41 – 60 of 119 cards where the set is “drk”

Flood (The Dark #27)

Flood {U}

Enchantment

{U}{U}: Tap target creature without flying.

“A dash of cool water does wonders to clear a cluttered battlefield.” —Vibekke Ragnild, Witches and War

Illustrated by Dennis Detwiller (misprinted)

Standard
Alchemy
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Modern
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Brawl
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Fountain of Youth (The Dark #103)

Fountain of Youth {0}

Artifact

{2}, {T}: You gain 1 life.

The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.

Illustrated by Daniel Gelon

Standard
Alchemy
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Modern
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Frankenstein's Monster (The Dark #45)

Frankenstein's Monster {X}{B}{B}

Creature — Zombie

As Frankenstein’s Monster enters the battlefield, exile X creature cards from your graveyard. If you can’t, put Frankenstein’s Monster into its owner’s graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein’s Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

0/1

Illustrated by Anson Maddocks

Part of the Reserved List

Standard
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Modern
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Gaea's Touch (The Dark #77)

Gaea's Touch {G}{G}

Enchantment

{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea’s Touch: Add {G}{G}.

Illustrated by Mark Poole

Standard
Alchemy
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Modern
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Ghost Ship (The Dark #28)

Ghost Ship {2}{U}{U}

Creature — Spirit

Flying

{U}{U}{U}: Regenerate Ghost Ship.

“That phantom prow split the storm as lightning cast its long shadow on the battlefield below.” —Mireille Gaetane, The Valeriad

2/4

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Giant Shark (The Dark #29)

Giant Shark {5}{U}

Creature — Shark

Giant Shark can’t attack unless defending player controls an Island.

Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.

When you control no Islands, sacrifice Giant Shark.

4/4

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Brawl
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Goblin Caves (The Dark #64)

Goblin Caves {1}{R}{R}

Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.

Illustrated by Drew Tucker

Standard
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Modern
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Goblin Digging Team (The Dark #65)

Goblin Digging Team {R}

Creature — Goblin

{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

“From down here we can make the whole wall collapse!” “Uh, yeah, boss, but how do we get out?”

1/1

Illustrated by Ron Spencer

Standard
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Modern
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Goblin Hero (The Dark #66)

Goblin Hero {2}{R}

Creature — Goblin

They attacked in an orgy of rage and madness, but only one seemed as focused on killing us as on the sheer joy of battle.

2/2

Illustrated by Mark Tedin

Standard
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Modern
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Goblin Rock Sled (The Dark #67)

Goblin Rock Sled {1}{R}

Creature — Goblin

Trample

Goblin Rock Sled doesn’t untap during your untap step if it attacked during your last turn.

Goblin Rock Sled can’t attack unless defending player controls a Mountain.

3/1

Illustrated by Dennis Detwiller (misprinted)

Standard
Alchemy
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Modern
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Goblin Shrine (The Dark #68)

Goblin Shrine {1}{R}{R}

Enchantment — Aura

Enchant land

As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.

When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.

“I knew it weren’t no ordinary pile of—you know.” —Norin the Wary

Illustrated by Ron Spencer

Standard
Alchemy
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Modern
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Brawl
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Goblins of the Flarg (The Dark #70)

Goblins of the Flarg {R}

Creature — Goblin Warrior

Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain.)

When you control a Dwarf, sacrifice Goblins of the Flarg.

1/1

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Brawl
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Goblin Wizard (The Dark #69)

Goblin Wizard {2}{R}{R}

Creature — Goblin Wizard

{T}: You may put a Goblin permanent card from your hand onto the battlefield.

{R}: Target Goblin gains protection from white until end of turn.

1/1

Illustrated by Daniel Gelon

Part of the Reserved List

Standard
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Modern
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Grave Robbers (The Dark #46)

Grave Robbers {1}{B}{B}

Creature — Human Rogue

{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.

“If you don’t have your health, you don’t have anything.”
—Proverb

1/1

Illustrated by Quinton Hoover

Part of the Reserved List

Standard
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Modern
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Hidden Path (The Dark #78)

Hidden Path {2}{G}{G}{G}{G}

Enchantment

Green creatures have forestwalk. (They can’t be blocked as long as defending player controls a Forest.)

“Where moments before we were lost beyond hope, the strange, floating lights showed us the way and restored our morale.”
—Vervamon the Elder

Illustrated by Rob Alexander

Part of the Reserved List

Standard
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Modern
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Holy Light (The Dark #10)

Holy Light {2}{W}

Instant

Nonwhite creatures get -1/-1 until end of turn.

“Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired.” —The Book of Tal

Illustrated by Drew Tucker

Standard
Alchemy
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Modern
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Inferno (The Dark #71)

Inferno {5}{R}{R}

Instant

Inferno deals 6 damage to each creature and each player.

“Any scrap of compassion that still existed in my soul was permanently snuffed out when they cast me out into the flames.” —Mairsil, called the Pretender

Illustrated by Randy Asplund-Faith

Standard
Alchemy
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Modern
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Brawl
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Inquisition (The Dark #47)

Inquisition {2}{B}

Sorcery

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

Many of those entrusted to Primata Delphine’s care tended to express themselves with screams.

Illustrated by Anson Maddocks

Standard
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Modern
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Knights of Thorn (The Dark #11)

Knights of Thorn {3}{W}

Creature — Human Knight

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

“With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks.” —Tivadar of Thorn, History of the Goblin Wars

2/2

Illustrated by Christopher Rush

Part of the Reserved List

Standard
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Modern
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Land Leeches (The Dark #79)

Land Leeches {1}{G}{G}

Creature — Leech

First strike

“The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech.” —Vervamon the Elder

2/2

Illustrated by Quinton Hoover

Standard
Alchemy
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Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny