461 – 480 of 903 cards where (the cards are colorless or the colors is W) and it’s legal in Standard

Mass Production (The Brothers' War #15)

Mass Production {5}{W}

Sorcery

Create four 1/1 colorless Soldier artifact creature tokens.

“I need an army, not a masterpiece. Accelerate output, whatever it takes.”
—Urza, notes to his engineers

Illustrated by Rémi Jacquot

Standard
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Matzalantli, the Great Door // The Core (The Lost Caverns of Ixalan #256)
Matzalantli, the Great Door // The Core (The Lost Caverns of Ixalan #256)

Matzalantli, the Great Door {3}

Legendary Artifact

{T}: Draw a card, then discard a card.

{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)

The Core

Legendary Land

(Transforms from Matzalantli.)

Fathomless descent{T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.

Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world… until Huatli’s party arrived.

DailyMTG Story Spotlight

Illustrated by Piotr Dura

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Maze Skullbomb (Phyrexia: All Will Be One #231)

Maze Skullbomb {1}

Artifact

{1}, Sacrifice Maze Skullbomb: Draw a card.

{2}{G}, Sacrifice Maze Skullbomb: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.

It pulses with the might of an apex predator.

Illustrated by Matt Forsyth

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Mech Hangar (Kamigawa: Neon Dynasty #270)

Mech Hangar

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.

{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.

Illustrated by Julian Kok Joon Wen

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Mechtitan Core (Kamigawa: Neon Dynasty #249)

Mechtitan Core {2}

Artifact — Vehicle

{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that’s all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners’ control.

Crew 2

2/4

Illustrated by Victor Adame Minguez

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Mesa Cavalier (Dominaria United #26)

Mesa Cavalier {2}{W}

Creature — Human Knight

Flying

When Mesa Cavalier enters the battlefield, you gain 2 life.

In the fight to defeat Phyrexia, the courage of Benalish knights is matched only by that of their pegasus steeds.

2/1

Illustrated by David Palumbo

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Meteorite (Dominaria United #235)

Meteorite {5}

Artifact

When Meteorite enters the battlefield, it deals 2 damage to any target.

{T}: Add one mana of any color.

“Material at dig site 165-beta confirmed to be of Null Moon origin. Immediate excavation assistance requested.”
—Tolarian field dispatch

Illustrated by Olena Richards

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Meticulous Archive (Murders at Karlov Manor #264)

Meticulous Archive

Land — Plains Island

({T}: Add {W} or {U}.)

Meticulous Archive enters the battlefield tapped.

When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Illustrated by Sam Burley

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Meticulous Excavation (The Brothers' War #16)

Meticulous Excavation {W}

Enchantment

{2}{W}: Return target permanent you control to its owner’s hand. If it has unearth, instead exile it, then return that card to its owner’s hand. Activate only during your turn.

“Remember, students, if it’s glowing, humming, or whirring, don’t touch it!”

DailyMTG Story Spotlight

Illustrated by Lucas Graciano

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Metropolis Reformer (March of the Machine: The Aftermath #4)

Metropolis Reformer {2}{W}

Creature — Angel Cleric

Flying, vigilance

You have hexproof.

Whenever Metropolis Reformer is dealt damage, you gain that much life.

With their ancient enemy vanquished, the angels of New Capenna turned their eyes to their former captors: demons.

2/3

Illustrated by Ryan Pancoast

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Michiko's Reign of Truth // Portrait of Michiko (Kamigawa: Neon Dynasty #29)
Michiko's Reign of Truth // Portrait of Michiko (Kamigawa: Neon Dynasty #29)

Michiko's Reign of Truth {1}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Portrait of Michiko

Color Indicator: White Enchantment Creature — Human Noble

Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.

Long ago, as the first mortal to bond with Kyodai, Michiko Konda brought an end to the Kami War and guided Kamigawa into an age of truth and harmony.

0/0

Illustrated by Volkan Baǵa

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Might of the Ancestors (The Lost Caverns of Ixalan #23)

Might of the Ancestors {2}{W}

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.

Illustrated by Aldo Domínguez

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Military Discipline (The Brothers' War #17)

Military Discipline {W}

Enchantment — Aura

Flash

Enchant creature

When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +1/+0.

Illustrated by Francisco Miyara

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Militia Rallier (Innistrad: Crimson Vow #24)

Militia Rallier {2}{W}

Creature — Human Soldier

Militia Rallier can’t attack alone.

Whenever Militia Rallier attacks, untap target creature.

“We can wait like helpless children for a hero, or we can gather our courage and be the heroes. Who’s with me?”

3/3

Illustrated by Eelis Kyttanen

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Miner's Guidewing (The Lost Caverns of Ixalan #24)

Miner's Guidewing {W}

Creature — Bird

Flying, vigilance

When Miner’s Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

1/1

Illustrated by Allen Douglas

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Mine Worker (The Brothers' War #239)

Mine Worker {2}

Artifact Creature — Assembly-Worker

{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.

Following his hunger for knowledge and power from the past, Urza starved Dominaria’s future.

2/1

Illustrated by Raoul Vitale

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Mirage Mesa (Outlaws of Thunder Junction #262)

Mirage Mesa

Land — Desert

Mirage Mesa enters the battlefield tapped. As it enters, choose a color.

{T}: Add one mana of the chosen color.

“Out there, death and salvation may lie on either side of the same ridge of sand.”
—Ertha Jo, frontier mentor

Illustrated by Andrew Mar

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Mirran Bardiche (Phyrexia: All Will Be One #22)

Mirran Bardiche {4}{W}

Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+1 and has vigilance.

Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Julian Kok Joon Wen

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Mirran Safehouse (Phyrexia: All Will Be One #232)

Mirran Safehouse {3}

Artifact

As long as Mirran Safehouse is on the battlefield, it has all activated abilities of all land cards in all graveyards.

“Melira helped me design it. Those who are infected by the oil cannot cross the threshold. We should be safe inside.”
—Koth

Illustrated by Piotr Dura

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Mirrex (Phyrexia: All Will Be One #254)

Mirrex

Land — Sphere

{T}: Add {C}.

{T}: Add one mana of any color. Activate only if Mirrex entered the battlefield this turn.

{3}, {T}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and “This creature can’t block.” (Players dealt combat damage by it also get a poison counter.)

Illustrated by Adam Burn

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