201 – 220 of 244 cards where the card types include “plane”

The Drum, Mining Facility (Doctor Who #581)
Planechase

The Drum, Mining Facility

Plane — Earth

Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.

Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)

Illustrated by Piotr Dura

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Eon Fog (Planechase Anthology Planes #22)
Planechase

The Eon Fog

Plane — Equilor

Players skip their untap steps.

Whenever chaos ensues, untap all permanents you control.

Illustrated by Jaime Jones

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Eon Fog (Planechase Planes #8)
Planechase

The Eon Fog

Plane — Equilor

Players skip their untap steps.

Whenever chaos ensues, untap all permanents you control.

Illustrated by Jaime Jones

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Fertile Lands of Saulvinia (March of the Machine Commander #50)

The Fertile Lands of Saulvinia

Plane — Antausia

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.

Illustrated by Lorenzo Lanfranconi

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Fourth Sphere (Planechase Anthology Planes #25)
Planechase

The Fourth Sphere

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever chaos ensues, create a 2/2 black Zombie creature token.

Illustrated by Dave Kendall

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Fourth Sphere (Planechase Planes #11)
Planechase

The Fourth Sphere

Plane — Phyrexia

At the beginning of your upkeep, sacrifice a nonblack creature.

Whenever chaos ensues, create a 2/2 black Zombie creature token.

Illustrated by Dave Kendall

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Golden City of Orazca (March of the Machine Commander #52)

The Golden City of Orazca

Plane — Ixalan

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city’s blessing.

Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.

Illustrated by Alayna Danner

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Great Aerie (March of the Machine Commander #53)

The Great Aerie

Plane — Tarkir

When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Illustrated by Julian Kok Joon Wen

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Great Forest (March of the Machine Commander #144)

The Great Forest

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

Illustrated by Howard Lyon

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Great Forest (Planechase Anthology Planes #32)
Planechase

The Great Forest

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

Illustrated by Howard Lyon

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Great Forest (Planechase Planes #14)
Planechase

The Great Forest

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.

Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.

Illustrated by Howard Lyon

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Hippodrome (Planechase Anthology Planes #36)
Planechase

The Hippodrome

Plane — Segovia

All creatures get -5/-0.

Whenever chaos ensues, you may destroy target creature if its power is 0 or less.

Illustrated by Steve Argyle

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Hippodrome (Planechase Planes #16)
Planechase

The Hippodrome

Plane — Segovia

All creatures get -5/-0.

Whenever chaos ensues, you may destroy target creature if its power is 0 or less.

Illustrated by Steve Argyle

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Lux Foundation Library (Doctor Who #588)
Planechase

The Lux Foundation Library

Plane — The Library

Players have no maximum hand size.

Whenever a creature you control deals combat damage to a player, you may draw a card.

Whenever chaos ensues, put a shadow counter on target creature. (A creature with shadow can block or be blocked by only creatures with shadow.)

Illustrated by Wei Guan

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Maelstrom (Planechase Anthology Planes #49)
Planechase

The Maelstrom

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it’s a permanent card, you may put it onto the battlefield. If you revealed a card but didn’t put it onto the battlefield, put it on the bottom of your library.

Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.

Illustrated by James Paick

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Maelstrom (Planechase Planes #23)
Planechase

The Maelstrom

Plane — Alara

When you planeswalk to The Maelstrom or at the beginning of your upkeep, you may reveal the top card of your library. If it’s a permanent card, you may put it onto the battlefield. If you revealed a card but didn’t put it onto the battlefield, put it on the bottom of your library.

Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.

Illustrated by James Paick

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Matrix of Time (Doctor Who #589)
Planechase

The Matrix of Time

Plane — Gallifrey

When you planeswalk to The Matrix of Time, each player exiles the top card of their library.

During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.

Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card’s owner loses 3 life and exiles the top card of their library.

Whenever chaos ensues, create two Treasure tokens.

Illustrated by Alexander Mokhov

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Moonbase (Doctor Who #591)
Planechase

The Moonbase

Plane — Moon

Low Gravity — All creatures have “{2}: This creature gains flying until end of turn. Activate only as a sorcery.”

Whenever chaos ensues, for each opponent, choose up to one target creature card in that player’s graveyard. Put those cards onto the battlefield face down under your control. They’re 2/2 Cyberman artifact creatures.

Illustrated by Calder Moore

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Pit (March of the Machine Commander #63)

The Pit

Plane — The Abyss

When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and “At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.”

Whenever chaos ensues, each player sacrifices a nonartifact creature.

Illustrated by Dave Kendall

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Pyramid of Mars (Doctor Who #597)
Planechase

The Pyramid of Mars

Plane — Mars

When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Illustrated by Andreas Rocha

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.