A-Master of Winds (Zendikar Rising #A-68)

A-Master of Winds {2}{U}{U}

Creature — Sphinx Wizard

Flying

When Master of Winds enters the battlefield, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds’s base power and toughness become 5/1 or 1/5 until end of turn.

1/5

Illustrated by Yigit Koroglu

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny