281 – 300 of 306 cards where the set is “mrd”

Triskelion (Mirrodin #269)

Triskelion {6}

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

1/1

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
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Troll Ascetic (Mirrodin #135)

Troll Ascetic {1}{G}{G}

Creature — Troll Shaman

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Troll Ascetic.

It’s no coincidence that the oldest trolls are also the angriest.

3/2

Illustrated by Puddnhead

Standard
Alchemy
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Modern
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Trolls of Tel-Jilad (Mirrodin #136)

Trolls of Tel-Jilad {5}{G}{G}

Creature — Troll Shaman

{1}{G}: Regenerate target green creature.

“The secret of this world weighs upon us, and we have been shaped by time and duty to bear it.”

5/6

Illustrated by Marcelo Vignali

Standard
Alchemy
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Modern
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Brawl
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Turn to Dust (Mirrodin #137)

Turn to Dust {G}

Instant

Destroy target Equipment. Add {G}.

Mirrodin’s inhabitants must be prepared for anything—including suddenly being unprepared.

Illustrated by Wayne England

Standard
Alchemy
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Modern
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Brawl
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Vault of Whispers (Mirrodin #286)

Vault of Whispers

Artifact Land

{T}: Add {B}.

Ish Sah, den of the warlord Geth, commander of countless nim.

Illustrated by Rob Alexander

Standard
Alchemy
Pioneer
Explorer
Modern
Banned
Historic
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Brawl
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Timeless
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Vedalken Archmage (Mirrodin #55)

Vedalken Archmage {2}{U}{U}

Creature — Vedalken Wizard

Whenever you cast an artifact spell, draw a card.

“The Knowledge Pool knows. Memnarch understands.”
—Janus, speaker of the synod

0/2

Illustrated by Kev Walker

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Vermiculos (Mirrodin #80)

Vermiculos {4}{B}

Creature — Horror

Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.

Mirrodin’s artificial environment requires its own predators, scavengers, and senseless forces of nature.

1/1

Illustrated by Daren Bader

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Viridian Joiner (Mirrodin #138)

Viridian Joiner {2}{G}

Creature — Elf Druid

{T}: Add an amount of {G} equal to Viridian Joiner’s power.

“The Tangle reaches out to itself constantly, forming new connections. We must follow its example.”

1/2

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Viridian Longbow (Mirrodin #270)

Viridian Longbow {1}

Artifact — Equipment

Equipped creature has “{T}: This creature deals 1 damage to any target.”

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Jeremy Jarvis

Standard
Alchemy
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Modern
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Viridian Shaman (Mirrodin #139)

Viridian Shaman {2}{G}

Creature — Elf Shaman

When Viridian Shaman enters the battlefield, destroy target artifact.

Because the elves are so in touch with Mirrodin’s nature, they understand best how to dismantle it.

2/2

Illustrated by Scott M. Fischer

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Vorrac Battlehorns (Mirrodin #271)

Vorrac Battlehorns {2}

Artifact — Equipment

Equipped creature has trample and can’t be blocked by more than one creature.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by David Martin

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Vulshok Battlegear (Mirrodin #272)

Vulshok Battlegear {3}

Artifact — Equipment

Equipped creature gets +3/+3.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Kevin Dobler

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Vulshok Battlemaster (Mirrodin #110)

Vulshok Battlemaster {4}{R}

Creature — Human Warrior

Haste

When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn’t change.)

“I could demonstrate how the leonin sunsplicer works, but then you’d be too dead to buy one.”

2/2

Illustrated by Kev Walker

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Vulshok Berserker (Mirrodin #111)

Vulshok Berserker {3}{R}

Creature — Human Berserker

Haste (This creature can attack and {T} as soon as it comes under your control.)

He experiences every emotion with passion and repays every slight with vengeance.

3/2

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Vintage
Timeless
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Vulshok Gauntlets (Mirrodin #273)

Vulshok Gauntlets {2}

Artifact — Equipment

Equipped creature gets +4/+2 and doesn’t untap during its controller’s untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Richard Sardinha

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Wail of the Nim (Mirrodin #81)

Wail of the Nim {2}{B}

Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine {B} (Choose both if you pay the entwine cost.)

Illustrated by John Matson

Standard
Alchemy
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Modern
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Wall of Blood (Mirrodin #82)

Wall of Blood {2}{B}

Creature — Wall

Defender (This creature can’t attack.)

Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Blood is thicker than mortar.

0/2

Illustrated by Tony Szczudlo

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Wanderguard Sentry (Mirrodin #56)

Wanderguard Sentry {4}{U}

Creature — Drone

When Wanderguard Sentry enters the battlefield, look at target opponent’s hand.

Created by the vedalken to guard Lumengrid, the drones’ empty eyes look beyond the Quicksilver Sea.

3/3

Illustrated by Luca Zontini

Standard
Alchemy
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Modern
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War Elemental (Mirrodin #112)

War Elemental {R}{R}{R}

Creature — Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

1/1

Illustrated by Anthony S. Waters

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Welding Jar (Mirrodin #274)

Welding Jar {0}

Artifact

Sacrifice Welding Jar: Regenerate target artifact.

The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.

Illustrated by Mark Brill

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny