7421 – 7440 of 9,983 cards where the rarity is equal to common

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Seedling Charm (Mirage #240)

Seedling Charm {G}

Instant

Choose one —

• Return target Aura attached to a creature to its owner’s hand.

• Regenerate target green creature.

• Target creature gains trample until end of turn.

Illustrated by Stuart Griffin

Standard
Alchemy
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Seed of Hope (March of the Machine #204)

Seed of Hope {G}

Instant

Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)

Wrenn had given everything and asked for nothing. She deserved a monument, but rest in a quiet meadow is all she would’ve wanted.

DailyMTG Story Spotlight

Illustrated by Gaboleps

Standard
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Seeds of Strength (Ravnica: City of Guilds #227)

Seeds of Strength {G}{W}

Instant

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Target creature gets +1/+1 until end of turn.

Beneath the beauty of light and seed is the might of Vitu-Ghazi.

Watermark: Selesnya

Illustrated by Ralph Horsley

Standard
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Seeker (Fourth Edition #49)

Seeker {2}{W}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be blocked except by artifact creatures and/or white creatures.

Illustrated by Mark Poole

Standard
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Seeker of Insight (Amonkhet #69)

Seeker of Insight {1}{U}

Creature — Human Wizard

{T}: Draw a card, then discard a card. Activate only if you’ve cast a noncreature spell this turn.

The Trial of Knowledge challenges and broadens the minds of initiates.

1/3

Illustrated by Magali Villeneuve

Standard
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Seeker of Skybreak (Seventh Edition #268)

Seeker of Skybreak {1}{G}

Creature — Elf

{T}: Untap target creature.

Seekers spend their lives protecting a home they rarely visit.

2/1

Illustrated by Alex Horley-Orlandelli

Standard
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Seeker of Sunlight (The Lost Caverns of Ixalan #210)

Seeker of Sunlight {G}

Creature — Merfolk Scout

{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

“We weren’t fleeing a broken world. We were running toward paradise!”

1/1

Illustrated by Randy Vargas

Standard
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Seeker of the Way (Double Masters 2022 #28)

Seeker of the Way {1}{W}

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

“I don’t know where my destiny lies, but I know it isn’t here.”

2/2

Illustrated by Craig J Spearing

Standard
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Seekers' Squire (Double Masters 2022 #87)

Seekers' Squire {1}{B}

Creature — Human Scout

When Seekers’ Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Dusk follows the light.

1/2

Illustrated by Anthony Palumbo

Standard
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Seek the Wilds (Game Night #49)

Seek the Wilds {1}{G}

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

“In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime.”

Illustrated by Anna Steinbauer

Standard
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Seer of the Last Tomorrow (Hour of Devastation #44)

Seer of the Last Tomorrow {2}{U}

Creature — Naga Cleric

{U}, {T}, Discard a card: Target player mills three cards.

“The truth? It’s been here all along. The Hours as we understood them are lies.”

1/4

Illustrated by Sara Winters

Standard
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Seer's Lantern (Commander Legends #338)

Seer's Lantern {3}

Artifact

{T}: Add {C}.

{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

A light to bring hope in dark times.

Illustrated by Jung Park

Standard
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Seething Anger (Tempest Remastered #156)

Seething Anger {R}

Sorcery

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Illustrated by Val Mayerik

Standard
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Seething Pathblazer (Morningtide #101)

Seething Pathblazer {2}{R}

Creature — Elemental Warrior

Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

“Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity.”
—Tollek Worldwatcher, journal

2/2

Illustrated by Steve Prescott

Standard
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Seething Song (Commander 2021 #179)

Seething Song {2}{R}

Instant

Add {R}{R}{R}{R}{R}.

Vulshok mana rituals echo the day when the red sun burst through Mirrodin’s surface to take its place in the heavens.

Illustrated by Martina Pilcerova

Standard
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Segmented Krotiq (Dragons of Tarkir #202)

Segmented Krotiq {5}{G}

Creature — Insect

Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

The list of things a krotiq eats is as long as the krotiq itself.

6/5

Illustrated by Christopher Moeller

Standard
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Segovian Angel (Modern Horizons #25)

Segovian Angel {W}

Creature — Angel

Flying, vigilance

When Worzel summoned Segovian angels to fight Thomil’s Gargantikari gnats, the ensuing battle numbered among the Multiverse’s least destructive.

1/1

Illustrated by Simon Dominic

Standard
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Seismic Monstrosaur (The Lost Caverns of Ixalan #166)

Seismic Monstrosaur {4}{R}{R}

Creature — Dinosaur

Trample

{2}{R}, Sacrifice a land: Draw a card.

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

6/5

Illustrated by John Tedrick

Standard
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Seismic Shift (Dominaria #141)

Seismic Shift {3}{R}

Sorcery

Destroy target land. Up to two target creatures can’t block this turn.

“Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian.”
The First Eruption

Illustrated by James Paick

Standard
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Seismic Shudder (Zendikar #147)

Seismic Shudder {1}{R}

Instant

Seismic Shudder deals 1 damage to each creature without flying.

“The land here seems to go out of its way to kill you.”
—Chandra Nalaar

Illustrated by Vincent Proce

Standard
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