481 – 500 of 589 cards where the colors is W and the mana value = 2 and the card types include “creature”

Spirit of the Labyrinth (Born of the Gods #27)

Spirit of the Labyrinth {1}{W}

Enchantment Creature — Spirit

Each player can’t draw more than one card each turn.

Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.

3/1

Illustrated by Jason Chan

Standard
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Spirit Weaver (Tenth Edition #46)

Spirit Weaver {1}{W}

Creature — Human Wizard

{2}: Target green or blue creature gets +0/+1 until end of turn.

“Let my hope be your shield.”

2/1

Illustrated by Matthew D. Wilson

Standard
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Split-Tail Miko (Betrayers of Kamigawa #23)

Split-Tail Miko {1}{W}

Creature — Fox Cleric

{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.

“I wish there were no use for those with my talents. I wish that I could walk Kamigawa forgotten and unneeded, with no war wounds to heal and no broken bones to mend.”

1/1

Illustrated by Kev Walker

Standard
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Squadron Hawk (Masters 25 #34)

Squadron Hawk {1}{W}

Creature — Bird

Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

1/1

Watermark: Set Symbol

Illustrated by Martina Pilcerova

Standard
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Squall Drifter (Coldsnap #17)

Squall Drifter {1}{W}

Snow Creature — Elemental

Flying

{W}, {T}: Tap target creature.

“The scouts claim the cold has malice, and a mind. I begin to believe them. Impassable drifts seem to appear before us at every turn.”
—Aevar Borg, northern guide, journal entry

1/1

Illustrated by Joel Thomas

Standard
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Squire (Time Spiral Timeshifted #15)

Squire {1}{W}

Creature — Human Soldier

“Of twenty yeer of age he was, I gesse.
Of his stature he was of evene lengthe.
And wonderly delyvere, and of greete strengthe.”
—Geoffrey Chaucer,
The Canterbury Tales

1/2

Illustrated by Dennis Detwiller

Standard
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Sram, Senior Edificer (Neon Dynasty Commander #88)

Sram, Senior Edificer {1}{W}

Legendary Creature — Dwarf Advisor

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

“As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?”

2/2

Illustrated by Chris Rahn

Standard
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Stalwart Shield-Bearers (Rise of the Eldrazi #46)

Stalwart Shield-Bearers {1}{W}

Creature — Human Soldier

Defender

Other creatures you control with defender get +0/+2.

“Hold fast the line! Either we stop them here or we wake up in their guts!”
—Tala Vertan, Makindi shieldmate

0/3

Illustrated by Austin Hsu

Standard
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Standard Bearer (Apocalypse #18)

Standard Bearer {1}{W}

Creature — Human Flagbearer

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

The standard was a rallying point for the army and a target for the enemy.

1/1

Illustrated by Ron Spencer

Standard
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Starfield Mystic (Commander Masters #839)

Starfield Mystic {1}{W}

Creature — Human Cleric

Enchantment spells you cast cost {1} less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

“The realm of the gods opens before me!”

2/2

Illustrated by Eric Deschamps

Standard
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Starlight Invoker (Tenth Edition #47)

Starlight Invoker {1}{W}

Creature — Human Cleric Mutant

{7}{W}: You gain 5 life.

“The constellations form a tapestry of light that traces my people’s broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole.”

1/3

Illustrated by Glen Angus

Standard
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Steadfast Cathar (Eldritch Moon #44)

Steadfast Cathar {1}{W}

Creature — Human Soldier

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

“The most resolute soldiers will press forward in the face of overwhelming odds.”
—Gideon Jura

2/1

Illustrated by Dan Murayama Scott

Standard
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Steadfast Guard (Tenth Edition #48)

Steadfast Guard {W}{W}

Creature — Human Rebel

Vigilance (Attacking doesn’t cause this creature to tap.)

“Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city.”

2/2

Illustrated by Michael Komarck

Standard
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Steadfast Paladin (Adventures in the Forgotten Realms #38)

Steadfast Paladin {1}{W}

Creature — Dwarf Knight

Lifelink

“When I made my oath to Moradin, I left selfishness and cowardice behind. Every battle, I make that commitment anew.”

2/2

Illustrated by Chris Rallis

Standard
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Sterling Keykeeper (Outlaws of Thunder Junction #32)

Sterling Keykeeper {1}{W}

Creature — Human Mercenary

{2}, {T}: Tap target non-Mount creature.

“If you don’t want to tell me where the stash is, you’d best start getting comfy in there. You just let me know when you’ve changed your mind.”

2/2

Illustrated by David Astruga

Standard
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Steward of Solidarity (Hour of Devastation #25)

Steward of Solidarity {1}{W}

Creature — Human Warrior

{T}, Exert Steward of Solidarity: Create a 1/1 white Warrior creature token with vigilance. (An exerted creature won’t untap during your next untap step.)

In the midst of disaster, heroic acts became almost ordinary, and ordinary warriors became heroes.

2/2

Illustrated by Sara Winters

Standard
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Stoic Champion (Vintage Masters #50)

Stoic Champion {W}{W}

Creature — Human Soldier

Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.

His outer calm belies his inner fury.

2/2

Illustrated by Greg Hildebrandt

Standard
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Stoneforge Mystic (Double Masters #31)

Stoneforge Mystic {1}{W}

Creature — Kor Artificer

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.

1/2

Illustrated by Mike Bierek

Standard
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Stone Haven Medic (Battle for Zendikar #51)

Stone Haven Medic {1}{W}

Creature — Kor Cleric

{W}, {T}: You gain 1 life.

“These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight.”

1/3

Illustrated by Anna Steinbauer

Standard
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Stone Haven Outfitter (Oath of the Gatewatch #37)

Stone Haven Outfitter {1}{W}

Creature — Kor Artificer Ally

Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.

The makers and menders are the first called to battle and the last to leave.

2/2

Illustrated by Jason Rainville

Standard
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