21 – 40 of 230 cards where the set is “me3”

Benthic Explorers (Masters Edition III #29)

Benthic Explorers {3}{U}

Creature — Merfolk Scout

{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.

2/4

Illustrated by Greg Simanson

Standard
Alchemy
Pioneer
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Black Vise (Masters Edition III #191)

Black Vise {1}

Artifact

As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Illustrated by Richard Thomas

Standard
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Blood Lust (Masters Edition III #88)

Blood Lust {1}{R}

Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Illustrated by Anson Maddocks

Standard
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Bone Flute (Masters Edition III #192)

Bone Flute {3}

Artifact

{2}, {T}: All creatures get -1/-0 until end of turn.

After the Battle of Pitdown, Lady Ursnell fashioned the first such instrument out of Lord Ursnell’s left leg.

Illustrated by Christopher Rush

Standard
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Boomerang (Masters Edition III #30)

Boomerang {U}{U}

Instant

Return target permanent to its owner’s hand.

“O! call back yesterday, bid time return.”
—William Shakespeare, King Richard the Second

Illustrated by Brian Snõddy

Standard
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Boris Devilboon (Masters Edition III #146)

Boris Devilboon {3}{B}{R}

Legendary Creature — Zombie Wizard

{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.

2/2

Illustrated by Jesper Myrfors

Part of the Reserved List

Standard
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Borrowing 100,000 Arrows (Masters Edition III #31)

Borrowing 100,000 Arrows {2}{U}

Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Illustrated by Song Shikai

Standard
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Brilliant Plan (Masters Edition III #32)

Brilliant Plan {4}{U}

Sorcery

Draw three cards.

At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, “Fire.”

Illustrated by Song Shikai

Standard
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Burning of Xinye (Masters Edition III #89)

Burning of Xinye {4}{R}{R}

Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Illustrated by Yang Hong

Standard
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Call to Arms (Masters Edition III #4)

Call to Arms {1}{W}

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn’t tied for most common.

When the chosen color isn’t the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Illustrated by Randy Gallegos

Part of the Reserved List

Standard
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Capture of Jingzhou (Masters Edition III #33)

Capture of Jingzhou {3}{U}{U}

Sorcery

Take an extra turn after this one.

The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.

Illustrated by Jack Wei

Standard
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Carrion Ants (Masters Edition III #60)

Carrion Ants {2}{B}{B}

Creature — Insect

{1}: Carrion Ants gets +1/+1 until end of turn.

“‘War is no picnic,’ my father liked to say. But the ants seemed to disagree.”
—General Chanek Valteroth

0/1

Illustrated by Richard Thomas

Standard
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Chain Lightning (Masters Edition III #90)

Chain Lightning {R}

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Illustrated by Sandra Everingham

Standard
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Chromium (Masters Edition III #147)

Chromium {2}{W}{W}{U}{U}{B}{B}

Legendary Creature — Elder Dragon

Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.

7/7

Illustrated by Edward P. Beard, Jr.

Standard
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Cinder Storm (Masters Edition III #91)

Cinder Storm {6}{R}

Sorcery

Cinder Storm deals 7 damage to any target.

When the sky’s rain has turned to fire, what will put it out?

Illustrated by Mark Tedin

Standard
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City of Shadows (Masters Edition III #206)

City of Shadows

Land

{T}, Exile a creature you control: Put a storage counter on City of Shadows.

{T}: Add {C} for each storage counter on City of Shadows.

Illustrated by Tom Wänerstrand

Part of the Reserved List

Standard
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This card does not meet Magic community standards. It may perpetuate racism, contain harmful stereotypes, or depict a sensitive real‑world event.

Cleanse (Masters Edition III #5)

Cleanse {2}{W}{W}

Sorcery

Destroy all black creatures.

The clouds broke and the sun’s rays burst forth; each foul beast in its turn faltered, and was gone.

Illustrated by Phil Foglio

Part of the Reserved List

Standard
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Coal Golem (Masters Edition III #193)

Coal Golem {5}

Artifact Creature — Golem

{3}, Sacrifice Coal Golem: Add {R}{R}{R}.

“Three such creatures stood burning at the crest of the hill. Only seconds later, the fireball struck our front line.”
—Lydia, Countess Brellis

3/3

Illustrated by Christopher Rush

Standard
Alchemy
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Concordant Crossroads (Masters Edition III #114)

Concordant Crossroads {G}

World Enchantment

All creatures have haste.

Illustrated by Amy Weber

Standard
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Corrupt Eunuchs (Masters Edition III #92)

Corrupt Eunuchs {3}{R}

Creature — Human Advisor

When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.

2/2

Illustrated by Li Yousong

Standard
Alchemy
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