41 – 60 of 187 cards where the set is “fem”

Elven Lyre (Fallen Empires #87)

Elven Lyre {2}

Artifact

{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Scholars are uncertain whether it was the actual sound or some other magical property of the Elven Lyre that transformed its player.

Illustrated by Kaja Foglio

Part of the Reserved List

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Elvish Farmer (Fallen Empires #66)

Elvish Farmer {1}{G}

Creature — Elf

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

0/2

Illustrated by Richard Kane Ferguson

Part of the Reserved List

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Elvish Hunter (Fallen Empires #67a)

Elvish Hunter {1}{G}

Creature — Elf Archer

{1}{G}, {T}: Target creature doesn’t untap during its controller’s next untap step.

“Elves often tipped their arrows with a drug that caused a deep but harmless sleep.”
Sarpadian Empires, vol. III

1/1

Illustrated by Mark Poole

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Elvish Hunter (Fallen Empires #67b)

Elvish Hunter {1}{G}

Creature — Elf Archer

{1}{G}, {T}: Target creature doesn’t untap during its controller’s next untap step.

“As the climate cooled, many Elves turned to Thallid farming for food, while the Hunters honed their skills on what little game remained.”
Sarpadian Empires, vol. III

1/1

Illustrated by Anson Maddocks

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Elvish Hunter (Fallen Empires #67c)

Elvish Hunter {1}{G}

Creature — Elf Archer

{1}{G}, {T}: Target creature doesn’t untap during its controller’s next untap step.

The Elves never had a standing army; when battle came, they pressed Hunters, Scouts, and Farmers into a surprisingly effective militia.

1/1

Illustrated by Susan Van Camp

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Elvish Scout (Fallen Empires #68a)

Elvish Scout {G}

Creature — Elf Scout

{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.

1/1

Illustrated by Mark Poole

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Elvish Scout (Fallen Empires #68b)

Elvish Scout {G}

Creature — Elf Scout

{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

“Even for Elves, they were stealthy little twerps. They’d taken our measure before we’d even seen them.”
—Marshall Volnikov

1/1

Illustrated by Pete Venters

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Elvish Scout (Fallen Empires #68c)

Elvish Scout {G}

Creature — Elf Scout

{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Although the Elves of Havenwood lived in isolated villages, their swift communications allowed them to act as a single community.

1/1

Illustrated by Christopher Rush

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Farrelite Priest (Fallen Empires #4)

Farrelite Priest {1}{W}{W}

Creature — Human Cleric

{1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Although their methods were often brutal, Farrel’s followers believed in the preservation of justice and virtue.

1/3

Illustrated by Phil Foglio

Standard
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Farrel's Mantle (Fallen Empires #2)

Farrel's Mantle {2}{W}

Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn’t blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Illustrated by Anthony S. Waters

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Farrel's Zealot (Fallen Empires #3a)

Farrel's Zealot {1}{W}{W}

Creature — Human

Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn.

After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia.

2/2

Illustrated by Melissa A. Benson

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Farrel's Zealot (Fallen Empires #3b)

Farrel's Zealot {1}{W}{W}

Creature — Human

Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn.

Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach.

2/2

Illustrated by Richard Kane Ferguson

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Farrel's Zealot (Fallen Empires #3c)

Farrel's Zealot {1}{W}{W}

Creature — Human

Whenever Farrel’s Zealot attacks and isn’t blocked, you may have it deal 3 damage to target creature. If you do, Farrel’s Zealot assigns no combat damage this turn.

Farrel, a former priest, believed Icatia was far too complacent toward the Order of the Ebon Hand.

2/2

Illustrated by Edward P. Beard, Jr.

Standard
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Feral Thallid (Fallen Empires #69)

Feral Thallid {3}{G}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

“Born and bred of fungus, Thallids were nearly impossible to kill.”
Sarpadian Empires, vol. I

6/3

Illustrated by Rob Alexander

Standard
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Fungal Bloom (Fallen Empires #70)

Fungal Bloom {G}{G}

Enchantment

{G}{G}: Put a spore counter on target Fungus.

“Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them.”
Sarpadian Empires, vol. III

Illustrated by Daniel Gelon

Part of the Reserved List

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Goblin Chirurgeon (Fallen Empires #54a)

Goblin Chirurgeon {R}

Creature — Goblin Shaman

Sacrifice a Goblin: Regenerate target creature.

The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh.

0/2

Illustrated by Daniel Gelon

Standard
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Goblin Chirurgeon (Fallen Empires #54b)

Goblin Chirurgeon {R}

Creature — Goblin Shaman

Sacrifice a Goblin: Regenerate target creature.

“I asked one of my aides how they do it, but all he’d say was, ‘Trust me, Mayor, you don’t want to know.’”
—Lydia Wynforth, Mayor of Trokair

0/2

Illustrated by Phil Foglio

Standard
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Goblin Chirurgeon (Fallen Empires #54c)

Goblin Chirurgeon {R}

Creature — Goblin Shaman

Sacrifice a Goblin: Regenerate target creature.

“Perhaps Goblins are good for something after all.”
—Attributed to General Khurzog

0/2

Illustrated by Dan Frazier

Standard
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Goblin Flotilla (Fallen Empires #55)

Goblin Flotilla {2}{R}

Creature — Goblin

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.

2/2

Illustrated by Tom Wänerstrand

Part of the Reserved List

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Goblin Grenade (Fallen Empires #56a)

Goblin Grenade {R}

Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

“According to accepted theory, the Grenade held some kind of flammable mixture and was carried to its target by a hapless Goblin.”
Sarpadian Empires, vol. IV

Illustrated by Ron Spencer

Standard
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