61 – 80 of 9,979 cards where the rarity is equal to common

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Adamant Will (Innistrad: Crimson Vow #1)

Adamant Will {1}{W}

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“I refuse to die before I see the sun rise again.”

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
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Adaptive Gemguard (The Lost Caverns of Ixalan #3)

Adaptive Gemguard {3}{W}

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

Illustrated by Anthony Devine

Standard
Alchemy
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Adaptive Shimmerer (Ikoria: Lair of Behemoths #1)

Adaptive Shimmerer {5}

Creature — Insect

Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.

“You sure you want to see what emerges? You might not like it. It definitely won’t like you.”
—Kinnan, bonder prodigy

0/0

Illustrated by Jason Felix

Standard
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Adaptive Snapjaw (Gatecrash #113)

Adaptive Snapjaw {4}{G}

Creature — Lizard Beast

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

“Eh, needs more toad.”
—Gulistan, Simic biomancer

6/2

Watermark: Simic

Illustrated by Tomasz Jedruszek

Standard
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Adaptive Sporesinger (Phyrexia: All Will Be One #157)

Adaptive Sporesinger {2}{G}

Creature — Phyrexian Druid

Vigilance

When Adaptive Sporesinger enters the battlefield, choose one —

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/2

Illustrated by Dave Kendall

Standard
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Adarkar Sentinel (Masters Edition II #201)

Adarkar Sentinel {5}

Artifact Creature — Soldier

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry

3/3

Illustrated by Melissa A. Benson

Standard
Alchemy
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Adarkar Unicorn (Ice Age #1)

Adarkar Unicorn {1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

“There is no nobler creature in all of Terisiare.”
—General Jarkeld, the Arctic Fox

2/2

Illustrated by Quinton Hoover

Standard
Alchemy
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A-Dawnbringer Cleric (Adventures in the Forgotten Realms #A-9)

A-Dawnbringer Cleric {1}{W}

Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one —

Cure Wounds — You gain 2 life.

Dispel Magic — Destroy target enchantment.

Gentle Repose — Exile target card from a graveyard.

1/4

Illustrated by Lie Setiawan

Standard
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Adder-Staff Boggart (Lorwyn #148)

Adder-Staff Boggart {1}{R}

Creature — Goblin Warrior

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/1

Illustrated by Jeff Miracola

Standard
Alchemy
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Addle (Vintage Masters #103)

Addle {1}{B}

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

“I’ll wring out your tiny mind like a sponge.”
—Urborg witch

Illustrated by Ron Spears

Standard
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A-Deal Gone Bad (Streets of New Capenna #A-74)

A-Deal Gone Bad {3}{B}

Instant

Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.

Illustrated by Mathias Kollros

Standard
Alchemy
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A-Demon's Due (Streets of New Capenna #A-75)

A-Demon's Due {3}{B}

Instant

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Ob Nixilis extends his hand not in partnership, but to affirm your subservience.

Illustrated by Slawomir Maniak

Standard
Alchemy
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Adherent of Hope (Core Set 2021 #321)

Adherent of Hope {1}{W}

Creature — Human Soldier

At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.

“Basri has shown me the way forward, and I will follow.”

2/1

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Adorable Kitten (Unsanctioned #1)

Adorable Kitten {W}

Host Creature — Cat

When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.

1/1

Illustrated by Andrea Radeck

Standard
Alchemy
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A-Dragonborn Looter (Alchemy Horizons: Baldur's Gate #A-117)

A-Dragonborn Looter {U}

Creature — Dragon Rogue

{1}, {T}: Draw a card, then discard a card.

1/2

Illustrated by Julio Reyna

Standard
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Adriana's Valor (Conspiracy: Take the Crown #1)

Adriana's Valor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)

Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Watermark: Conspiracy Seal

Illustrated by Lius Lasahido

Standard
Alchemy
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Banned
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A-Druidic Ritual (Alchemy Horizons: Baldur's Gate #A-208)

A-Druidic Ritual {2}{G}

Sorcery

You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.

Illustrated by Vincent Christiaens

Standard
Alchemy
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Advanced Hoverguard (Fifth Dawn #22)

Advanced Hoverguard {3}{U}

Creature — Drone

Flying

{U}: Advanced Hoverguard gains shroud until end of turn. (It can’t be the target of spells or abilities.)

“They are like their vedalken masters: untouchable, aloof, and omnipresent.”
—Bruenna, Neurok leader

2/2

Illustrated by Scott M. Fischer

Standard
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Advanced Stitchwing (Double Masters 2022 #36)

Advanced Stitchwing {3}{U}{U}

Creature — Zombie Horror

Flying

{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

“Improvement is a consequence of practice.”
—Stitcher Geralf

3/4

Illustrated by Johann Bodin

Standard
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Advance Scout (Tempest #1)

Advance Scout {1}{W}

Creature — Human Soldier Scout

First strike

{W}: Target creature gains first strike until end of turn.

“The soldier’s path is worn smooth by the tread of many feet—all in one direction, none returning.”
—Oracle en-Vec

1/1

Illustrated by Heather Hudson

Standard
Alchemy
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