121 – 140 of 144 cards where the set is “pcy”

Sunken Field (Prophecy #51)

Sunken Field {1}{U}

Enchantment — Aura

Enchant land

Enchanted land has “{T}: Counter target spell unless its controller pays {1}.”

The land is heavy with promise, the harvest ripe with betrayal.

Illustrated by Donato Giancola

Standard
Alchemy
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Modern
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Sword Dancer (Prophecy #25)

Sword Dancer {1}{W}

Creature — Human Rebel

{W}{W}: Target attacking creature gets -1/-0 until end of turn.

Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.

1/2

Illustrated by Roger Raupp

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Task Mage Assembly (Prophecy #105)

Task Mage Assembly {2}{R}

Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

Illustrated by Val Mayerik

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Thresher Beast (Prophecy #128)

Thresher Beast {3}{G}{G}

Creature — Beast

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

It destroys everything in its path, including the path itself.

4/4

Illustrated by Jeff Easley

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Thrive (Prophecy #129)

Thrive {X}{G}

Sorcery

Put a +1/+1 counter on each of X target creatures.

“We wait and watch, and as we prepare for war, we grow strong.”

Illustrated by Mike Ploog

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Trenching Steed (Prophecy #26)

Trenching Steed {3}{W}

Creature — Horse Rebel

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

The Keldons took several of the steeds as trophies of war. They’d never seen such a light beast stand so firm.

2/3

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Troubled Healer (Prophecy #27)

Troubled Healer {2}{W}

Creature — Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

“Which is worse: nothing to defend, or no one to defend it?”

1/2

Illustrated by Terese Nielsen

Standard
Alchemy
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Modern
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Brawl
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Troublesome Spirit (Prophecy #52)

Troublesome Spirit {2}{U}{U}

Creature — Spirit

Flying

At the beginning of your end step, tap all lands you control.

As erratic and turbulent as a summer squall.

3/4

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Brawl
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Verdant Field (Prophecy #130)

Verdant Field {2}{G}

Enchantment — Aura

Enchant land

Enchanted land has “{T}: Target creature gets +1/+1 until end of turn.”

Jolrael tends the land so that the land will tend the beasts.

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Brawl
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Veteran Brawlers (Prophecy #106)

Veteran Brawlers {1}{R}

Creature — Human Soldier

Veteran Brawlers can’t attack if defending player controls an untapped land.

Veteran Brawlers can’t block if you control an untapped land.

Death awaits them on both fronts.

4/4

Illustrated by Paolo Parente

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Vintara Elephant (Prophecy #131)

Vintara Elephant {4}{G}

Creature — Elephant

Trample

{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

Trained with the aid of rhystic magic, they become uneasy in its absence.

4/3

Illustrated by Tony Szczudlo

Standard
Alchemy
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Modern
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Legacy
Brawl
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Vintara Snapper (Prophecy #132)

Vintara Snapper {G}{G}

Creature — Turtle

Vintara Snapper has shroud as long as you control no untapped lands. (It can’t be the target of spells or abilities.)

“The snapper is still when all else moves
And strikes when all are dozing.”
Tales of the Vintara Forest

2/2

Illustrated by Joel Biske

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Vitalizing Wind (Prophecy #133)

Vitalizing Wind {8}{G}

Instant

Creatures you control get +7/+7 until end of turn.

“The fifth wind of ascension is Exalter, fulfilling Keld’s destiny.”
Keld Triumphant

Illustrated by Jeff Easley

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Wall of Vipers (Prophecy #80)

Wall of Vipers {2}{B}

Creature — Snake Wall

Defender (This creature can’t attack.)

{3}: Destroy Wall of Vipers and target creature it’s blocking. Any player may activate this ability.

What wall can never be climbed, but is always scaled?
—Nakaya riddle

2/4

Illustrated by Marc Fishman

Standard
Alchemy
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Modern
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Brawl
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Well of Discovery (Prophecy #140)

Well of Discovery {6}

Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

When you have given everything, then you are capable of anything.
—Well inscription

Illustrated by Alan Rabinowitz

Standard
Alchemy
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Modern
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Legacy
Brawl
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Well of Life (Prophecy #141)

Well of Life {4}

Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

When you have given everything, then you have everything to gain.
—Well inscription

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Brawl
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Whip Sergeant (Prophecy #107)

Whip Sergeant {2}{R}

Creature — Human Soldier

{R}: Target creature gains haste until end of turn. (It can attack this turn.)

Keldon soldiers learn to move faster than the whip.

2/1

Illustrated by Paolo Parente

Standard
Alchemy
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Modern
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Legacy
Brawl
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Whipstitched Zombie (Prophecy #81)

Whipstitched Zombie {1}{B}

Creature — Zombie

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.

Pity the tailor.

2/2

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Brawl
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Wild Might (Prophecy #134)

Wild Might {1}{G}

Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.

The hunted can become the fiercest hunters.

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Windscouter (Prophecy #53)

Windscouter {3}{U}

Creature — Human Scout

Flying

When Windscouter attacks or blocks, return it to its owner’s hand at end of combat. (Return it only if it’s on the battlefield.)

These nimble ships were designed for hit-and-run tactics.

3/3

Illustrated by Brian Snõddy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny