Slaying Mantis {5}{G}{G}

Creature — Insect Wrestler

Just a second (As long as this spell is on the stack, players can’t move cards on the battlefield.)

Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet.

When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.


Watermark: Crossbreed Labs

Illustrated by Ben Wootten

Notes and Rules Information for Slaying Mantis:
  • Once Slaying Mantis has been declared as a spell, the just a second ability is immediately effective. All cards are locked into place on the battlefield. (2018-01-19)
  • If Slaying Mantis lands on multiple creatures, it will fight each of them simultaneously. For example, if it lands on a 3/3, a 4/4, and a 6/6, Slaying Mantis will deal 6 damage to each of them, destroying them all. At the same time, they deal a total of 13 damage to Slaying Mantis, destroying it. (2018-01-19)
  • If Slaying Mantis touches a creature an opponent controls midflight but doesn’t land on that creature, it will still fight it. (2018-01-19)
  • Slaying Mantis will fight creature tokens an opponent controls if it hits the object used to represent the token. (2018-01-19)
  • Just a second applies only if Slaying Mantis is being cast. If it enters the battlefield without being cast, players are free to move around their permanents. This includes midflight, resulting in a fun little game of dodgeball. (2018-01-19)
  • No matter how Slaying Mantis is entering the battlefield, opponents can’t interfere with Slaying Mantis itself. (2018-01-19)