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1 – 20 of 49 cards where the name includes “sword”

Bronze Sword {1}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Every strike of the smith’s hammer infuses a sword with the determination of its creator.

Illustrated by Kev Walker

Standard
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Pioneer
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Penny
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Commander

Celestial Sword {6}

Artifact

{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

“So great is its power, only the chosen can wield it and live.”
—Avram Garrisson, Leader of the Knights of Stromgald

Illustrated by Amy Weber

Standard
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Cliffhaven Sell-Sword {1}{W}

Creature — Kor Warrior

“I swing a sword. It’s a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I’ve done my job.”

3/1

Illustrated by Jason Rainville

Standard
Brawl
Pioneer
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Commander

Dancing Sword {1}{W}

Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn’t an Equipment.

Equip {1}

Illustrated by Wisnu Tan

Standard
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Commander

Fathom Fleet Swordjack {3}{R}

Creature — Orc Pirate

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it’s attacking equal to the number of artifacts you control.

Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

4/3

Illustrated by Zoltan Boros

Standard
Brawl
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Commander

Flaming Sword {1}{R}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

“It’s not Talruum crystal, but I must admit—it gets the job done.”
—Tahngarth

Illustrated by Randy Gallegos

Standard
Brawl
Pioneer
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Commander

Forging the Tyrite Sword {1}{R}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a Treasure token.

III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

DailyMTG Story Spotlight

Illustrated by Kieran Yanner

Standard
Brawl
Pioneer
Historic
Modern
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Penny
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Commander

Greatsword {3}

Artifact — Equipment

Equipped creature gets +3/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The only blow that matters is the killing blow.

Illustrated by Nic Klein

Standard
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Historic
Modern
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Commander

Halvar, God of Battle {2}{W}{W}

Legendary Creature — God

Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

4/4

Sword of the Realms {1}{W}

Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner’s hand.

Equip {1}{W}

It cuts through the Cosmos itself, carving new Omenpaths between the realms.

Illustrated by Lie Setiawan

Standard
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Modern
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Commander

Jaded Sell-Sword {3}{R}

Creature — Dragon Warrior

When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

“Today? That’ll cost you extra.”

4/3

Illustrated by Randy Vargas

Standard
Brawl
Pioneer
Historic
Modern
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Legacy
Penny
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Commander

Mind Swords {1}{B}

Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay this spell’s mana cost.

Each player exiles two cards from their hand.

Illustrated by Daren Bader

Standard
Brawl
Pioneer
Historic
Modern
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Commander

Nimana Sell-Sword {3}{B}

Creature — Human Warrior Ally

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

“He asked if I had work for him. No wasn’t the right answer.”
—Samila, Murasa Expeditionary House

2/2

Illustrated by Daarken

Standard
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Commander

Pardic Swordsmith {2}{R}

Creature — Dwarf

{R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

A finely crafted blade will never meet as many blows on the battlefield as it did on the anvil.

1/1

Illustrated by Bob Petillo

Standard
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Commander

Raging Swordtooth {3}{R}{G}

Creature — Dinosaur

Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.

5/5

Illustrated by Izzy

Standard
Brawl
Pioneer
Historic
Modern
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Legacy
Penny
Vintage
Commander

Runesword {6}

Artifact

{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can’t be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Illustrated by Christopher Rush

Standard
Brawl
Pioneer
Historic
Modern
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Legacy
Penny
Vintage
Commander

Sell-Sword Brute {1}{R}

Creature — Human Mercenary

When Sell-Sword Brute dies, it deals 2 damage to you.

“Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade.”

2/2

Illustrated by Jeff Miracola

Standard
Brawl
Pioneer
Historic
Modern
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Commander

Seraphic Greatsword {1}{W}

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that’s tapped and attacking that player.

Equip {4}

Light as a feather. Sharp as an angel’s wrath.

Illustrated by Craig J Spearing

Standard
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Modern
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Commander

Seraph of the Sword {3}{W}

Creature — Angel

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

“Only when my sword lies idle shall I rejoice.”

3/3

Illustrated by Jaime Jones

Standard
Brawl
Pioneer
Historic
Modern
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Penny
Vintage
Commander

Short Sword {1}

Artifact — Equipment

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

“Sometimes the only difference between a martyr and a hero is a sword.”
—Captain Sisay, Memoirs

Illustrated by John Severin Brassell

Standard
Brawl
Pioneer
Historic
Modern
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Penny
Vintage
Commander

Sigiled Sword of Valeron {3}

Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that’s attacking.

Equip {3}

Illustrated by John Stanko

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
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