281 – 300 of 320 cards where the set is “cma”

Thornweald Archer (Commander Anthology #154)

Thornweald Archer {1}{G}

Creature — Elf Archer

Reach, deathtouch

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1

Illustrated by Dave Kendall

Standard
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Thornwind Faeries (Commander Anthology #42)

Thornwind Faeries {1}{U}{U}

Creature — Faerie

Flying

{T}: Thornwind Faeries deals 1 damage to any target.

Guarding the ship is the Thornwinds’ first concern. Getting along with the locals ranks fourth or fifth at best.

1/1

Illustrated by Rebecca Guay

Standard
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Thought Vessel (Commander Anthology #235)

Thought Vessel {2}

Artifact

You have no maximum hand size.

{T}: Add {C}.

Infinite possibilities contained in a finite space.

Illustrated by rk post

Standard
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Thousand-Year Elixir (Commander Anthology #236)

Thousand-Year Elixir {3}

Artifact

You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.

Paradoxically, to tilt the massive jug for a sip, you’d need the energy of the giant’s tonic.

Illustrated by Richard Sardinha

Standard
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Thunderfoot Baloth (Commander Anthology #155)

Thunderfoot Baloth {4}{G}{G}

Creature — Beast

Trample

Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

If you hear it, it’s too late.

5/5

Illustrated by Marco Nelor

Standard
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Thunderstaff (Commander Anthology #237)

Thunderstaff {3}

Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.

Jort the Thunder-Mad spent his life perfecting a way to harness the power of the heavens.

Illustrated by Cliff Childs

Standard
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Timberwatch Elf (Commander Anthology #156)

Timberwatch Elf {2}{G}

Creature — Elf

{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Even through the Mirari’s voice, the elves still hear the call of their kinship.

1/2

Illustrated by Dave Dorman

Standard
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Titania, Protector of Argoth (Commander Anthology #157)

Titania, Protector of Argoth {3}{G}{G}

Legendary Creature — Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3

Illustrated by Magali Villeneuve

Standard
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Titania's Chosen (Commander Anthology #158)

Titania's Chosen {2}{G}

Creature — Elf Archer

Whenever a player casts a green spell, put a +1/+1 counter on Titania’s Chosen.

“What do a hero and an arrow have in common? In times of war are many more made.”
—Elvish riddle

1/1

Illustrated by Mark Zug

Standard
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Tornado Elemental (Commander Anthology #159)

Tornado Elemental {5}{G}{G}

Creature — Elemental

When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.

You may have Tornado Elemental assign its combat damage as though it weren’t blocked.

6/6

Illustrated by Richard Wright

Standard
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Tranquil Thicket (Commander Anthology #279)

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)

Illustrated by Heather Hudson

Standard
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Transguild Promenade (Commander Anthology #280)

Transguild Promenade

Land

Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Illustrated by Noah Bradley

Standard
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Tribute to the Wild (Commander Anthology #160)

Tribute to the Wild {1}{G}

Instant

Each opponent sacrifices an artifact or enchantment.

“You may enter, but leave those lifeless things of your world behind.”
—Modruni, maro-sorcerer

Illustrated by Hideaki Takamura

Standard
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Modern
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Unexpectedly Absent (Commander Anthology #27)

Unexpectedly Absent {X}{W}{W}

Instant

Put target nonland permanent into its owner’s library just beneath the top X cards of that library.

Once you’ve been dragged down the currents of time, you’ll never quite trust your own permanence again.

Illustrated by Min Yum

Standard
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Verdant Force (Commander Anthology #161)

Verdant Force {5}{G}{G}{G}

Creature — Elemental

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.

7/7

Illustrated by DiTerlizzi

Standard
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Victimize (Commander Anthology #72)

Victimize {2}{B}

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

“Die. But die knowing that your pathetic life will yield a great bounty for me.”
—Zul Ashur, lich lord

Illustrated by Craig J Spearing

Standard
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Viridian Emissary (Commander Anthology #162)

Viridian Emissary {1}{G}

Creature — Phyrexian Elf Scout

When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2/1

Illustrated by Matt Stewart

Standard
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Viridian Zealot (Commander Anthology #163)

Viridian Zealot {G}{G}

Creature — Elf Warrior

{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

“I will fight only the way nature intended—and nature intended us to win.”

2/1

Illustrated by Kev Walker

Standard
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Vivid Grove (Commander Anthology #281)

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.

Illustrated by Howard Lyon

Standard
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Vivid Marsh (Commander Anthology #282)

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Illustrated by John Avon

Standard
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Modern
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