6081 – 6100 of 6,102 cards where the text includes “{r}” or the mana cost is greater than or equal to {R}

Three-Headed Goblin (Unstable #99)

Three-Headed Goblin {3}{R}{R}

Creature — Goblin Mutant

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

It’s true that two heads are better than one, but after that you run into diminishing returns.

3/3

Watermark: Goblin Explosioneers

Illustrated by Mike Burns

Standard
Alchemy
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Tiana, Angelic Mechanic (Alchemy: Dominaria #28)

Tiana, Angelic Mechanic {1}{R}{W}

Legendary Creature — Angel Artificer

Flying

When Tiana, Angelic Mechanic or another legendary creature you control crews a Vehicle, that Vehicle perpetually gets +1/+0.

3/2

Illustrated by Joseph Weston

Standard
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Tibalt, Wicked Tormentor (Alchemy: Innistrad #43)
Spellbook

Tibalt, Wicked Tormentor {3}{R}{R}

Legendary Planeswalker — Tibalt

+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor’s spellbook, then exile it. Until end of turn, you may cast that card.

+1: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.

−X: Create X 1/1 red Devil creature tokens with “When this creature dies, it deals 1 damage to any target.”

Loyalty: 3

Illustrated by PINDURSKI

Standard
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Tiefling Outcasts (Alchemy Horizons: Baldur's Gate #61)

Tiefling Outcasts {R}

Creature — Tiefling Peasant

Double team

Other Demons, Devils, Imps, and Tieflings you control get +1/+0.

1/1

Illustrated by Zoltan Boros

Standard
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Tin Street Cadet (Arena Beginner Set #87)

Tin Street Cadet {R}

Creature — Goblin

Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token.

1/1

Illustrated by Jarel Threat

Standard
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Tomakul Phoenix (Alchemy: The Brothers' War #11)

Tomakul Phoenix {1}{R}{R}

Creature — Phoenix

Flying, haste

When Tomakul Phoenix dies, it perpetually gets +2/+2.

At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix’s power. If you do, return it from your graveyard to the battlefield.

2/2

Illustrated by Monztre

Standard
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Toralf's Disciple (Alchemy: Innistrad #44)

Toralf's Disciple {2}{R}

Creature — Human Warrior

Haste

Whenever Toralf’s Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.

3/3

Illustrated by Olivier Bernard

Standard
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Touch and Go (Unhinged #90)

Touch and Go {3}{R}

Sorcery

Destroy target land.

Gotcha — If an opponent touches their face, you may say “Gotcha!” When you do, return Touch and Go from your graveyard to your hand.

Judge’s ruling: The interior of the face still counts as the face, so a nose-pick is legitimate grounds for saying “Gotcha!”

Illustrated by Ben Thompson

Standard
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Town-Razer Tyrant (Alchemy: Innistrad #45)

Town-Razer Tyrant {2}{R}{R}

Creature — Dragon

Flying

When Town-Razer Tyrant enters the battlefield, target nonbasic land you don’t control loses all abilities except mana abilities and gains “At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it.”

4/4

Illustrated by Daniel Romanovsky

Standard
Alchemy
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Traumatic Prank (Alchemy: New Capenna #12)

Traumatic Prank {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, “This creature can’t block,” and “At the beginning of your upkeep, this creature deals 1 damage to you.”

Illustrated by Brian Valeza

Standard
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Ulder Ravengard, Marshal (Alchemy Horizons: Baldur's Gate #76)

Ulder Ravengard, Marshal {1}{R}{W}

Legendary Creature — Human Noble Soldier

When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn.

Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand.

3/3

Illustrated by Eric Deschamps

Standard
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Unexpected Allies (Alchemy Horizons: Baldur's Gate #62)

Unexpected Allies {1}{R}

Sorcery

Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard.

Illustrated by Milivoj Ćeran

Standard
Alchemy
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Urza, Academy Headmaster (Unstable #136)

Urza, Academy Headmaster {W}{U}{B}{R}{G}

Legendary Planeswalker — Urza

+1: Head to AskUrza.com and click +1.

−1: Head to AskUrza.com and click -1.

−6: Head to AskUrza.com and click -6.

Loyalty: 4

Illustrated by Terese Nielsen

Standard
Alchemy
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Uthgardt Fury (Alchemy Horizons: Baldur's Gate #63)

Uthgardt Fury {1}{R}{R}

Enchantment

When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.

Damage isn’t removed from creatures your opponents control during cleanup steps.

Illustrated by Yeong-Hao Han

Standard
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Victory of the Pyrohammer (Alchemy: Wilds of Eldraine #12)

Victory of the Pyrohammer {3}{R}{R}

Enchantment — Saga

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)

I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains “Damage isn’t removed from creatures during cleanup steps.”

II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.

Illustrated by Xabi Gaztelua

Standard
Alchemy
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Warriors of Tiamat (Alchemy Horizons: Baldur's Gate #64)

Warriors of Tiamat {4}{R}

Creature — Dragon Warrior

Haste

Double team

4/2

Illustrated by David Auden Nash

Standard
Alchemy
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Who // What // When // Where // Why (Unsanctioned #75)

Who {X}{W}

Instant

Target player gains X life.

What {2}{R}

Instant

Destroy target artifact.

When {2}{U}

Instant

Counter target creature spell.

Where {3}{B}

Instant

Destroy target land.

Why {1}{G}

Instant

Destroy target enchantment.

Illustrated by Dan Frazier

Standard
Alchemy
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Work a Double (Unstable #100)

Work a Double {2}{R}{R}

Sorcery

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.

Watermark: Goblin Explosioneers

Illustrated by Carl Frank

Standard
Alchemy
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Wrench-Rigger (Unstable #101)

Wrench-Rigger {R}

Creature — Goblin Rigger

When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Goblin innovator, goblin corpse. Tomayto, tomahto.

1/1

Watermark: Goblin Explosioneers

Illustrated by Jesper Ejsing

Standard
Alchemy
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Wyll, Pact-Bound Duelist (Alchemy Horizons: Baldur's Gate #15)

Wyll, Pact-Bound Duelist {3}{R}{R}

Legendary Creature — Human Warlock

Specialize {2}

When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn.

4/4

Illustrated by Mads Ahm

Standard
Alchemy
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