5901 – 5920 of 5,951 cards where the text includes “{g}” or the mana cost is greater than or equal to {G}

Serpentine (Unstable #120)

Serpentine

Color Indicator: Green Creature — Wurm

Landfall — Whenever a land enters the battlefield under your control,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+3/+3

Illustrated by Kari Christensen

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Settle the Wilds (Alchemy: Innistrad #55)

Settle the Wilds {2}{G}

Sorcery

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

Illustrated by Jorge Jacinto

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Shellephant (Unstable #121)

Shellephant {1}{G}{G}

Creature — Turtle and/or Elephant

{0}: Choose one. You may activate this ability while Shellephant is in any zone.

• Shellephant has base power and toughness 1/4.

• Shellephant has base power and toughness 3/3.

?/?

Watermark: Crossbreed Labs

Illustrated by Hector Ortiz

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Shoe Tree (Unhinged #109)

Shoe Tree {4}{G}

Creature — Treefolk

Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.

Shoe Tree gets +1/+1 for each shoe counter on it.

It grows several feet a year.

3/3

Illustrated by Francis Tsai

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Side to Side (Unhinged #110)

Side to Side {2}{G}

Instant

You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.

His friends at the gym never knew Garanth’s secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.

Illustrated by Jim Nelson

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Skanos, Dragon Vassal (Alchemy Horizons: Baldur's Gate #18)

Skanos, Dragon Vassal {4}{G}

Legendary Creature — Dragon Ranger

Specialize {4}

Whenever Skanos, Dragon Vassal attacks, another target attacking creature gets +X/+0 until end of turn, where X is Skanos’s power.

4/4

Illustrated by Daarken

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Skullpiercer Gnat (Alchemy: Phyrexia #28)

Skullpiercer Gnat {G}{U}

Creature — Phyrexian Insect

Flying

Toxic 1

Whenever Skullpiercer Gnat deals combat damage to a player, a random nonland card in that player’s hand perpetually gains “When you cast this spell, you get a poison counter.”

1/1

Illustrated by David Sondered

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Skyshroud Ambush (Jumpstart: Historic Horizons #29)

Skyshroud Ambush {1}{G}

Instant

Target creature you control fights target creature you don’t control. When the creature you control wins the fight, draw a card.

Illustrated by Andreas Zafiratos

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Skyshroud Lookout (Jumpstart: Historic Horizons #30)

Skyshroud Lookout {1}{G}

Creature — Elf Archer

Reach

When Skyshroud Lookout enters the battlefield, seek an Elf card.

1/1

Illustrated by Olena Richards

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Slaying Mantis (Unsanctioned #69)

Slaying Mantis {5}{G}{G}

Creature — Insect Wrestler

Just a second (As long as this spell is on the stack, players can’t move cards on the battlefield.)

Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.

When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.

6/6

Watermark: Crossbreed Labs

Illustrated by Ben Wootten

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Slimefoot, Thallid Transplant (Alchemy: Dominaria #26)
Spellbook

Slimefoot, Thallid Transplant {B}{G}

Legendary Creature — Fungus

Whenever a Swamp or Forest enters the battlefield under your control, draft a card from Slimefoot, Thallid Transplant’s spellbook.

2/2

Illustrated by Loïc Canavaggia

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S.N.O.T. (Unhinged #111)

S.N.O.T. {G}

Creature — Ooze

You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.

S.N.O.T.‘s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it’s a 1/1.)

*²/*²

Illustrated by Cyril Van Der Haegen

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Spara's Bodyguard (Alchemy: New Capenna #28)

Spara's Bodyguard {G}{W}{U}

Creature — Rhino Warrior

When Spara’s Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains “This creature enters the battlefield with an additional shield counter on it.” Otherwise, put a shield counter on Spara’s Bodyguard.

At the beginning of each combat, Spara’s Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.

3/3

Watermark: Brokers

Illustrated by Ilse Gort

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Spawning Pod (Alchemy: Phyrexia #16)

Spawning Pod {2}{G}

Artifact

{1}, {T}, Sacrifice a creature: Seek a creature card with mana value equal to 1 plus the sacrificed creature’s mana value and put that card onto the battlefield. That creature is a Phyrexian in addition to its other types. Activate only as a sorcery.

Illustrated by Chris Seaman

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Spirit of the Season (Unsanctioned #70)

Spirit of the Season {1}{G}{G}

Creature — Treefolk Spirit

When Spirit of the Season enters the battlefield, it gains haste if it’s summer. Put a +1/+1 counter on it if it’s autumn. You gain 5 life if it’s winter. If it’s spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Summoned for all the wrong seasons.

3/3

Illustrated by Emrah Elmasli

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Sproutwatch Dryad (Alchemy: Murders at Karlov Manor  #20)

Sproutwatch Dryad {1}{G}{G}

Creature — Dryad

At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

3/3

Illustrated by Marzena Nereida Piwowar

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Squirrel Dealer (Unstable #123)

Squirrel Dealer {G}

Creature — Raccoon Lizard Bird

When Squirrel Dealer enters the battlefield, ask a person outside the game “Do you like Squirrels?” If they do, create a 1/1 green Squirrel creature token.

“You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal.”

1/1

Watermark: Crossbreed Labs

Illustrated by Bram Sels

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Squirrel Farm (Unsanctioned #71)

Squirrel Farm {2}{G}

Enchantment

{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

“And the ignorant shall fall to the squirrels.”
—Chip 2:54

Illustrated by Ron Spencer

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Stalwart Speartail (Alchemy: Ixalan #29)

Stalwart Speartail {1}{R}{G}

Creature — Dinosaur

Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.

Whenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker.

4/4

Illustrated by Filip Burburan

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Steady Tortoise // Harried Dash (Alchemy: Wilds of Eldraine #25)

Steady Tortoise {4}{G}

Creature — Turtle

Ward {2}

Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.

3/3

Harried Dash {R}

Sorcery — Adventure

Create a 1/1 white Rabbit creature token. It gains haste until end of turn.

Illustrated by Steve Prescott

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