61 – 80 of 108 cards where (the card types include “plant” or the text includes “plant”) and the card types exclude “urza”

Whip Vine (Alliances #103a)

Whip Vine {2}{G}

Creature — Plant Wall

Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn’t untap during its controller’s untap step for as long as Whip Vine remains tapped.

1/4

Illustrated by Allen Williams

Standard
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A-Briar Hydra (Dominaria United #A-286)

A-Briar Hydra {3}{G}

Creature — Plant Hydra

Trample

Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.

5/5

Illustrated by Caio Monteiro

Standard
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Bloom Hulk (War of the Spark #154)

Bloom Hulk {3}{G}

Creature — Plant Elemental

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“Tread upon these flower beds at your own peril.”
—Emmara

4/4

Illustrated by Even Amundsen

Standard
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Boseiju Reaches Skyward // Branch of Boseiju (Kamigawa: Neon Dynasty #177)
Boseiju Reaches Skyward // Branch of Boseiju (Kamigawa: Neon Dynasty #177)

Boseiju Reaches Skyward {3}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II — Put up to one target land card from your graveyard on top of your library.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Branch of Boseiju

Color Indicator: Green Enchantment Creature — Plant

Reach

Branch of Boseiju gets +1/+1 for each land you control.

Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.

0/0

Illustrated by Zezhou Chen

Standard
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Bristlebud Farmer (The Big Score #17)

Bristlebud Farmer {2}{G}{G}

Creature — Plant Druid

Trample

When Bristlebud Farmer enters the battlefield, create two Food tokens. (They’re artifacts with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.

5/5

Illustrated by Adrián Rodríguez Pérez

Standard
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Cactusfolk Sureshot (Outlaws of Thunder Junction #199)

Cactusfolk Sureshot {2}{R}{G}

Creature — Plant Mercenary

Reach

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

4/4

Illustrated by Artur Nakhodkin

Standard
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Carnivorous Plant (Masters Edition #115)

Carnivorous Plant {3}{G}

Creature — Plant Wall

Defender

“It had a mouth like that of a great beast, and gnashed its teeth as it strained to reach us. I am thankful it possessed no means of locomotion.”
—Vervamon the Elder

4/5

Illustrated by Quinton Hoover

Standard
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Centaur Vinecrasher (Commander 2018 #135)

Centaur Vinecrasher {3}{G}

Creature — Plant Centaur

Trample

Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.

Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand.

1/1

Illustrated by Robbie Trevino

Standard
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Greater Mossdog (Ravnica Remastered #145)

Greater Mossdog {3}{G}

Creature — Plant Dog

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Man’s best fungus.

3/3

Watermark: Golgari

Illustrated by Chippy

Standard
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Grovetender Druids (Battle for Zendikar #212)

Grovetender Druids {2}{G}{W}

Creature — Elf Druid Ally

Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 green Plant creature token.

“The seedlings scream for us to loose them upon the Eldrazi, and we shall oblige.”

3/3

Illustrated by Chase Stone

Standard
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Jungle Barrier (Iconic Masters #202)

Jungle Barrier {2}{G}{U}

Creature — Plant Wall

Defender (This creature can’t attack.)

When Jungle Barrier enters the battlefield, draw a card.

Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.

2/6

Illustrated by Christine Choi

Standard
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Kirri, Talented Sprout (Outlaws of Thunder Junction Commander #7)

Kirri, Talented Sprout {1}{R}{G}{W}

Legendary Creature — Plant Druid

Other Plants and Treefolk you control get +2/+0.

At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand.

“He may be a little green, but trust me, he’s far from spineless.”
—Yuma, proud protector

0/3

Illustrated by Simon Dominic

Standard
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Living Totem (Magic 2015 #184)

Living Totem {3}{G}

Creature — Plant Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

2/3

Illustrated by Svetlin Velinov

Standard
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Rampant Rejuvenator (Neon Dynasty Commander #28)

Rampant Rejuvenator {3}{G}

Creature — Plant Hydra

Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it.

When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator’s power, put them onto the battlefield, then shuffle.

0/0

Illustrated by Andrey Kuzinskiy

Standard
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Rot Farm Skeleton (Dragon's Maze #98)

Rot Farm Skeleton {2}{B}{G}

Creature — Plant Skeleton

Rot Farm Skeleton can’t block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.

4/1

Watermark: Golgari

Illustrated by Maciej Kuciara

Standard
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Singing Tree (Masters Edition #130)

Singing Tree {3}{G}

Creature — Plant

{T}: Target attacking creature has base power 0 until end of turn.

0/3

Illustrated by Rob Alexander

Part of the Reserved List

Standard
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Tanuki Transplanter (Neon Dynasty Commander #30)

Tanuki Transplanter {3}{G}

Artifact Creature — Equipment Dog

Whenever Tanuki Transplanter or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don’t lose this mana as steps and phases end.

Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

2/4

Illustrated by Oleksandr Kozachenko

Standard
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Thrashing Mossdog (Ravnica: Clue Edition #176)

Thrashing Mossdog {3}{G}

Creature — Plant Dog

Reach (This creature can block creatures with flying.)

Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card’s power on target creature. Scavenge only as a sorcery.)

3/3

Watermark: Golgari

Illustrated by Ryan Barger

Standard
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Transplant Theorist (Phyrexia: All Will Be One #73)

Transplant Theorist {3}{U}

Artifact Creature — Phyrexian Artificer

Whenever Transplant Theorist or another artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.

{2}: Put target card from your graveyard on the bottom of your library.

2/4

Illustrated by Xavier Ribeiro

Standard
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Tree of Perdition (Eldritch Moon #109)

Tree of Perdition {3}{B}

Creature — Plant

Defender

{T}: Exchange target opponent’s life total with Tree of Perdition’s toughness.

There will be no absolution.

0/13

Illustrated by Jung Park

Standard
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