281 – 300 of 310 cards where the set is “leg”

Unholy Citadel (Legends #309)

Unholy Citadel

Land

Black legendary creatures you control have “bands with other legendary creatures.” (Any legendary creatures can attack in a band as long as at least one has “bands with other legendary creatures.” Bands are blocked as a group. If at least two legendary creatures you control, one of which has “bands with other legendary creatures,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Illustrated by Mark Poole

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Untamed Wilds (Legends #210)

Untamed Wilds {2}{G}

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Illustrated by NéNé Thomas

Standard
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Urborg (Legends #310)

Urborg

Legendary Land

{T}: Add {B}.

{T}: Target creature loses first strike or swampwalk until end of turn.

“Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down.” —Edgar Allan Poe, “The City in the Sea”

Illustrated by Bryon Wackwitz

Standard
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Ur-Drago (Legends #268)

Ur-Drago {3}{U}{U}{B}{B}

Legendary Creature — Elemental

First strike

Creatures with swampwalk can be blocked as though they didn’t have swampwalk.

4/4

Illustrated by Christopher Rush

Part of the Reserved List

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Vaevictis Asmadi (Legends #269)

Vaevictis Asmadi {2}{B}{B}{R}{R}{G}{G}

Legendary Creature — Elder Dragon

Flying

At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.

{B}: Vaevictis Asmadi gets +1/+0 until end of turn.

{R}: Vaevictis Asmadi gets +1/+0 until end of turn.

{G}: Vaevictis Asmadi gets +1/+0 until end of turn.

7/7

Illustrated by Andi Rusu

Standard
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Vampire Bats (Legends #125)

Vampire Bats {B}

Creature — Bat

Flying (This creature can’t be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.

“For something is amiss or out of place/ When mice with wings can wear a human face.” —Theodore Roethke, “The Bat”

0/1

Illustrated by Anson Maddocks

Standard
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Venarian Gold (Legends #83)

Venarian Gold {X}{U}{U}

Enchantment — Aura

Enchant creature

When Venarian Gold enters the battlefield, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn’t untap during its controller’s untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature’s controller, remove a sleep counter from that creature.

Illustrated by Daniel Gelon

Standard
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Visions (Legends #41)

Visions {W}

Sorcery

Look at the top five cards of target player’s library. You may then have that player shuffle that library.

“Visions of glory, spare my aching sight,/ Ye unborn ages, crowd not on my soul!”
—Thomas Gray, The Bard

Illustrated by NéNé Thomas

Standard
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Voodoo Doll (Legends #298)

Voodoo Doll {6}

Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.

{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

Illustrated by Sandra Everingham

Standard
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Walking Dead (Legends #126)

Walking Dead {1}{B}

Creature — Zombie

{B}: Regenerate Walking Dead.

The Walking Dead are the remains of freakish experiments by the Necromantic Lords.

1/1

Illustrated by Dan Frazier

Standard
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Wall of Caltrops (Legends #42)

Wall of Caltrops {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by.)

“Ow! Ow ow ow! Oooh, ow, OW!”

2/1

Illustrated by Brian Snõddy

Standard
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Wall of Dust (Legends #168)

Wall of Dust {2}{R}

Creature — Wall

Defender (This creature can’t attack.)

Whenever Wall of Dust blocks a creature, that creature can’t attack during its controller’s next turn.

An ever-moving swarm of dust engulfs and disorients anything that comes near.

1/4

Illustrated by Richard Thomas

Standard
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Wall of Earth (Legends #169)

Wall of Earth {1}{R}

Creature — Wall

Defender (This creature can’t attack.)

The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller’s will.

0/6

Illustrated by Richard Thomas

Standard
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Wall of Heat (Legends #170)

Wall of Heat {2}{R}

Creature — Wall

Defender (This creature can’t attack.)

At a distance, we mistook the sound for a waterfall …

2/6

Illustrated by Richard Thomas

Standard
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Wall of Light (Legends #43)

Wall of Light {2}{W}

Creature — Wall

Defender (This creature can’t attack.)

Protection from black

As many attackers were dazzled by the wall’s beauty as were halted by its force.

1/5

Illustrated by Richard Thomas

Standard
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Wall of Opposition (Legends #171)

Wall of Opposition {3}{R}{R}

Creature — Wall

Defender (This creature can’t attack.)

{1}: Wall of Opposition gets +1/+0 until end of turn.

Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.

0/6

Illustrated by Harold McNeill

Standard
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Wall of Putrid Flesh (Legends #127)

Wall of Putrid Flesh {2}{B}

Creature — Wall

Defender (This creature can’t attack.)

Protection from white

Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

2/4

Illustrated by Richard Thomas

Standard
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Wall of Shadows (Legends #128)

Wall of Shadows {1}{B}{B}

Creature — Wall

Defender (This creature can’t attack.)

Prevent all damage that would be dealt to Wall of Shadows by creatures it’s blocking.

Wall of Shadows can’t be the target of spells that can target only Walls or of abilities that can target only Walls.

0/1

Illustrated by Pete Venters

Standard
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Wall of Tombstones (Legends #129)

Wall of Tombstones {1}{B}

Creature — Wall

Defender (This creature can’t attack.)

At the beginning of your upkeep, change Wall of Tombstones’s base toughness to 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)

0/1

Illustrated by Dan Frazier

Standard
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Wall of Vapor (Legends #84)

Wall of Vapor {3}{U}

Creature — Wall

Defender (This creature can’t attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it’s blocking.

“Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood.”
—Chrysoberyl Earthsdaughter, Incantations

0/1

Illustrated by Richard Thomas

Standard
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