121 – 140 of 162 cards where the card types include “spirit” and the colors is W

Selfless Spirit (Commander Legends: Battle for Baldur's Gate #706)

Selfless Spirit {1}{W}

Creature — Spirit Cleric

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

“There is always more to give.”

2/1

Illustrated by Seb McKinnon

Standard
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Shinen of Stars' Light (Saviors of Kamigawa #28)

Shinen of Stars' Light {2}{W}

Creature — Spirit

First strike

Channel{1}{W}, Discard Shinen of Stars’ Light: Target creature gains first strike until end of turn.

2/1

Illustrated by Jeremy Jarvis

Standard
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Shrouded Shepherd // Cleave Shadows (Wilds of Eldraine #236)

Shrouded Shepherd {1}{W}

Creature — Spirit Warrior

When Shrouded Shepherd enters the battlefield, target creature you control gets +2/+2 until end of turn.

2/2

Cleave Shadows {1}{B}

Sorcery — Adventure

Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Randy Vargas

Standard
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Silent-Chant Zubera (Champions of Kamigawa #45)

Silent-Chant Zubera {1}{W}

Creature — Zubera Spirit

When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.

When the Honden of Cleansing Fire was abandoned, its attendants swarmed Kamigawa to erode mortal will.

1/2

Illustrated by Ben Thompson

Standard
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Skyclave Apparition (Zendikar Rising #39)

Skyclave Apparition {1}{W}{W}

Creature — Kor Spirit

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don’t control with mana value 4 or less.

When Skyclave Apparition leaves the battlefield, the exiled card’s owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

2/2

Illustrated by Donato Giancola

Standard
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Soldier of the Grey Host (The Lord of the Rings: Tales of Middle-earth #32)

Soldier of the Grey Host {3}{W}

Creature — Spirit Soldier

Flash

Flying

When Soldier of the Grey Host enters the battlefield, target creature gets +2/+0 until end of turn.

“The Dead awaken; for the hour is come for the oathbreakers.”
—Malbeth the Seer

2/2

Illustrated by Chris Cold

Standard
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Soulbound Guardians (Rise of the Eldrazi #45)

Soulbound Guardians {4}{W}

Creature — Kor Spirit

Defender, flying

The kor’s most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.

4/5

Illustrated by Erica Yang

Standard
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Soul-Guide Gryff (Innistrad: Midnight Hunt #35)

Soul-Guide Gryff {4}{W}

Creature — Hippogriff Spirit

Flying

When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.

It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice.

3/4

Illustrated by Cristi Balanescu

Standard
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Soulsworn Jury (Dissension #17)

Soulsworn Jury {2}{W}

Creature — Spirit

Defender (This creature can’t attack.)

{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.

In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.

1/4

Watermark: Azorius

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Modern
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Spectral Gateguards (Duel Decks: Blessed vs. Cursed #19)

Spectral Gateguards {4}{W}

Creature — Spirit Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

2/5

Illustrated by Wayne England

Standard
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Spectral Guardian (Mirage #41)

Spectral Guardian {2}{W}{W}

Creature — Spirit

As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can’t be the targets of spells or abilities.)

“A treasure to guard other treasures is worth the highest price.”
—Mtai, Civic Guildmage

2/3

Illustrated by Mike Dringenberg

Part of the Reserved List

Standard
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Spectral Lynx (Dominaria Remastered #28)

Spectral Lynx {1}{W}

Creature — Cat Spirit

Protection from green

{B}: Regenerate Spectral Lynx.

A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.

2/1

Illustrated by Heather Hudson

Standard
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Spectral Rider (Innistrad #35)

Spectral Rider {W}{W}

Creature — Spirit Knight

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.

2/2

Illustrated by Igor Kieryluk

Standard
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Modern
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Spectral Shepherd (Crimson Vow Commander #98)

Spectral Shepherd {2}{W}

Creature — Spirit

Flying

{1}{U}: Return target Spirit you control to its owner’s hand.

The restless geists of common folk often continue their lifelong labors.

2/2

Illustrated by Johann Bodin

Standard
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Spirit en-Dal (Future Sight #17)

Spirit en-Dal {2}{W}

Creature — Spirit

Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)

2/1

Illustrated by Daren Bader

Standard
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Spirit en-Kor (Tempest Remastered #34)

Spirit en-Kor {3}{W}

Creature — Kor Spirit

Flying

{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.

Death free throat from thirst, mouth from speech, feet from earth.
—Kor requiem

2/2

Illustrated by John Matson

Standard
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Modern
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Spirit of the Hearth (Commander 2017 #73)

Spirit of the Hearth {4}{W}{W}

Creature — Cat Spirit

Flying

You have hexproof. (You can’t be the target of spells or abilities your opponents control.)

Thieves know that a snarl in the night means, “Rob another house.”

4/5

Illustrated by Jason Chan

Standard
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Spirit of the Labyrinth (Born of the Gods #27)

Spirit of the Labyrinth {1}{W}

Enchantment Creature — Spirit

Each player can’t draw more than one card each turn.

Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.

3/1

Illustrated by Jason Chan

Standard
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Spirit of the Spires (Ravnica Allegiance #23)

Spirit of the Spires {3}{W}

Creature — Spirit

Flying

Other creatures you control with flying get +0/+1.

She breathes fair winds to tired griffins and lifts songbirds beyond the reach of stalking cats.

2/4

Illustrated by Yeong-Hao Han

Standard
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Spiritual Guardian (Arena New Player Experience Cards #11)

Spiritual Guardian {3}{W}{W}

Creature — Spirit

When Spiritual Guardian enters the battlefield, you gain 4 life.

3/4

Illustrated by J.P. Targete

Standard
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