Inscription of Insight (Zendikar Rising #61)

Epígrafe de Discernimento {3}{U}

Feitiço

Reforçar {2}{U}{U}

Escolha um. Se esta mágica foi reforçada, em vez disso, escolha qualquer número.

• Devolva até duas criaturas alvo para as mãos de seus donos.

• Use vidência 2 e depois compre dois cards.

• O jogador alvo cria uma ficha de criatura azul X/X do tipo Ilusão, sendo X o número de cards na própria mão.

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Epígrafe de Discernimento:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you kick Inscription of Insight, you can’t choose any one mode more than once. (2020-09-25)
  • If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving. (2020-09-25)
  • If any targets become illegal, the other targets will still be affected as appropriate. If any targets are chosen and every target becomes illegal, Inscription of Insight doesn’t resolve. You won’t scry 2 or draw two cards if the middle mode was chosen. (2020-09-25)
  • The value of X is determined only as you perform the third mode while Inscription of Insight is resolving. Once that happens, the value of X won’t change even if the number of cards in the player’s hand changes. (2020-09-25)
  • Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.” (2020-09-25)
  • You can’t pay a kicker cost more than once. (2020-09-25)
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it. (2020-09-25)
  • If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was. (2020-09-25)
  • To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. (2020-09-25)
  • Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. (2020-09-25)
  • An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. (2020-09-25)