illustrated by Anson Maddocks

Standard
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Icatian Phalanx (Fifth Edition #36)

Icatian Phalanx {4}{W}

Creature — Human Soldier

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.

2/4

Illustrated by Kaja Foglio

Standard
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Icatian Scout (Fifth Edition #37)

Icatian Scout {W}

Creature — Human Soldier Scout

{1}, {T}: Target creature gains first strike until end of turn.

“In these, our final days, I offer this. Though we could not save Icatia, we gave our children time to grow, and love, before it fell.”
—Ailis Connaut, diary

1/1

Illustrated by Rob Alexander

Standard
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Icatian Town (Fifth Edition #38)

Icatian Town {5}{W}

Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia’s once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

Illustrated by Tom Wänerstrand

Standard
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Island Sanctuary (Fifth Edition #39)

Island Sanctuary {1}{W}

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can’t be attacked except by creatures with flying and/or islandwalk.

Illustrated by Mark Poole

Standard
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Ivory Guardians (Fifth Edition #40)

Ivory Guardians {4}{W}{W}

Creature — Giant Cleric

Protection from red

Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.

“But who is to guard the guards themselves?”
—Juvenal, Satires

3/3

Illustrated by Adam Rex

Standard
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