First Page Previous
Previous

101 – 115 of 115 cards where the artist name includes “anthony s. waters”

Thundercloud Elemental {5}{U}{U}

Creature — Elemental

Flying

{3}{U}: Tap all creatures with toughness 2 or less.

{3}{U}: All other creatures lose flying until end of turn.

Some days it’s better to stay inside.

3/4

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Treetop Village

Land

Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It’s still a land. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Utopia Mycon {G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Utopia Mycon.

Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Add one mana of any color.

0/2

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Vigean Hydropon {1}{G}{U}

Creature — Plant Mutant

Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Vigean Hydropon can’t attack or block.

Fruits of magic, roots in science.

0/0

Watermark: Simic

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Walking Wall {4}

Artifact Creature — Wall

Defender

{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Activate this ability only once each turn.

“The fortress is not what it seems.”
—Arcum Dagsson, Soldevi machinist

0/6

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Wall of Mulch {1}{G}

Creature — Wall

Defender (This creature can’t attack.)

{G}, Sacrifice a Wall: Draw a card.

Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come.

0/4

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

War Elemental {R}{R}{R}

Creature — Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

1/1

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Whim of Volrath {U}

Instant

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change “nonred creature” to “nongreen creature” or “plainswalk” to “swampwalk.”)

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

White Mana Battery {4}

Artifact

{2}, {T}: Put a charge counter on White Mana Battery.

{T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Wilderness Elemental {1}{R}{G}

Creature — Elemental

Trample

Wilderness Elemental’s power is equal to the number of nonbasic lands your opponents control.

“Don’t be so quick to reclaim the thawing lands. They might have acquired a taste for freedom.”
—Taaveti of Kelsinko, elvish hunter

*/3

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Wild Mongrel {1}{G}

Creature — Dog

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

2/2

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Windswept Heath

Land

{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle your library.

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Banned
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Winged Sliver {1}{U}

Creature — Sliver

All Sliver creatures have flying.

“Everything around here has cut a deal with gravity.”
—Gerrard of the Weatherlight

1/1

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Wirewood Lodge

Land

{T}: Add {C}.

{G}, {T}: Untap target Elf.

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Yavimaya Coast

Land

{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.

Illustrated by Anthony S. Waters

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander

Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.

First Page Previous
Previous